To your second point you might find some explanations in film studies. The rise of viscerally violent zombie/horror movies of the 2000s has been widely discussed. Its typically attributed to: political instability (911/war on terror); fear of diseases (2002 SARS/1999 west nile virus); natural disasters (Huricane Katrina 2005/climate change); and economic crisis (dotcom bubble 2000/2007 economic recession). Essentially widespread fears and anxieties shape our media and I think (some) video games being darker, grittier, and more violent in that time period reflect this.
Yosmonkol
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Cake day: February 7th, 2026
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Not all european games are eurojank and there are noneuropean games that feel like eurojank but that doesn’t invalidate the term eurojank. Its useful to have terms to describe a quality or vibe of games outside of gameplay or genre.