This makes sense to me. I tried to run Unity and UE5 once on Linux. Fuck it’s annoying to even get the SDK running. Valve’s games are perfect on Linux and run like a dream, I wish more games were like that, but it has to start at the tooling level.
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That would be really cool and probably solve all the problems
If it was misconfigured, why do all other apps and Proton have sound with no issue? Do you remember what you changed?
I’ll just use proton tbh lol. I try and avoid deep dives on my PC, I don’t have the energy or time anymore to do that. Unless I really care about it, like getting my DAW setup with JACK and multi MIDI loops, but you only have to do that once rather than per game
Good idea, I did that. Also I just tried Caves of Qud, which apparently has a Linux build. No sound 😂 yet another strike
I just checked and mine was already disabled. I am on Wayland though so maybe that also causes issues with older Linux games
What setting was that? For it to live in your BIOS/UEFI of all things ia also bizarre… Unless you mean the secure boot / trusted drivers stuff, which I disabled yonks ago.
Ah I misinterpreted it then, apologies
Zarobi@aussie.zoneOPto
Games@lemmy.world•Anyone else get bored once they reach the final boss?English
01·3 days agoI had this exact problem with games like Doom Eternal. Even in easy mode, I really struggled with that game because I only could play one mission per week or two. So I’m rolling into the final boss battle having forgotten how to use the chainsaw or the grenades or flamethrower, and I just get my ass kicked. I spend 45 minutes dying and relearning the game, 15 minutes playing, and then I have to stop again.
Thankfully in that game you can just use cheats like infinite lives, but many games have no cheats or easy mode. I still have no idea how I got to the final boss in Bloodborne and Sekiro, I think I just cheesed the A.I. lol
I shouldn’t have to do that to play a game. You can’t say “gaming on Linux is accessible and easy now”, and then tell people to static link their dependencies into an executable. That’s a hack job patch, not a solution.
Zarobi@aussie.zoneto
Games@lemmy.world•GOG seemingly shares that they are considering physical PC 'big box' games. Maybe?English
5·4 days agoYeah but squinting at a pdf on your monitor pales in comparison to whipping out the glossy colour print instruction booklet. I remember playing Morrowind and it came with an actual map. It was so much fun I forgot the game itself had that feature. More games should come with maps, man. Where’s my BOTW map?
Oh yes that’s right, you awakened a traumatic repressed memory where I keep all my games on a secondary SSD and because I installed either snap or flatpak (can’t remember), it just shit itself and failed to work properly. Took me ages to figure that out.
It would be nice if there was actually good native Linux games. Imagine how buttery smooth they would run. Valve games one of the reasons they’re so enjoyable is they run perfectly on Linux, chef’s kiss. But they made the steam deck so it would be silly if they didn’t
I kind of feel like MM2 is designed around playing multiplayer with people next to you rather than on the other side of the planet
I don’t get noticeable FPS hits or graphical issues with Proton. In fact, in many cases Proton actually outperforms Windows in FPS.
I don’t think many people are willing to mess with that symlink stuff to be honest, I know I’d only do it if I had a really good reason to. But I’m not a Linux expert, I don’t really understand that kind of stuff and would probably fuck up my game or system if I tried. I know enough to read and mostly comprehend commands that I’m copy pasting into terminal
This joke makes me feel uncomfortable
Yeah that’s a good point. There’s a huge difference between Cities: Skylines and OpenTTD. I feel like those kinds of older style PC games are especially suited to native Linux builds.
Yeah exactly. At first glance native = better; probably because we have had so much experience with non-native stuff being garbage, like Electron apps and such. But Proton Is Not an Emulator, it actually is much more clever than that.
You end up with the opposite of what you initially expected, where you’re asking each individual developer to target an environment they’re not familiar with, probably can’t easily test, and for very little renumeration. If anything it’s surprising some developers even manage to make good native Linux versions at all.
It’s much better IMO to rely on the very smart people working on WINE / Proton to handle the compatibility layer, where all that Linux specific knowledge can be put to the most efficient use. Especially because Linux isn’t just one thing, it’s like a billion things, so it’s really not an easy task at all.
In my mind the only thing that could be done is to make Proton’s job easier in some way. Like if more games used Vulkan instead of DX11, that would probably help compatibility between all OS’, right? Maybe or maybe not, I’m not particularly knowledgeable about the details of that kind of stuff.
I see, that’s very confusing and interesting, thank you.
Generally I just try to install things “normally” if possible, like for Steam I just went to their website and downloaded the installer. I often get weird file system and audio and other problems with flatpak and snap, so I just decided one day to avoid those sources if possible lol
Zarobi@aussie.zoneOPto
Games@lemmy.world•Which game did you get the most and least enjoyment per dollar out of?English
0·4 days agoIn Factorio I’m big pussy and play in peaceful mode lol. I don’t play it for the alien combat
Sorry the only 3d game I ever made was a Doom clone, and it was pretty bad lol. I don’t really know what a voxel even is, I kind of just do things by feel haha.
I I’ll definitely try out Godot, I kind of just gave up on making any games when I switched to Linux about 7 years ago. It’ll be cool if it works