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Joined 3 years ago
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Cake day: June 14th, 2023

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  • The Canada Post strike was annoying but I’d hardly call it nation-paralyzing. Most people barely receive any mail as it is. It was most troublesome for elderly people who still rely a lot on the mail.

    A nation-paralyzing strike would be a strike by all truck drivers which would lead to empty shelves in grocery stores. That would really affect people in a serious way.

    I wouldn’t worry too much about people complaining. People always find things to complain about. I work in a mail room and we get angry letters all the time because we send mail to people who have moved but not updated their address in their account. People get ridiculously angry at the thought that we might actually take a while to update our records when someone moves!


  • Nor sure why you’re thinking about nation-breaking strikes. What makes you think there’s anywhere even remotely enough support for one?

    To me that’s like asking what the NDP would do if earth was invaded by hostile aliens from Alpha Centauri. I know a lot of people on Lemmy like to fantasize about these massive worker uprisings but the truth is most people are way too content and have way too much to lose for that.

    The conditions of modern Canadian life, as expensive as everything is, are just about a million times more luxurious than early 20th century Russia. People have abundant food, shelter, clothing, electronics, and entertainment out the wazoo. Most working class people these days work service jobs which may be boring or frustrating but they’re far better than working in a logging camp, on a farm, on a fishing boat, in a steel mill, or on an oil rig. People are warm and comfortable with air conditioning and regular breaks.












  • They are for marketing but not in the obvious way. Achievements really exist to tell game developers what parts of their game people are actually playing. Sure, some obscure achievements may be very hard to get and thus not tell them anything useful, but a lot of games have super basic checkpoint “achievements” like “start the game for the first time” or “play through the first level.”

    With enough of these, a game developer can tell what parts of their game were entertaining and engaging and what parts were not. Sometimes this information can be used to decide how to improve the game. Other times it may only be useful as a lesson for future games (by that developer) to learn from.



  • Homes aren’t a commodity, they’re a depreciating asset. Land is what has real value in our society, and this is a cultural development dating back to Enclosure in the Middle Ages. We realized back then that if you don’t own your own land then you are effectively a slave paying rent to someone else for the privilege of having a roof over your head.

    I’ve seen other solutions proposed around here, such as government ownership of housing where we all pay rent to the government. What I don’t get is how people can say that with a guy like Trump in power. Do you want Trump to be your landlord? That sounds horrible!


  • I don’t play AAA games anymore (haven’t in years) but I still feel somewhat sympathetic to their plight. What has happened to them is the same thing that happened in the music industry and the film industry and a long time ago in the book publishing industry.

    The marketplace is too crowded with quality stuff and so it’s extremely difficult to compete with what’s already out there. The only real answer is to take massive risks and hope you can hit a home run. Unfortunately, AAA studios just like big movie studios aren’t set up to take risks anymore. They’re set up to spend a huge amount of money on a project that’s supposed to be guaranteed to succeed. Indies can survive more easily in this space because they’re small so they can take more risks.

    It’s like the dinosaurs after the asteroid impact. The big ones are dying off and the tiny ones are surviving and will eventually become birds. Or something I dunno!