

RDR was made by Rockstar San Diego.


RDR was made by Rockstar San Diego.


If your game relies heavily on cultural details, you probably shouldn’t make something outside of the culture you know.


Half-assed approach. If you truly mean it then don’t consume their products at all, this gives them cultural legitimacy.


You‘ll need some AI so NPCs don’t just idle around.


what the hell is skong


no need you didn’t, just very slightly annoyed. merry Christmas


Sorry in before hand if i offended somebody.
I‘m 100% with you, but if you say something like this you don’t really mean it and consequently shouldn’t say it.


Project constraints are not laziness.


As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes. I wishlisted the game though.


Fiddling with the script engine can lead to unexpected results. And which game was it?


Phew, good thing Druckman supressed that union! Imagine a pesky strike interfering with the mandated crunch.


Often it is ordered by folks who are pathological workaholics who don’t understand that healthy people usually burn out when crunching away 12h a day.


That’s actually more than I thought. I thought about 80% fall into complete oblivion.


not really a dog person but that looks fantastic


Thanks I’ll will try it eventually. It’s not the difficulty I’m worried about, it’s the sheer amount of combat.


I really want to experience the narrative but I really don’t want a JRPG. They burn me out.


Let’s not push the myth here that over dependence on LLMs is the only source of bad code. In the past it’s almost always been management constraints, probably the case here, too.


Except the cake will be good. It‘s more like making the entire cake out of fondant.
All the positive Steam reviews are from people who can’t believe the game has been finally released and say nothing about the actual game, except maybe that it’s not a broken mess.
Insurance?