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Joined 3 years ago
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Cake day: June 11th, 2023

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  • Funny enough I had to rollback, since it doesn’t start in the latest version in my setup. I have to make a conscious effort to keep it one or two subversions behind. It is not the first time an upgrade breaks my install. It will probably be a whole thing when I decide to actually upgrade it again.




  • My interesting take on this is to remember how Chinese gamers use “review bombing” (it’s not really that what’s happening) because it is the only feedback channel available to them. Due to internet censorship laws in China, they can’t get access to typical discussions, community features, forums, discord or whatever the devs are using to gather feedback. So their only resource is to leave or change a review on the steam store. Since there are just so many chinese gamers, this looks like review bombing but it’s not the intended effect, they are just using the only interaction method they have. Furthermore, both Valve and developers know this, but won’t do anything because they don’t know how to tackle the issue other than just waiting for the scores to average out.


  • I mean, yeah, fuck scalpers. But valve’s global market is atrocious. I could buy a PS5 in a brick and mortar store, I could order any Xbox version I want, I could’ve bought and play a Switch2 on launch day. But somehow 4 years later I would have to find a sketchy online reseller if I wanted a Steam Deck. The Steam controller won’t get to me unless I’m willing to pay 4 times the original cost, and it would probably be years before I see a Steam Machine in person. Valve is right, piracy is a service problem, and I’m starting to suspect that scalping is too.







  • Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look at cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into “that ugly game that was broken at launch” forever. And let’s be real, 90% of a game’s lifetime profit comes during the launch window.