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2 days agoI understand that feeling and a lot of people shared it, but I was someone that loved it regardless despite generally being a controller gamer as well.
I think to get a good experience you had to be very willing to play with the settings a lot. Not unlike the Deck now, but the software wasn’t as accessible and the users not as accustomed to it. Of course it would never feel the same no matter what, but it was definitely responsive!

Yeah I mean can you imagine working on a big contender for the game of the decade, and being kicked out at the final hurdle?