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Cake day: January 10th, 2024

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  • Somehow my brother wound up with a copy of Crash Time: Autobahn Pursuit for Xbox 360. There are many reasons to call it a bad game, and it’s a little odd to release a video game in North America for a German TV show few people in North America have heard of. We each beat the game eventually, but we had a lot more fun not playing the game the way it was intended and just driving around the open world racing each other and crashing into things. I even wrote to them suggesting they add a mode similar to the car soccer games Top Gear tried on their show (this was several years before Rocket League was released).


  • When Nightmare-Eclipse released BlueHammer (CVE-2026-32201, 6.5) - patched by Microsoft in April - they were described as a disgruntled researcher who has since been rumored to be a former Microsoft employee.

    According to their maiden blog post under the Chaotic Eclipse alias, the bug leak began after an alleged violation of trust. “I never wanted to reopen a blog and a new GitHub account to drop code,” they wrote. “But someone violated our agreement and left me homeless with nothing. They knew this will happen and they still stabbed me in the back anyways, this is their decision not mine.”

    [VP of security intelligence at Forescout Rik] Ferguson described the exposure of YellowKey and GreenPlasma as the latest in an escalating, retaliatory campaign against Microsoft, and warned of more coming.

    “The same post linking yesterday’s releases warns of another Patch Tuesday surprise and hints at future RCE disclosures. They claim to have a dead man’s switch with more ready to go. This researcher has followed through on every prior threat.”

    Well this sounds much more interesting from a human perspective than the other article I read about the exploits!














  • This is not a breach of 183 million Gmail account passwords. This is a collection of credentials, largely stolen by infostealer malware and circulating among cyber criminals, which was collected by a security researcher and passed on to Have I Been Pwned. Over 90% of the data has already been seen in previous releases.

    Adding the details of website URLs, email addresses and passwords to the Have I Been Pwned database, owner Troy Hunt said the data consisted of both “stealer logs and credential stuffing lists” including confirmed Gmail login credentials.

    The “confirmed Gmail login” bit comes from contacting one of the victims at random to verify the data and he confirmed the password was his Gmail password. It doesn’t appear to be a Gmail breach, just the results of credential stealing happened to include some people logging into Gmail.

    Edit: Perhaps a more useful link is the original blog post from Have I Been Pwned’s Troy Hunt.


  • I understand it’s not just impacting US developers, as the price of these development kits is also going up across Europe and elsewhere. That’s likely because those “macroeconomic” conditions extend beyond just US tariffs, with currency fluctuations, production costs, and other elements impacting pricing.

    I’m thinking they don’t sell that many dev kits so maybe the price is going up for Europe also simply because all of the kits ship from China to Redmond and get distributed to the rest of the world from there. Like, I kind of doubt they even build and sell enough in a year to fill a single shipping container.


  • My experience was only playing at friends’ houses who had Play Stations, but I never felt like one was better than the other. I appreciated the mechanic of upgrading items helped to give a different element to the game instead of it being the same thing Nintendo was doing but with different characters. What we really played a lot with friends, though, was Battle Mode on Mario Kart. I don’t think CTR had that, or else no one thought it was as good. It really hasn’t been as good in Mario Kart either since the Wii version I’d say.



  • There’s a part of me that would be tempted to buy a Nintendo 64 if I ever found one, just for the authentic experience with Mario Kart 64, Goldeneye, and a few others.

    The classic tracks usually vary some in newer versions of Mario Kart. Typically I’d say it doesn’t make a difference, mostly cosmetic, but sometimes it’s significant. SNES Rainbow Road is one I’d say is dramatically easier in the remakes, and I’ve seen comparisons showing wholesale changes on others to the extent they’re hardly even the same track. It mostly seems to impact the SNES and GBA tracks, though. Not as many real differences in tracks that were already 3D models.