

I decided not to get one. If I had a lot more money, maybe. I got a steam deck a couple years ago when I had a nice job, but even that I don’t use all that much.
Usually if I’m not home, I don’t want to be playing video games.


I decided not to get one. If I had a lot more money, maybe. I got a steam deck a couple years ago when I had a nice job, but even that I don’t use all that much.
Usually if I’m not home, I don’t want to be playing video games.


I will continue to not buy consoles.


I don’t think I’ll get it. Maybe if it’s on deep discount on PC eventually, and it doesn’t have horrible DRM, and the reviews are good.
I didn’t really like gta5 that much. It’s very on rails / Simon-says in a lot of the stories. I guess they’re going for something cinematic. I’d rather have something more like an immersive sim.


I think it feels fiddly to people who already know a thing or two about mechanics, but most of the fiddliness can easily be ignored or barely paid attention to and you can still manage to play and have fun.
I mean, this is true, but if you ignore enough rules you’re essentially playing a different game. I talked to someone once who “played DND” but didn’t use skills or spell slots, and I think they just let casters interpret spells based on the names. That’s so different it’s arguably a different game. Or at least as different as a Chihuahua and a husky.
. It’s a lot easier to just hit straight brick walls in games like pathfinder or shadow run where the player is so lost they just can’t play.
I agree with this, but note those systems are far more crunchy than DND. Something like Fate goes in the other direction, and I think is why it’s better for fast games.
Though as an aside, a downside of Fate is it’s so open it can cause a tyranny of the blank page effect. DND puts you in a pretty small box, and that can be helpful for people. The small decision space is a positive for some kinds of players. Though if you were doing Fate, you could just tell people to pick from some core ideas similar to character classes.
but 5e is pretty damn good at it while also being popular enough that people have heard of it and are interested in trying. That last part is just as important as being technically good on paper.
This is also undeniable. Someone who’s going to half-ass it will drag down a game in any system.
I think we agree more than we disagree for what it’s worth. Check out Fate though. It’s free ( https://fate-srd.com/ )


It’s by design.
This is true. However,
It’s just meant for more casual play, that’s all.
It’s kind of bad at that goal. It’s really fiddly and full of friction points. What bonus do you get for 16 strength? Why do they insist on keeping that mapping.
I’ve had to kick people for just refusing the learn what dice to roll after months of sessions.
Further evidence of it not actually being great at casual play.
Which leads me to
5e is a great gateway drug to get people into TTRPGs
Counter argument: it’s actually really bad at that. It’s so specific and idiosyncratic it pushes people away. Uncountable players just bounce off the whole genre because their first impression is fiddly “what does 15 strength mean again?” and “sorry, you can’t fit your cool idea into this class/level system”
Fate Core or Accelerated would be much more in line with how people think about this sort of stuff.


Yeah, but unfortunately they kept 5e’s design principle of “you barely get any feats”. I want my characters to be interesting because of who they are, not because of what glowing doodads they looted from more interesting dead people.
Also class + level is so coarse. I’d rather be able to, like, buy individual things I want. Get XP for doing a quest, buy more sneak attack. Or a spell slot. Maybe hit dice. Really let me mix and match.
But DND 5e is designed to have a small decision space in builds. They want the half paying attention guy’s character to perform about as well as the optimizer, instead of the huge gap between those archetypes that 3e had.


It’s funny because while 5e has simpler math than the predecessors, it’s still kind of clunky. 1d20 + proficiency + modifier isn’t that bad, but I’ve seen a lot of players who can’t correctly add 16 + 7.
I really liked the nWoD system where you roll a bunch of d10s and just count how many came up >= 8. No addition or subtraction.
Also 1d20+stuff is flat probability, which feels bad.
I think that a ruleset optimized for computer RPGs would probably look somewhat different.
But also 100 times this. You could do so many things that would be painful to do by hand at the table.


5e is a great system for a “Rule of Cool” style of DMing. That’s amazing for a decent DM and inexperienced/less technical players.
It’s not even that good at that. Fate, for example, is a much lighter and better system for that. Aspects are a very simple system for setting expectations and letting players do wacky things based on them.
If I was going to run a game for new players I would absolutely not reach for 5e. It provides too much fertilizer for “can I move that far?” and “if he’s flying 30’ up can I still shoot him?” minutia.


I enjoyed bg3, but DND 5e is not a system I enjoy nor want more of. It’s surprisingly shallow.
I just don’t want to compete with other people. I used to play a lot of quake and team fortress, but it just feels kind of pointless now.
Huh. I did not know this. It might make it a little easier to navigate! It’d still be a lot of options spread out in a weird way, but a filter could help.
A friend of mine at least once ordered delivery from the Mexican place that was directly below her apartment. She said the delivery guy was a little confused. She had a lot of depression at the time.
It’s hard for me to justify buying anything since my job is so crap. I have the money, I just feel spiteful and angry at capitalism.
Isaac is fantastic. With all the expansions, it’s hundreds of hours of goodness.
Grim Dawn didn’t really click with me. None of the classes I tried felt good, and the constellations stuff is hard to work with. There’s a lot of options scattered around, and I feel like I have to read and dozens of things to plan out a coherent build. Or use a guide, which is un-fun.
Path of Exile 2 is my current arpg


I remember being impressed when an NPC commented on how I wore combat armor to a clandestine meeting. There were a lot of little touches that were nice.


Chex Quest was legitimately good, but mostly because it was just a Doom mod


It’s hard to know if they’re laying off the good workers or the parasites that build up in big orgs.


Oh good. I thought Sony had their head up their ass and were going to do a PlayStation exclusive.
Meh trailer, but I’ll probably pick up the game eventually. I didn’t love the story changes in the second game, so I’m prepared to hate this ending. But maybe it’ll be good!
Several thousand hours in gw2. Really liked it.
I hope they keep the stuff I liked. Solo friendly but other people are around to casually join up or whatever. No level grinding. No gear grind.
I’ve seen a couple games that have the high res textures as a free separate download. That’d be nice. I’m not playing in 4k so I don’t need all that extra crap.