

Such a well articulated and certainly not unhinged response /s


Such a well articulated and certainly not unhinged response /s


Like I said, I’m gonna wait for reviews
There’s been reviews out all week


GamersNexus did a review of it and tested the battery life. They had to cut the test short after 36 straight hours. Plus they’re partnering with IFixIt again for replacement parts


It’s wild because it isn’t true


If you’re using them on a docked Steam Deck, the new controller has a dedicated “…” menu button, so you don’t have to get off the couch whenever you need to mess with DeckyLoader


As someone who regularly uses their OG Steam Controller with their Deck docked to the TV, it does work better. Having the trackpad does a lot of heavy lifting for non-game apps. Plus the trackpad simulating a trackball is great for FPS games.
My one complaint is that about 50% of the time the controller double-inputs everything. You can fix it by removing the batteries and putting them back it, but it’s still annoying.
And a piece of advice for anyone interested, if you want to Watch Youtube videos without ads, Grayjay is available as a Flatpak. Go to desktop mode and search in dolphin/discover. Then you can open Steam (in desktop mode) and add it as a non-steam game. Once that’s done, you can open it in game mode.


Hopefully they can just keep it offline forever. If their Playstation never gets an update, then they shouldn’t have this become a problem


Also, talking about costs isn’t really relevant when we’re talking about future tech.
Then explain why the VRAM requiremwnts for 4K gaming hasn’t really changed in the past 10-15 years. And no, DLSS doesn’t reduce it, the AI models also require a decent chunk of VRAM so you often end up using a similar amount of memory to what you did before. Not to mention that DLSS has a lot of other problems.
And again, if you followed tech at all it’s pretty clear that Moore’s law is dead and we’re not getting exponential improvements in tech anymore. All the GPU companies have been able to do lately is work around hard limits, and they’re running out of space for that. There’s an old adage in investing that’s relevant: “past performance does not predict future results”.


No, people aren’t going to want 1000+fps in games. As someone else pointed out in the thread, 4k 60fps is <5% of builds in Steam hardware surveys. Going even higher framerates just adds more and more cost, with reduced returns.
If you could build a system that goes from 500fps to 1000fps, you’re theoretically reducing latency by 1ms (it’ll most certainly be less though). But how much more expensive is the 1000fps build? Based on tech trends the past few years, that’s probably going to be a lot more expensive, since architectural improvements of chips has slowed down over the past few years. Right now, Nvidia’s just pushing more and more power into their cards to get more performance, because efficiency has plateau’d
Add to that, the human eye only sees up to 500fps in ideal conditions. Why would you pay a bunch of money for extra frames that you physically can’t see?


Way to entirely miss my point


It’s just claiming that something that was once more common will become less common.
Eh… “Anachronism” more suggests that they’ll be considered “out of place”. But that’s me nitpicking


We know there’s a growing number of people who use their phone as their primary and only computing device
There’s also some people moving in the other direction, and I wouldn’t be surprised if that grows. My parents only had their smartphones for years, but recently had me pick out a laptop for them because trying to use their phones for everything was a headache.
I think one thing to consider is that cost of living has been going up in the US with wages not keeping up. So budgets are getting tighter, and if you can only afford a single device to buy, you’re going to buy the phone, even if a PC makes a lot of things significantly easier.
None of that will change the fact that gaming will always push technology forward with the need for faster CPUs and GPUs
Tbh, I think we’ve reached a point of diminishing returns on video game graphics. Do we really need games to be any more photorealistic and power hungry than they are now?
That being said, I don’t think android phones are going to usurp this domain any time soon. Power requirements for 4k 60fps are way too high, and mobile devices simply can’t distribute enough heat to handle it unless there’s enormous bumps in efficiency. And advancements in chip design have seriously slowed down the past few years


Advances in computation have slowed significantly the past few years. Moore’s Law is generally considered to have been dead for the last decade. There’s a reason Nvidia keeps adding a higher and higher power requirement on their top-end cards the past 2 generations. They’re running out of potential for optimizations, and the main route for higher compute is to now throw tons of power at it.
A better way to look at it is the Steam Deck. It only works because the TDP is 15W. If you wanted to make it more powerful, you’ll need to figure out how to dissipate the extra thermal load. If instead you tried switching to ARM for increased efficiency, the extra layers of translation and emulation puts you about where you started, meaning you’d still need to throw more power at it to get more performance.


Fair, but I don’t think that threshold will be passed by smartphones for at minimum a decade. If you want 4k resolution for games you need 10-12GB of VRAM minimum. By claiming that high-end PC’s will become pointless in 5 years suggests that the interviewee thinks that mobile chips will surpass those requirements.


Trying to push the narrative to focus on 2010 games feels a bit like moving the goalposts, but I’ll bite
Trying to run anything in 4k 60fps native still is challenging for a lot of systems today, even older titles. Anything with high fidelity like the Last of Us would be a problem.
Plus anything with a lot of characters on screen at the same time would likely be a struggle. I’ve done 4-person couch co-op of CoD: Black Ops Zombies on XBox 360 (the system it was designed for) and it got choppy due to the number of zombies and perspectives the CPU had to handle. Open world games could potentially end up in a similar situation.
Then you get games that usually end up modded a lot like Skyrim and Fallout: New Vegas that would likely be trouble from the start, and modern graphics mods still require fairly powerful systems to handle well


and in the medium-long term make expensive, bulky gaming PCs an anachronism.
This claim is a ridiculous overreach. There’s only so much computing power you can fit in a small space due to heat dissipation. You can’t beat thermodynamics. You can get a lot of games to run on lower end systems, but only if you’re willing to make a ton of compromises.
In no way are you going to be running something like Cyberpunk at 4k 60fps on a phone within the next 10 years. Thats what the “expensive, bulky gaming PCs” are for.
And I don’t get why they’re painting a target on the back of high end gaming hardware or even the Steam Deck. There’s another target that would be more beneficial to society to take out: consoles, particularly their locked-in ecosystems. Democratize gaming.


Valve got sued by a patent troll over the back buttons.
Fuck SCUF and Corsair


This. Fuck SCUF and their owners Corsair
Back buttons are an obvious modification of previous designs; they aren’t patentable.


Regardless of what Lemmy trolls want me to believe, I feel like a 2.5 year life span for a premium Sony controller was a rip-off.
No, you’re right. That’s a fucking ripoff
Plus oil prices going up due to blocking the Straight of Hormuz, which in turn increases transportation costs