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Joined 9 months ago
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Cake day: January 29th, 2025

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  • Haven’t seen anyone say this so I will: if your home isn’t Fort Knox or a billionaire bunker, then presume it will be broken into. If they don’t steal your shit, they might just smash it for funsies. If you’re running home lab, you probably don’t have the money to turn your home into Fort Knox, but even if you did you’d probably be better off removing the need:

    1. back important data up to another site automatically: Friends house, family, cloud, etc. Preferably far away.
    2. encrypt everything that’s got private data on it, both onsite and remotely.

    Then you don’t have to worry about theft or damage or fire. Congrats, you’re doing better than probably 50% of businesses-grade setups.


  • The difference is that passworded zip files are used to distribute malware regularly. For a few reasons such as they’re very simple to use (malware creators are often lazy) and they can be generally be unpacked with preinstalled libraries or programs on the OS. A random encrypted file will require a DLL or runtime that can unpack the blob, and antivirus engines find that kind of stuff packaged together very sus.


  • Thanks for the effort digging. This does not actually point out any game doing it in particular though, and it’s actually a perfect example of a working antivirus picking up a suspect file (a password protected archive) in a game’s install tree.

    This is from Aug 2024 and could even be from one of the games that distributed malware. Its absolutely something that Steam should be blocking/flagging for manual review, and a huge red flag that any developer would use this as a tool for distributing their game content.




  • Citation please for any indie dev using passworded zip files to lock game content. That would be a pretty dumb approach given all retail security suites / antiviruses will flag a password-protected archive as suspect by default (because they’re so commonly used in the past to distribute malware).


  • pulsewidth@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    All they’re expected to do is pay for upstream providers to scan their submissions (eg third party security providers), no need to hire new staff. This is the fourth instance publicized this year! They should communicate regarding issues like OPs - but like usual, it’s crickets.


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    1 month ago

    They’ve already missed four instances of malware this year that have been publicly reported. How many have other storefronts missed?

    I don’t see why asking them out to improve is an unbalanced response or unfair, given the enormous budget they have and the market dominance.


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    1 month ago

    Who said you need to pay more for games? Steam already takes thirty percent of sales (for the vast majority of sales), they are a $10b+ game distribution company… They’re worth more than several leading security/antivirus companies combined.

    I just don’t understand the mindset people get around Steam. They are a business that makes a fortune distributing games, run by a billionaire - they are not a little indie company struggling under the weight of their success.


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    1 month ago

    Well since Steam provide absolutely zero details about their scanning process (or even if it exists), seems like conversely people are making a lot of really complementary assumptions about Steam, no?

    This is certainly not the first malware distributed by Steam - this is in fact the fourth publicly-known instance just this year.
    Seems like they need to step up their game if you ask me.


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    1 month ago

    It had a password protected zip file in an update that hid the payload. That is pretty damn basic and would not have gotten past any retail antivirus program’s heuristic detection.

    Chances are that Valve is treated as a ‘trusted publisher’ by Microsoft Defender and thus it bypassed the scan. The malware even payload explicitly checks that no retail antivirus was installed, and that Microsoft Defender was active, prior to attempting to extract and run its payload.

    (See comments above from other users for explicit details regarding the malware)




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    1 month ago

    And there are so many ways to detect the bypasses. It’s an arms race, and the most profitable games store of all time should really have a cutting edge system to deal with it is all I said.

    Windows should have better security too, but the two thoughts can be held in the mind at the same time.



  • pulsewidth@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    Its also trivial for apps detecting any trivial attempts at scanning if they’re running in a VM to be detected, and masked.

    Those are also valid concerns, but in an environment where admin rights are granted to games installers the vendor of the games (Steam) needs to adopt a highly curated and protective stance. To this date they provide zero details of their protection - their entire FAQ on malware on their store boils down to ‘if you find malware, please flag it on the store page for us to investigate’.

    If anyone is gonna claim the steam store is highly curated… I’d point out to them that a very large amount of their store is shovelware asset flips with very few purchases and installs. There are over 150,000 games on Steam, and tens of thousands of them would fall into that category.