It was a free update that came out at the same time as the DLC, but yup they lined right up.
rainwall
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Have to give lies of P lots of credit for adding “adjust anytime” difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.
As someone who dislikes the punishing “fail for 3hrs over and over again” genre mechanics but likes everything else about the game, it went from a “no thanks” to “buyable” with that change.
rainwall@piefed.socialto Games@lemmy.world•Game prices should have increased with every new generation, former PlayStation US boss saysEnglish7·6 days agoThe huge win in digital for them was killing the resell market.
No used games means no competition from previous owners. Prices can stay at $60/70/80 forever without any user market forcing prices down.
Every media vendor wants digital only to cut production costs, but it’s really to own the market. Consoles did exactly that for decades. The shift to subscriptipns for not only online at all but also to “dont own games, just give us a monthly part of your invome forever” was them pushing this advantage to its maximum conclusion.
Only now, with falling sales and falling interest due to “quick media” like tiktok/instagram/etc, is microsoft giving up on its console moat and sharing all games across devices. Only a loss of relevance as an entertainment medium is forcing them to open the market up again.
rainwall@piefed.socialto Games@lemmy.world•Steam Beta: Wider store pages; Video support for written game descriptionsEnglish11·6 days agoLooks like you still can’t adjust the font size with either ctrl+/ctrl- or directly in the settings. At least the larger pages will increase the font size slightly on larger screens.
Steam: the billion dollar storefront failing to implement an insanely common accessibility feature browers have had for 20 yrs.
rainwall@piefed.socialto Selfhosted@lemmy.world•Setting up a server for a research team. What should be in my checklist?English1·7 days agoDepends on what you’re doing a bit. Databases? Hypervisors? Just files? If all of the above, its best to use an actual product this. Either foss like borgbackup or Urbackup, or something like Veeam which is a popular pay option.
If its a proxmox hypervisor, they have their own free backup appliance, but you need a second physical server to run it on.
If it’s just databases, most have a built in way to take a backup. Just google the name and backup. Make sure it’s running automatically and is moved to a separate server on each run.
For files, rsync is a great option.
rainwall@piefed.socialto Selfhosted@lemmy.world•Setting up a server for a research team. What should be in my checklist?English5·7 days agoBackup is step one, or even step 0, of setting up a server. The amount of frustration and even job loss a backup can prevent is always worth the expense of time/money.
Backup can be setup scripts/config files/automation if the data doesnt matter, but you do need it. Also, even if they say the data doesn’t matter, the data almost always matters. It may not now, but it will in 3 years when people use the server for real work and everyone just doesnt even begin to think about a backup until the server fails one day and they lose years worth of their grant and thesis data.
Backups can be simple, they can be complex. They can be free or pay, they can have gui or just be scripts. Settle on one that you can make work, and CHECK THEM OCCASIONALLY with test restores of at least a few files. If you dont test and find a working backup, you have hope, not resiliency.
rainwall@piefed.socialto The Onion@midwest.social•After letting the Internet choose name of his new political party, Jeremy Corbyn set to become leader of ‘Party McPartyface’English6·13 days agoI mean, just do it anyway, onion or not. Bring some joviality to politics.
People said good shit about cyberpunk 2077 at release.
Take games journalism with a grain of salt. Even the largely honest ones generally only get the first “X minutes” to demo, which designers pack impressive moments into for the press, but then the rest of the game is half baked or a slog.
Take fallout 4 as an example. They throw you into a laser battle, in full power armour, with a death claw in the first hour. Do you keep the armor? No. Do you keep going toe to toe with deathclaws? No. You get made into a minuteman bitch seconds after and then have to set up 638 settlements. Guess which part the press got to see before release?
No preorders is always right.