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Joined 2 months ago
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Cake day: May 8th, 2026

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  • If your game doesn’t provide more content than 2 hours that’s kinda on you IMO

    And I say that as an indie game developer. Like it someone just thought it was neat to play for an hour then they were completely done touching my game… Why would I be shocked they refunded it? They might have refunded it because they expected… Dun dun dunnnn… More content?

    It’s a fuck load of work to make a game. It is kinda ridiculous to go to all that trouble then just stop after making 2 hours of gameplay, like 2 hours total without even a good sandbox.






  • The game is like the perfect level of hard imo, just difficult enough to feel like I’m actually gaming and not just “spending more time” like most games feel these days, but not so hard that it’s about punishment.

    It feels fair, where you take your time and learn how things move and you will win. You rush through, and you will die. And you’re not forced to repeat the same steps over and over either. Sometimes you can just burrow through knowing how enemies attack and skip areas.

    It’s honestly super frustrating to me that this level of difficulty isn’t more common. So many games these days feel like you’re just having your hand held like, “yep, you press down to duck! Guess what, the next enemy shoots. You gotta duck under that shot! Oh no, you didn’t. But we didn’t take any health away, we just played a sound effect that sounds like you got hurt ❤️. Don’t worry. None of it matters. The important thing is you walk past this and enter the next scene and spend 5 minutes watching a cut scene”.

    Like ffs games feel way too cozy these days, or extremely difficult where the point is it’s hard. There’s rarely good middle ground like this.