Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.

My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.

That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.

Anybody else have anything like this happen to them?

  • fortnitefinn@sh.itjust.works
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    4 hours ago

    Probably Overwatch and PUBG.

    Both games started out with huge potential, and then proceeded to squander all of it as time went on.

    Overwatch was kind of doomed from the beginning. The 6 player limit is really oppressive and makes the game feel more like ‘work’ than ‘fun.’ As time went on, the game became less fun because MMR meant you were always playing with people around your skill level. Some people like that. I don’t. I want to see myself getting better by having more fun killing others who aren’t on my level. I don’t care about some symbol that says I’m in a higher league or whatever. Then they decided to drop the player count down to 5 and I literally haven’t been back since.

    PUBG just went in the completely wrong direction. It’s like they knew the right answers, and specifically chose the wrong ones. 8-man squads, TDM, 50v50 wars; that’s really where the game shined. Unfortunately, it’s next to impossible to play any of that with any consistency.

    I’d wager the main reasons these games failed (for me) is that they don’t allow people to host their own servers. Valve never got to make retarded decisions with TF2 because they always had to compete with a playerbase that could tweak the game to suit their needs.

    TF2 still holds up to this day. As it turns out, having fun in games is more fun than taking them seriously.