Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.

My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.

That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.

Anybody else have anything like this happen to them?

  • PieMePlenty@lemmy.world
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    1 hour ago

    Ive lost the kind of romanticism i had for gaming as a kid, so I dont really fall in love with games anymore. Im also generally self aware enough to stop playing before I start hating a game. I may get sick of a genre, leave it be and return in 5 years.

    Reading the title of this post though, the first game that came to mind was gta. Last time I played gta V was on the 360 when I 100% the campaign and I didn’t really feel the same way as I did for IV. You might say I fell out of love with gta, as a franchise. This after having playednand loved all of them in the 15 years before V launched.

  • Wrufieotnak@feddit.org
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    5 hours ago

    For me it was Warframe. I adore the style of the game and it’s lore. The gameplay and variety of the different weapons and characters gave me a lot of fun playtime. But the way RNG is used and how timed special missions are abusing dark patterns became more and more clear, the longer I played.

    And at a certain point I realized the addiction it nurtured in me and I had to stop cold turkey and never touched it again afterwards.

    • yermaw@sh.itjust.works
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      4 hours ago

      Im forcing my way through 4. I loved 3 and NV and maybe I’m just too old or timestrapped to truly enjoy it, but it feels like an obligation more than a game.

      • BigBananaDealer@lemmy.world
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        3 hours ago

        its a great game but most people cant shake the fact that its not like 3 or new vegas. it plays more like mass effect/borderlands hybrid

  • Smoogs@lemmy.world
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    6 hours ago

    Almost anything i found had a chore based quest with shit loot after finishing a campaign.

    Eg: destiny2 and dying light2 DL2 was a great campaign and fun mechnics while i enjoyed some of the quests after until i ran into the sprint ones and then it kept force injecting this feature to compete with the person you’re finishing the quest with which just felt gross and overall detracted from the drama and fantasy like it was trying to inject a mario cart feature that was misplaced.

  • captainlezbian@lemmy.world
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    6 hours ago

    I’ve tried to get back into binding of Isaac. I love it still, but I can’t get into it like I once did. I spent probably a solid 3-4 years playing little but it and civ, and it’s not like I wasn’t gaming much, I was a shut in using rounds of boi as my reward for steps in homework. I’d say at least 600 of my logged hours were already playing it.

    I think it’s largely that I’ve fallen out of it and already passed my skill peak but still know enough to not be excited to find new things. 11 years ago I was 20, disassociating, single, and didn’t really have any friends in college yet. I had all the reflexes I’d ever have, the most free time until retirement outside unemployment (and even then, I exercise, socialize, and spend a lot of time with my wife even when unemployed now), and the energy to throw myself deep into a game that I could just lose myself in. These days gaming is a few competitive hours after work or a Saturday.

  • orenj@lemmy.sdf.org
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    5 hours ago

    World of Warcraft. It was a magical, formative game for me as a kid who had just got his own PC. When eventually I had to stop paying subs because I was a poor teenager with no income, i always yearned to go back, and mostly played on private servers. When I finally got both the time and money to revisit… bizzard was in their cosby suite era, and the game kinda sucked ass. It felt gross and i havent been back since.

  • [deleted]@piefed.world
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    7 hours ago

    Generally just online games where the changes are enough that they don’t play the same way that I enjoyed them. Counterstrike, WoW, Overwatch, and others all did reworks that ruined the gameplay I enjoyed.

    Older single player games aren’t as fun because they are clunky compared to newer games, like Neverwinter Nights compared to Baldur’s Gate 3. But I didn’t fall out of love, just don’t enjoy interacting with their controls.

  • BoxOfFeet@lemmy.world
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    6 hours ago

    The Forest. Man, I had a fantastic time in that game. Solo, and co-op. But after I beat it with a buddy, and we used the end-game artifact to create an excellent trap and base, it basically lost its appeal. The fun is in the struggle.

  • Skunk@jlai.lu
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    8 hours ago

    Nexus: The Jupiter Incident. I loved everything in that tactical spaceship battle game and I play it at least once a year (modded to work on 2026 hardware).

    It’s so sad they never made the second one and the other games that somewhat look alike are, meh…

    Then it was KSP, Cyberpunk 2077 and recently Clair Obscur.

  • arudesalad@piefed.ca
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    9 hours ago

    I love elite: dangerous and there’s still so much I haven’t done but it’s all as deep as a puddle, after 300 hours it started to get boring. (makes sense) I planned to take a break and come back to it but then they tried to add p2w microtransactions (they went back on it from backlash) and now the company behind it has replaced the ceo who cared about the game with a marketing guy and that’s made me lose interest in it entirely.

    • iegod@lemmy.zip
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      6 hours ago

      That reminds me I need to login and transfer some funds to my fleet carrier, if it hasn’t already defaulted. Love the game but shallow depth for sure :(

  • xep@discuss.online
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    12 hours ago

    World of Warcraft. Was addicted for the first hundred hours but then was disillusioned really quickly.

  • Nelots@piefed.zip
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    15 hours ago

    Alright, here’s a long one. Overwatch.

    I’ve never been a fan of PvP games, but hero shooters might be my one exception. Even then, I almost exclusively play support because I prefer helping my team to fighting the enemy. But the better I got at the game, the more I realized support was just the damage role but you also attack your team sometimes. A Lucio with only 1,000 damage or with 80% healing uptime by the end is a bad Lucio. I guess what I was looking for was a healer role, not a support role.

    This pushed me more and more into just playing my favorite character, Mercy, because she kinda lives in her own world and rarely interacts with the enemy team. Her movement is fun, and I genuinely enjoy playing her. So I’d be more than happy to pick OW back up as a Mercy one-trick, but that brings up several other problems.

    First of all she’s straight up ass in high-level play. Which is fine I guess, I don’t need to play comp, but the more consistent matchmaking than what shows up in quickplay was appreciated. Secondly, people expect you to switch if things aren’t going well… the game’s been called counter-watch for a reason. This is also fair enough, I understand my team shouldn’t need to baby me if I’m hard-countered, but like… I don’t want to. At this point I’m here to play Mercy, not OW, so I’d rather just lose than switch. Which can make me a useless teammate.

    The biggest issue though is their expensive and greedy monetization and abusive use of FOMO. Anybody that has played the game before knows Mercy is one of a few characters that gets beautiful limited-time skins every season, because they sell extremely well. Most of them cost $20, and some can only be bought in $45+ bundles. Unfortunately I’m a sucker for pretty Mercy cosmetics and struggle to stop myself from buying a lot of them. So I stopped playing entirely, because hating myself for spending $20 on pretty Mercy skin #37 is bad for my health and wallet.

    • HarkMahlberg@kbin.earth
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      10 hours ago

      Witch Mercy was absolutely the end of my time with OW. The tilt I went on to get it was unhealthy to the extreme. I just uninstalled the game immediately after getting it, it was so not worth it.

    • Nefara@lemmy.world
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      13 hours ago

      Same, but I got out before OW “2”. I was a platinum Symmetra main in the 2.0 days and adored her. I’ve never done much head clicking in games and don’t have the precise mouse control needed to do it well, so I really gravitated towards being able to play a fast paced pvp game as a strategic, lateral thinking problem solver. I have so many fond memories of my team-mates groaning when I picked Sym only to later sing my praises after a clutch teleport or a flick shield saved them. I collected screen shots of enemies cursing me and calling me horrible things for my devious turret placements. It was just fun.

      Then came her 3.0 rework and they basically deleted her. Her new kit played nothing like my skinny legend. I think what made Overwatch originally such a viral game was how welcoming it was. It had characters for seasoned pvp fps vets but also a bunch of low skill-floor heroes that you could get your girlfriend or your dad or somebody who had never played the genre before, in and having fun and contributing. I think each subsequent update after that felt like they were steering the game away from being fun for everyone, and towards being just another head clicking game. They gave me the loud and clear message that they didn’t want people like me playing.

      I heard they tried walking it back, and that they added a mode in OW2 that’s like “vintage” Overwatch. Unfortunately the trust is gone now and I lost touch with my community. It’s nice that they realized their mistake in killing it completely but for me it’s just too late.

      • Nelots@piefed.zip
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        7 hours ago

        They added a temporary mode called Overwatch: Classic a few years ago that was basically just launch OW1. Then later on they added a permanent 6v6 open-queue (2 tanks max though) gamemode. Better than 5v5 imo, but it’s nothing game-changing and it split the playerbase so I’m not sure it was worth it. Funny enough, my friends tell me they even removed the “2” from the game again and restarted back at “season 1” as of a few days ago. I guess it’s no longer a sequel anymore somehow.

    • JakoJakoJako13@piefed.socialOP
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      15 hours ago

      I feel this one. I was a Mercy main too. I picked up Zarya as a second but couldn’t really get into anybody else. Then the game just stopped being fun after a while.

      • Nelots@piefed.zip
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        14 hours ago

        Haha, that’s funny, I was also a Zarya player on the off chance I did play tank. Bubbling others was always fun.

    • Cheems@lemmy.world
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      6 hours ago

      I mean so have most games from 2011. There are definitely exceptions but the vast majority aren’t like we thought they were at the time

    • joshthewaster@lemmy.world
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      16 hours ago

      I just started skyrim for the first time in December. Stealth archer obviously and then a mage character. I’ve been surprised how much fun it is. Clearly lacks depth in a lot of areas but damn there is a lot of it. Definitely think I missed out on playing it when it was released.

    • Harmonious@lemmy.world
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      15 hours ago

      There’s a series of mods where you can change the combat into something very souls like. Combos, lock on, dodging, etc. It’s kinda complicated to set up though but it breaths a lot of new life into the game

      • Quetzalcutlass@lemmy.world
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        15 hours ago

        Bethesda has a tendency to take features from popular mods for their previous games to improve future titles. Skyrim’s combat, for example, is heavily inspired by the Deadly Reflex mod for Oblivion. I wouldn’t be surprised if TES 6 cribs the Souls-like combat formula due to those mods’ popularity.

    • Maddier1993@programming.dev
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      16 hours ago

      yeah swinging swords makes that cheap metallic noise. Quests don’t have the pull that we expect them to. None of the characters are interesting. No continuity with quests. I notice the bugs that Tod Howard never fixed but re-released with bigger textures, which only makes the greed more palpable.

  • Shanmugha@lemmy.world
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    9 hours ago

    Overwatch. Got into it several years back, before it became Overwatch 2. Nice gameplay, balanced and diverse characters, I loved it

    Then comes realization thar matchmaking is fucked. Throwing someone who just installed the game into match between teams of players who have hundreds, if not thousands, hours in - that level of fucked

    Then comes realization Blizzard doesn’t give a fuck about lore they themselves built. WTF is these skins for Mercy that look like anime teenage girl? She is over forty, if I am not mistaken, and has seen tons of shit as battle medic - that level of not giving a fuck

    So… guess I am done with the game. I gave them years to come to their senses, but no more

  • Goodeye8@piefed.social
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    15 hours ago

    Counter-strike. I remember it being a casual experience back in the 1.6 days and even in the earlier days of CSGO, but at one point competitive play took over. Eventually to be decent you had to know lineups, executes, economy, common angles etc.

    I don’t think it’s a bad thing. I love watching competitive CS and think for viewers it’s one of the best esports games to watch, but I can’t get back into CS without having it take over my life.

    • SCmSTR@lemmy.blahaj.zone
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      11 hours ago

      I started on 1.3, and eventually version-up’d my way to css and played probably thousands of hours around 2007ish with an ex good friend of mine. Then tf2 came out and everybody moved over to that.

      But then valve decided hats and new items and weapons and REAL MONEY needed to get involved. Oh and also cs would tell release go, but by that time, cs was visibly full of hackers. I know because I went like a year with my friend playing with hacks with each other until we got bored of it, so I know the mindset and mental process. I still remember the first time loading up in dust 1 and seeing my friend see me through a wall in… Oh jeez I don’t even remember the name of the area anymore. Like upper tunnel where everybody clashes? Anyway, seeing each other through that was like looking into a mirror for the first time… But yeah, tf2. Tf2 got boring when it became a sloggy grind that never had any stable balance and it was pretty obvious valve was engineering rage as a way to keep people engaged. You know, with the kill-cams and stuff. It’s undeniable.

      But then the years passed and csgo apparently got better. I had long since moved on and decided I didn’t like go from the start.

      And then, cs2 comes out, and I’m gonna be honest, I REALLY like the visual style of cs2. But I remember playing in csgo after valve copied league and really focused matchmaking, which to me was a huge misstep, because cs is(was) not that type of game. And I didn’t care for csgo one bit. They took all the worst parts of 1.6 and css and put them together, and I was just done. I needed innovation.

      And so, now, I just played cs2 for about a dozen hours for the first time this past week… And… Boy do I have thoughts.

      I’m not going to go into them. There’s too many.

      But just one main one is that I’m really sad that cs has stagnated to the point of now relying on gambling and either deathmatch or matchmaking. There are a very small handful of custom servers like climbing and surf, but MOST of that stuff is absolutely dead. Even matchmaking is dead as shit. It’s all skinvesting (dude. Fuck paid skins and that ENTIRE industry across ALL games).

      I looked for a community server that was mostly default settings and just had a million maps where a handful of players (6-20) could just fart around in, but that type of actual community just doesn’t exist anymore. The game got too fragmented by valve trying to oversimplify and remove the server browser, but inadvertently made it super messy. And the fucking ui is godawful. It’s flashy and sometimes even responsive, the console and game both have some extremely good improvements. But… It’s just attracted the most sweaty tryhard seriouspants people.

      It’s my home game, where I came from, my roots. But Jesus. They turned it into a Borg.

    • radiouser@crazypeople.online
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      14 hours ago

      Last time I went on 1.6 it was FULL of “exp” servers “mod” servers and all sorts of other weird jank. Heartbreaking.