Screenshot is taken directly from the headset. The game is streamed to the headset wirelessly via Virtual Desktop app with the new foveated streaming feature (you can see the cutoff on the periphery where stuff starts to be more blurry / compressed). In the headset scenes like this (Low lighting with soft shadows) looks extremely atmospheric and really incredible because of the micro oled display and thanks to the new foveated streaming / encoding i finally can safely say compression artefact in wireless PCVR is a thing of the past.
Breasts.
“Fully modded.”
indeed
Boobies
Tid-ties
What is “fully modded” Skyrim as opposed to partially modded Skyrim?
Physics overhauls for vr, makes it a more proper vr game when you can interact, plank or something it wass called when I last used it, along with other mods made it pretty cool, still felt hard to play coming from blades and sorcery
It’s the difference between breasts or absence of them.
Edit: To be more serious, it means different things for different people but for me partially modded would be only mods of cosmetics nature, while if in addition to that the gameplay and combats are totally overhauled then i would consider it fully modded.
I’ve been meaning to go back into this, played at launch and spent most of my time in the modding metagame that I don’t have time for anymore.
Did you mod this yourself, use a Wabbajack list, or do a combination thereof? If you’re mostly using Wabbjack, how was the learning curve for the various VR systems? Fairly intuitive, or necessary to spend time reading outside of VR?
I will probably never play VR or Skyrim again but I’ve always been curious about Skyrim VR as it does sound kind of amazing.
How long can you take it per session? Any motion sickness? How is movement handled? And it’s always shown in screenshots which can’t do it justice. Any way to post a video?
Sorry, that’s a lot of questions.
Base Skyrim VR feels like another quick and dirty “it just works” job from Bethesda, and is not that amazing.
Modded Skyrim VR though is pretty great. With some mods, instead of just being a floating weapon, you get a body that can physically interact with stuff, you can take weapons from holsters, have other move-based real-time shortcuts that greatly reduce your need to go through menus, you can throw your weapons, etc.
And some level of graphical update definitely helps too, especially plant replacers IMO. The very basic Bethesda models look terrible when they’re literally in your face.
Regarding motion sickness, I personally don’t feel any even in smooth movement and after long sessions, but that might not be for everyone. Like many open VR games there is a teleport movement style where you can just skip to a target. Skyrim is kind of a slow game, though, so even smooth doesn’t feel terrible. Probably best keeping fixed-angle rotation though.
Thanks for taking the time to answer! Sounds really cool to be honest.
If only Morrowind could work in VR.




