Screenshot is taken directly from the headset. The game is streamed to the headset wirelessly via Virtual Desktop app with the new foveated streaming feature (you can see the cutoff on the periphery where stuff starts to be more blurry / compressed). In the headset scenes like this (Low lighting with soft shadows) looks extremely atmospheric and really incredible because of the micro oled display and thanks to the new foveated streaming / encoding i finally can safely say compression artefact in wireless PCVR is a thing of the past.

  • DamienGramatacus@lemmy.world
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    14 hours ago

    I will probably never play VR or Skyrim again but I’ve always been curious about Skyrim VR as it does sound kind of amazing.

    How long can you take it per session? Any motion sickness? How is movement handled? And it’s always shown in screenshots which can’t do it justice. Any way to post a video?

    Sorry, that’s a lot of questions.

    • brsrklf@jlai.lu
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      13 hours ago

      Base Skyrim VR feels like another quick and dirty “it just works” job from Bethesda, and is not that amazing.

      Modded Skyrim VR though is pretty great. With some mods, instead of just being a floating weapon, you get a body that can physically interact with stuff, you can take weapons from holsters, have other move-based real-time shortcuts that greatly reduce your need to go through menus, you can throw your weapons, etc.

      And some level of graphical update definitely helps too, especially plant replacers IMO. The very basic Bethesda models look terrible when they’re literally in your face.

      Regarding motion sickness, I personally don’t feel any even in smooth movement and after long sessions, but that might not be for everyone. Like many open VR games there is a teleport movement style where you can just skip to a target. Skyrim is kind of a slow game, though, so even smooth doesn’t feel terrible. Probably best keeping fixed-angle rotation though.