Waiting for the “Whoops, we ‘forgot’ to remove it”.

  • Green Wizard@lemmy.zip
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    42 minutes ago

    Open up paint and doodle it for Christ’s sake, these guys “forget” to go back and change it I’ve noticed, so just don’t use it, boom, problem solved.

  • brsrklf@jlai.lu
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    3 hours ago

    If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

    They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.

  • Egonallanon@feddit.uk
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    4 hours ago

    My question is if everything is going to be human made in the end why bother using at all? You won’t even get any of the much vaunted time savings at that point.

    • kazerniel@lemmy.world
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      2 hours ago

      Every other commenter under this seems to forget that stock assets exist and worked fine for decades without involving AI slop.

      • PlzGivHugs@sh.itjust.works
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        2 hours ago

        Stock assets (at least if you need more than the absolutely basics) cost quite a bit. Programmer art can work, but if you want something close to the tone of the finished product, still takes time and thus money. Slop is quick and free.

        Frankly, given the fact that placeholder assets are literally meant to be utilitarian, disposable, “just good enough” work, it’s actually not a terrible use case. Placeholders are meant to be slop either way, so not much is lost by automating it, so long as it is actually removed after.

        • Venator@lemmy.nz
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          5 minutes ago

          Placeholder assets are generally better if they look out of place because then you don’t forget to replace them 😅

          AI art generation is trained to be just good enough to fly under the rader if not looked at too closely…

    • FishFace@piefed.social
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      4 hours ago

      It is conceivable (though I certainly understand skepticism) that they use it for concept and placeholder art, proofs of concept and the like.

      As always, the question should be whether the final product is any good.

      • MountingSuspicion@reddthat.com
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        2 hours ago

        The question should be whether the final product is worth what was sacrificed to make it. That line is different for everyone, but it’s important to keep that in mind. Plenty of companies I boycott make acceptable products but are supporting a genocide.

        I don’t think generative AI use is worth it however it’s employed and regardless of the quality of the final product. If enough people agree maybe they’ll stop using it.

    • Chozo@fedia.io
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      3 hours ago

      It’s similar to the pre-vis stage of movie special effects. You’re using basically anything available to create a facsimile of the final scene, to see if your framing and pacing work the way you intend to. In film, artists will often use action figures shot with their phone, because it doesn’t matter if it looks janky since it’s not a scene going in the movie to begin with; it’s a test to see if your scene works at all. Game development and filmmaking share a lot of overlap in workflows these days.

    • rants_unnecessarily@piefed.social
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      4 hours ago

      For instance. You can try things out without first creating them by hand. Then you pick and choose and make the final version by hand.

    • Mordikan@kbin.earth
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      3 hours ago

      Because development isn’t exactly asynchronous by nature. If you are waiting on placeholder assets, you are blocking everything dependent on “what comes next”. Even at the cost of going back to repopulate your assets with non-placeholders, you save a tremendous amount of time.

  • LostWanderer@fedia.io
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    5 hours ago

    Whelp, my interest in The Expanse Osiris Reborn has officially died…Rest in Piss, Owlcat!

  • ryathal@sh.itjust.works
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    3 hours ago

    I really don’t care what they use to make a game. I care that it isn’t shit. There’s plenty of good and bad uses of generative AI.

  • inclementimmigrant@lemmy.worldOP
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    3 hours ago

    Upside, so if these guys use AI to create assets or code, none of that can be copyrighted currently under the law. Therefore if it’s not copyrightable then pirating the game and using those assets in other games is perfectly fine.

  • mrfriki@lemmy.world
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    1 hour ago

    I don’t care if it is the fucking Half Life 3 in the flesh. If a game uses some short of AI I will never buy it.

  • pixxelkick@lemmy.world
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    4 hours ago

    So is every other major game company. This company just is open about it.

    Only someone living under a rock can convince themselves developers arent using AI for all sorts of shit.

    People are deeply unaware of the fact AI autocomplete for code has been baked into almost every major editor for almost 2 years now, and its enabled by default, opt out.

    There are 3 types of game devs now:

    1. Those who admit publicly to using AI
    2. Those who have naive PR who truly dont know AI is being used a bunch
    3. Outright liars who lie about not using AI
    • ZephyrXero@lemmy.world
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      2 hours ago

      Generated code is no different than generated imagery. They were both trained off stolen content and are both in a legally grey area. Both are equally immoral.

      But just go with your Everybody else is doing it argument

      • You can’t steal something you copied, because nothing has been taken, and the concept of owning ideas is ridiculous anyway. Not to mention morality is subjective.

        Pirate everything, because everything is yours as much as it is the original creators.