What differentiates a story from the real world, or a simulation? A story is a series of choices, a set of moments captured, examined, and elevated. The real...
The world they crafted for 2 as well was so depressingly beautiful. I did not expect that it would play with my emotions like it did.
But also, yes, the puzzles were bafflingly simple. I kept expecting them to ramp it up and layer the mechanics, but they never did. I did not get the trophy for spending 30 minutes on a single puzzle.
Yeah, I expected them to combine mechanics further in but they never really do. There are lots of combinations of tools which go unexplored. That being said, I’ve only played the base game so maybe the DLCs do combine them?
The world they crafted for 2 as well was so depressingly beautiful. I did not expect that it would play with my emotions like it did.
But also, yes, the puzzles were bafflingly simple. I kept expecting them to ramp it up and layer the mechanics, but they never did. I did not get the trophy for spending 30 minutes on a single puzzle.
Yeah, I expected them to combine mechanics further in but they never really do. There are lots of combinations of tools which go unexplored. That being said, I’ve only played the base game so maybe the DLCs do combine them?