It’s not any worse than what we had for the OG Splinter Cell except when the developers make it way too damn dark. Hollywood has a similar problem with a lot of modern movies.
Also I find it ironic that one of the things I remember seeing people complain about with Hitman: Blood Money was the, at the time, new system that let 47 highlight usable objects in the world. The previous games made you faf around just trying to use anything because you couldn’t tell a random background object from something you could actually use. Lotta people whined that it oversimplified the game.
It’s not any worse than what we had for the OG Splinter Cell except when the developers make it way too damn dark. Hollywood has a similar problem with a lot of modern movies.
Also I find it ironic that one of the things I remember seeing people complain about with Hitman: Blood Money was the, at the time, new system that let 47 highlight usable objects in the world. The previous games made you faf around just trying to use anything because you couldn’t tell a random background object from something you could actually use. Lotta people whined that it oversimplified the game.