Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.
Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.
I can’t really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I’m charging at breakneck speed towards the opponents’ goal?
UE3 is already 22 years old. It has been end-of-life for 11 years.
As someone with 4500+ hours into this game, its time to move on from UE3.
From what I understand, it’s a nightmare to develop in. And it shows, because Psyonix will release update after update, year after year, and every single fucking time, there will be a new bug in something that isn’t remotely relevant to the release notes.
It’s gotta be spaghetti all the way down, I imagine.
On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won’t be receiving updates, while the game will.
Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they’ve only cut down on mod/map support.
Rocket League uses UE3, so even older.
Is UE5 still being maintained? If not, I can imagine that it’s easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.
Rocket League uses Unreal Engine 3, not UE5.
No, but some like it.
You can always turn down the settings, if you dont care.
The problem with UE5 is you get very weird graphics on low settings. I hope they fixed that in 6