Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

  • mastertigurius@lemmy.world
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    14 hours ago

    I can’t really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I’m charging at breakneck speed towards the opponents’ goal?

    • 9tr6gyp3@lemmy.world
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      8 hours ago

      UE3 is already 22 years old. It has been end-of-life for 11 years.

      As someone with 4500+ hours into this game, its time to move on from UE3.

      • Bananskal@nord.pub
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        8 hours ago

        From what I understand, it’s a nightmare to develop in. And it shows, because Psyonix will release update after update, year after year, and every single fucking time, there will be a new bug in something that isn’t remotely relevant to the release notes.

        It’s gotta be spaghetti all the way down, I imagine.

    • naught@sh.itjust.works
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      12 hours ago

      On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won’t be receiving updates, while the game will.

      • doublah@sopuli.xyz
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        2 hours ago

        Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they’ve only cut down on mod/map support.

    • placebo@lemmy.zip
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      13 hours ago

      Is UE5 still being maintained? If not, I can imagine that it’s easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.

    • themurphy@lemmy.ml
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      14 hours ago

      No, but some like it.

      You can always turn down the settings, if you dont care.

      • Visstix@lemmy.world
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        13 hours ago

        The problem with UE5 is you get very weird graphics on low settings. I hope they fixed that in 6