Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.
Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.
Nanite, Lumen… Both flagship UE5 features, IMO, haven’t realized the potential (we’ve been sold by Epic), stutter struggle plagues UE5 titles.
The Witcher 4 is supposed to collaborate and stretch UE5’s legs in Open World and (sigh) foliage rendering (!!!).
And instead of fixing all of that, Epic is working on UE6? Lol, feels bad for all the developers who tried/are trying to make UE5 work.
Whether they call it Unreal Engine 5.9 or 6 doesn’t really matter in regards to fixing UE’s issues. At some point they’ll make the version jump.
That’s not to say they’ll definitely fix the issues in UE 6 though. I guess we’ll see.
Epic doesn’t think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.
Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.
When time is money, you’ll likely be “lazy” with some of your development decisions, too.
I find it crazy how UE5 games released early in the engine’s life run way better than UE5 games released in the last 2 years, since the addition of Lumen in things.
Not only that, but every game using Lumen has an extremely weird white pattering effect over anything meant to be reflective, and a general kind of haze over everything else… Turning it off instantly improves performance and makes the game look less ugly. I thought maybe this was just my PC getting old, but I see the same ugly bullshit in PS5 games built on UE5 now, too.