• Flamekebab@piefed.social
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    5
    ·
    23 hours ago

    I’m out of the loop - is that just another iteration of the engine Bethesda has been using forever or did someone finally punch whoever keeps making that call in the right body part to make it stop?

    • FarceOfWill@infosec.pub
      link
      fedilink
      English
      arrow-up
      5
      ·
      17 hours ago

      That jank engine is what makes the bethesda games modding community work.

      If they give it up theyre throwing away a huge advantage, and we will get worse mods.

      • Flamekebab@piefed.social
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        10 hours ago

        I really don’t want to have to spend time figuring out which additional things I need to install to make their games good. I’d rather they were good out of the box.

          • Flamekebab@piefed.social
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 hours ago

            Perhaps Bethesda should. Might do them some good to know how far behind their tech is compared to their competitors.

            I’m surprised that “I’d like games to not need mods to be good” is somehow controversial.

    • mnemonicmonkeys@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      4
      ·
      19 hours ago

      First off, you clearly haven’t played a Bethesda game since Skyrim. Bethesda has actually been making a ton of improvements to the engine over the years.

      Second, rethink what you said. Do you really think every other engine isn’t continually updating the same engine over the past several decades?

      Unreal Engine 6 is about to release. Do you seriously think that Epic is completely rewriting the engine from scratch for each version?

      Do you really think that Unity is getting a ground-up rewrite every few years? Or GameMaker? Or Godot?

      No developer is going to throw away a giant body of software and start over from scratch if they can help it. It’s absolutely insane. You take what you have, and upgrade it and adapt it for what you need.

      • Flamekebab@piefed.social
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        edit-2
        10 hours ago
        1. Your assumption is completely incorrect.

        2. It isn’t that the engine is an iteration, it’s that it’s an iteration of an engine that is legendarily janky.

        Now, when I say “engine” I’m using it as short-hand for “the way Bethesda uses the engine, its associated tooling, and media”. I’m aware that the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.

        Their games succeed despite the engine, not because of it, and I’d love to see them build on something that I don’t pick up and immediately go “Yep, it’s another game using their technology, guess we’re in for a tiny map and a handful of NPCs”.

        I am not expecting a developer to start over from scratch. I’m hoping that a company as wealthy and successful as Bethesda might consider using a different engine that actually allows for the kinds of worlds their devs clearly want to create. It’s obviously not going to happen, as why bother when people will buy their games regardless, but what can I say, I’m a cynical optimist.

        1. Could my notifications on here, for once, not light up with someone picking a fucking fight with me over dumb bullshit? I obviously didn’t mean “write something from scratch” and that’s the thing you fixated on for some baffling reason. Bethesda games are known for their jank due to the tech they choose to use. That isn’t news and it isn’t controversial. Right, I’m going back to bed.
        • mnemonicmonkeys@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          15 hours ago
          1. Your assumption is completely incorrect.

          it’s that it’s an iteration of an engine that is legendarily janky.

          Pick 1, not both. Fallout 4 was stable. Starfield actually did have fairly few bugs, about on par with most AAA games on release. They’ve gotten a lot better over the years. Again, if you’d actually played any of their games since Skyrim you’d have seen that.

          the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.

          You have absolutely no fucking clue what you’re talking about. At all.

          Could my notifications on here, for once, not light up with someone picking a fucking fight with me over dumb bullshit?

          Then don’t say dumb bullshit that isn’t even consistent.