Yes and no. Bugs can be enshrined into core architecture where fixing bugs causes breaking changes.
Fundamental changes will have wide sweeping effects. Old code can be difficult to manage changes in, “why is this the way it is? Is it integral? A hack?” Each change is now slower, harder, and requires careful planning
Clearly their game engine is showing its age and needs some redesign. They are reaching the limits of what they can do within the current architecture.
You say that as if Unreal Engine gets a ground-up rewrite for every single version.
Code gets upgraded and adapted over time. And the Creation Engine is no different.
Yes and no. Bugs can be enshrined into core architecture where fixing bugs causes breaking changes.
Fundamental changes will have wide sweeping effects. Old code can be difficult to manage changes in, “why is this the way it is? Is it integral? A hack?” Each change is now slower, harder, and requires careful planning
Clearly their game engine is showing its age and needs some redesign. They are reaching the limits of what they can do within the current architecture.
I have no idea how you got that from what I said. I literally pointed it out for that reason…