• Hadriscus@jlai.lu
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    49 minutes ago

    At this point the only safe strategy from BGS to remotely interest me is Morrowind 2 and even then I’d be wary

  • Murse@slrpnk.net
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    1
    ·
    5 hours ago

    After the shit shows of Fallout 76 and Elder Scrolls Online, I don’t think I actually give a shit about either anymore.

    I’ll be pleasantly surprised if it’s not shit.

    • Doc_Crankenstein@slrpnk.net
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 hours ago

      ESO isn’t being developed by Bethesda Game Studios. Zenimax Online Studios is the developer.

      It’s only relationship to Bethesda is through the publishing side, Bethesda Softworks.

      All of these companies are owned by Zenimax Media, though.

    • iamthetot@piefed.ca
      link
      fedilink
      English
      arrow-up
      8
      ·
      3 hours ago

      What was a shit show about ESO? I understand it was pretty successful and still receives support. It didn’t even have a bumpy launch like FO76, afaik.

      • Mika@piefed.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 hours ago

        I used to play this game a whole fucking lot, like around 10 characters that are level capped, did pvp, some endgame pve etc. Did the vids about weird bg pvp builds even.

        I can’t say the game is shit, cause honestly, the core mechanics wise it’s good.

        But.

        A lot of buts.

        The more I was playing it, the more I was noticing how little shit the devs give. And when I say devs I don’t mean programmers. The whole team that magages and supports the game is atrocious. Most likely there aren’t even many of them there, so the project just funnels the resources elsewhere.

        Like, back back in the days, they created Cyrodiil - a huge open space PvP with castles, sieges and shit. It is supposed to be played with lots of players at the same time. The mere size of it and mechanics highly suggest that.

        Yet, the engine they have doesn’t allow them to. Since the start of the game they’ve moved all the computations to the backend, which made severe lags when the sides get around 50v50v50 online. Unplayable amount of lag.

        Yet, motherfuckers have great performance during the pvp events, which drives even more players (pvers) into pvp due to rewards. Cause you know, if you just put a better hardware into play, there are no issues.

        And I remember how they were banning people who were asking about pvp performance community managers on the stream, angrily saying that “they are working on it”, and that it would be there soon.

        Yet, when I’ve dropped the game and came back like 3 years later, they just restricted cyro to 30v30v30 or something like this to reduce the lag. There were no core changes ofc.

        They treat balance like something that can be fixed without any haste in like 3-6 month timeframe. And I mean there were 4 months of a set that was bugged and dealt twice the damage it should’ve by tooltip, it was everywhere. Then when they nerf things, it’s to the fucking floor, straight into the garbage bin.

        And also they randomly rework shit all the time. Like change the numbers on everything across the board cause they ran some spreadsheet math. Or unite weapon and spell damage stats to allow hybrid builds (now all builds are hybrid cause why not). This ruins builds as well as ruining balance, and not always result in a better gameplay.

        And yeah also, they don’t listen to any feedback. Even from their beta server. Cause by the time they put it there, they are on the schedule to release it to prod in several weeks and they only do the bugfixes.

        So, idk, yeah, they make some new maps, new quests, new ways to grind, but this is basically a lifeline.

    • StarryPhoenix97@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 hour ago

      The fucked up thing was 76 was actually a pretty chill and fun game. My roommate got me to play it for a few weeks…

      And then Bethesda decided to change the level scaling so that everything was a bullet sponge.

      Now I wont claim it was the best fallout game, but I was having fun exploring the map, figuring out the story, and having super high level players give me gear and ammo as a relative newbie.

      In my opinion they broke the game the moment everything scaled to my level and I was forced to feel the grind constantly. A clear money grab to make players spend on in game purchases.

      Besides that I’ll defend the 76 esthetic and community. When I left, it was because it stopped being fun to scrape for everything. Especially in areas that I had cleared 20 levels ago.

      Before the change there was an flow to game play. You would grind, push forward to an area, then retreat to safer areas where your camp would be to relax, explore, and upgrade your camp. It was a low-stakes ride that had challenging moments you had to prep for. Every so often you’d see some newbie and blow their mind by giving them a ridiculous amount of the cheap bullets and junk armor. You know, typical small scale mmo stuff.

      But man, after that scaling change…It’s like remembering two different games.

  • stoy@lemmy.zip
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 hours ago

    Didn’t they recently get rid of the Fallout IP?

    I read that Obsidian took it over.

    • lath@piefed.social
      link
      fedilink
      English
      arrow-up
      9
      ·
      6 hours ago

      According to what I read, Obsidian took New Vegas 2. Bethesda is claiming Fallout 3 and New Vegas remasters are being made, so I can only assume it still technically retains ownership.

      • tal@lemmy.today
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        4 hours ago

        Obsidian has done a mainline Fallout before, New Vegas, so there’s precedent. And apparently Tim Cain (original Fallout, created the series) guy just showed back up in the last few months and is working at Obsidian and said that he plans to do one last game before re-retiring. And Josh Sawyer is there, and he directed New Vegas.

        EDIT: And John Gonzales, the lead designer for New Vegas.

        And Bethesda has said that they’re gonna be contributing.

        That’s a lot of mainline Fallout head honchos in one place. First time I think that all of those have been together.

        I mean, yeah, I guess it’s not impossible that they’re gonna do a spin-off, Fallout Shelter-like, but my money is that it’s gonna be mainline.

        EDIT2: By “mainline”, I’m including Fallout: New Vegas, even if it didn’t have a number, fit between Fallout 3 and Fallout 4. I don’t think that many people would call that a spin-off.

      • radix@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 hours ago

        Word is Josh Sawyer started working on a Fallout game, but couldn’t get Bethesda to let him call it “Fallout,” so things were reworked into a completely standalone game.

        Now that MS wants more Fallout, they pressured Todd to loosen his grip, and the Sawyer game is back to its original intent. It’s still in development, but it has had some time to get actual work done, so it’s closer than if they just started last week.

        Again, lots of whispers and rumors, so take that with as much salt as necessary.

    • psx_crab@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 hours ago

      I’m not sure why many people read it as they lose the IP to Obsidian, someone even made a 20min video talking about this topic. The original article only mentioned Obsidian is developing a new Fallout.