• TimothyOilpants@lemmy.ca
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    4 hours ago

    What makes you believe that returning to this historical norm is necessary?

    Mostly the fact that television, film, and music capitalists were incentivized to essentially steal intellectual labor from creators in the same way that industrialists were stealing surplus labor value from factory workers.

    It is the sole discretion of the artist how, when, where, and IF their art is consumed at all. If you didn’t create something you have no legal or moral authority over how it is stored, displayed, interacted with, or commercialized. If you have a problem with how a particular artist does any one of those things, then the solution is to not consume their art, not demand that they adapt their creative process to accommodate your preferences.

    • tomalley8342@lemmy.world
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      4 hours ago

      then the solution is to not consume their art, not demand that they adapt their creative process to accommodate your preferences.

      Then (hypothetically, bear with me here), if by the hand of the free market and general consumer sentiment, the only successful video games were the ones that had reasonable end of life plans, and the one that didn’t faded out into irrelevancy, couldn’t get money since nobody bought them, etc, that would be OK by you, right?

      • TimothyOilpants@lemmy.ca
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        4 hours ago

        Why would I care?

        If a thing stops being something I want to engage with, I stop engaging. Demanding that everything that has ever existed, must continue to exist in exactly the fashion of my preference would seem like a mental illness.

        • tomalley8342@lemmy.world
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          4 hours ago

          Because it establishes that the creator’s authority is not absolute and the consumer has quite a bit of sway in how products are created and commercialized. Unless you are one of such people who believe indirect coercion of the free market doesn’t count as coercion? If the creator of a for-profit work must (more or less) present their work in a specific way otherwise no-body will buy it, that is coercion and a slight to the creator’s authority, no?

          • TimothyOilpants@lemmy.ca
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            4 hours ago

            The creator can continue to produce their work in whatever way they want. Art does not require an observer to exist or be valuable.

            • tomalley8342@lemmy.world
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              4 hours ago

              I appreciate that sentiment, but let’s stay on topic. This and the original article, movement, etc, are for commercial ventures no?

              • TimothyOilpants@lemmy.ca
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                4 hours ago

                No. Video games are fundamentally artistic expression. If YOU choose to engage with them commercially then you do so at the creators direction and on their terms.

                We’re not talking about public utilities, survival essentials, or any other tangible goods. We are talking about something inherently experiential in nature.

                • tomalley8342@lemmy.world
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                  4 hours ago

                  Yeah I mean I agree with you on the topic of video games in general. It’s cool. But like I said, this original article, movement, etc, is for video games that are sold to customers for money and for profit.

                  If YOU choose to engage with them commercially then you do so at the creators direction and on their terms.

                  Yes, and I said that the consumers in general can coerce creators by choosing which works to engage with. Again, If the creator of a for-profit work must (more or less) present their work in a specific way otherwise no-body will buy it, that is coercion and a slight to the creator’s authority, no? (Bolded for emphasis)

                  • TimothyOilpants@lemmy.ca
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                    4 hours ago

                    You might have a point if indie development and publishing wasn’t in the middle of literal renaissance… Things made the way YOU prefer are hardly disappearing. If AAA gaming isn’t for you anymore, then move on; no need to announce your departure.

                    Again, my problem is people in these types of threads, and frankly outlets like GamesRadar, presenting their opinions as though they represent opinions of anything other than a loud and incredibly tiny minority of the 3,700,000,000 gamers in the world right now.