from a steam review:

After countless teasers and 3 years of waiting, it is out! New story, new game mode, new mastery, and FINALLY affix transmutation (F to those who’ve spent hundreds of hours grinding ideal double-rare items for their builds), plus dozens of QoL updates and improvements. Perfect time to come back to my favorite ARPG to scream again

  • Racoonwithbenefits@lemmy.zip
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    7 hours ago

    This is an excellent game with great itemization

    Maybe even a bit too complicated itemization

    You can respec for cold cash in town so dont worry. Lots of people go with a specific levelling spec for the first levels, then switch it up later when they get enough talent points etc

    As far as i know almost all builds/specs are viable, though of course some require more specific gear then others

    And i love those constellation point system!

    Its been a few years since i played this old game, but i have played over 1000 hours 🥲

    • HAL_9_TRILLION@lemmy.dbzer0.com
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      4 hours ago

      A decent Diablo-like hack and slash with addictive gameplay for sure. If you get it on sale, it’s worth it if you like the genre. It does have some bad design decisions.

      The bad: even when you’re not in a dungeon, the map is always pathways, not open. This plus no quest markers and only one travel gate open at a time means you do a lot of mindless looking around for stuff and painful backtracking. The procedural equipment drops are tedious though they can be filtered. Their naming conventions are overly-verbose and terrible. The soundtrack gets repetitive.

      The good: the game’s skills and trees make sense and make you can feel pretty OP if you give it some effort and thought. The crafting is actually useful and you get a generous amount of storage (that can be upgraded to ridiculous levels). The lore is deep and if you’re into that, there’s a lot of it and it’s fairly original.