I am revisiting Medievil II for the PS1 and going through it, but I really recall not having liked the sequel. I was okay with the story, which did make comprehensible sense given the time going forward, someone ending up with the pages of Zarok’s spellbook and all. It’s just a rehash of the first game, just time going forward.
Some of the bosses you got to fight were okay, but a lot of them weren’t memorable. It was cool to fight Jack the Ripper in that game and they made him creepy as hell. The levels were annoying and were poorly planned. Winston the Ghost was like Navi to me in that game, but only more bearable because you can skip his ass a lot of the time.
The weapons aren’t that fun to use, only glad they kept the crossbows and a sword, I guess. The cane you get is arguably the worst of them. The characters introduced were forgettable. I mean, I’m finding more setbacks with the sequel than there is to like and I’m struggling.
The original game was more fun with its dark gothic fantasy setting, you went off to some area to get your upgrades and you met characters whose weapons they specialized in which was cool. The talking gargoyle heads had wit to them and I always talked to them wherever they were, loved the voice acting.
The first game was remade twice probably for good reason. Although I probably would have wished that the sequel would’ve been given a remake of its own, just to see what would be taken out and what it’d be replaced with. It probably would’ve been better in that exchange.


Destiny 2.
Don’t get me wrong, Destiny 1s story was really bad. It wasn’t originally like that, but thanks to Jason Jones thats how it ended up. Never forgiving him for doing that to Joe Statens work like that.
But literally almost everything else In D1 is better than D2. Gunplay, armor and weapon designs, raids, environment design, art style, etc. The only things D2 has over D1 are graphical fidelity, more than 30 fps, and the original Red War story writing was more coherent (but its not even in the game anymore because lazy developers be lazy).