Today’s game is Control. I went Anchor hunting today and did that whole questline. I can’t believe i had never done it up until that point. I would have expected me to easily have a run in with that location considering how accessible it is.
Nonetheless, I escorted the guy out. Then went back, found out i needed the levitate ability, progressed the story far enough to get it, then went all the way back to get it.

With this playthrough i’m not rushing through as much either. As such i’ve found so many references to Alan Wake that i just missed on my first playthrough. Such as this page with a narration by the man himself. There’s also a Coffee Thermos and a few pages describing people going through events similar to Alan’s Dreams.

I also found out i can pick up the projectors. There’s nothing interesting about this, i just thought it was cool. I feel like a lot of games would just tie the projectors down rather than rendering a whole extra thing for rotating them and such. It was pretty cool.

I made my way through the whole Ordinary AWE site and i’m about to head over to the Research wing to mess with the projectors. This was about the point i remember last time getting too before the last “push” and finishing the main game. So i may very well finish it tomorrow and move back to the DLC.


I think quite a lot of it is in reference to the first Alan Wake game. Namely a page makes mention of Alan collecting Coffee Thermoses. The Thermoses were a completely optional collectable from the first game. Irc there were about 100 in the game you could find. it makes me wonder though how much of Alan Wake 2 was cemented by this point in time
Not sure how much they had already planned when the base game is made, but there’s a Control DLC linking it to Alan Wake 2, so they must have some ideas. I even played that DLC before playing Alan Wake, and that is what actually interested me in the game. As someone who runs away from all horror games I wasn’t planning to play Alan Wake before playing that DLC.
The first Alan Wake is a step into the pool for horror I feel like because I never really feel like it’s trying too hard to be scary. Like, any time an enemy shows up you get slow motion and the camera pans over to them. It feels like it’s trying to play scare you more with the stress of resource management rather than scare you shitless. Then again. I have some friends who are absolutely terrified of resource management in horror games
That’s me! It’s one thing if you have enough bullets to shoot anything that moves, but if you can’t even fight back properly, that’s a completely another level of horror.