Gamedev is a pipe dream folks, meant to create steady labor force for publishers to squeeze work from for profit because they fire you after your game gets released, even if it does well.
By the way, Valve can do more here. This is something they can choose to invest more in. People don’t have to be satisfied with the effort Valve has made so far and can instead choose to expect more.
Indie games pump Valve’s stock, popular or not—they should get some profit sharing even if they don’t sell IMO but that’s just me. Like a community dividend. Unfortunately, not too many people demand more from Valve.
How do you decide what qualifies for the community dividend? Does every publisher get an amount from the dividend? Is the dividend a pool of earnings that has to be split evenly? Are there devs that don’t qualify for the dividend? Is it because they make too much money? Or because the thing they created is ai slop uploaded specifically to syphon free money away from the dividend? You either have very wealthy devs taking from the pool or you have people who shouldn’t be allowed to call themselves devs taking money from the pool, either way it’s unfair to the devs who poured their heart and soul into a project nobody heard of.
Indie games pump Valve’s stock, popular or not—they should get some profit sharing even if they don’t sell IMO but that’s just me. Like a community dividend. Unfortunately, not too many people demand more from Valve.
Hopefully, by “stock” you mean available supply of games and not stock as in the stock market, since Valve is a private company and isn’t traded.
As for profit sharing… no. That would incentivise even more porn AI slop games to be dumped on there, as if that wasn’t already a problem. The “content farms” that are just going to churn out crap… would get all of the community share. And large companies would very likely ignore Steam going forward because again, potentially less profit. Unless it comes from Valves share, which that doesn’t make a lot of business sense to give up revenue in order to pay those who weren’t successful, a “participation award” of a paycheck.
Gamedev is a pipe dream folks, meant to create steady labor force for publishers to squeeze work from for profit because they fire you after your game gets released, even if it does well.
By the way, Valve can do more here. This is something they can choose to invest more in. People don’t have to be satisfied with the effort Valve has made so far and can instead choose to expect more.
Indie games pump Valve’s stock, popular or not—they should get some profit sharing even if they don’t sell IMO but that’s just me. Like a community dividend. Unfortunately, not too many people demand more from Valve.
How do you decide what qualifies for the community dividend? Does every publisher get an amount from the dividend? Is the dividend a pool of earnings that has to be split evenly? Are there devs that don’t qualify for the dividend? Is it because they make too much money? Or because the thing they created is ai slop uploaded specifically to syphon free money away from the dividend? You either have very wealthy devs taking from the pool or you have people who shouldn’t be allowed to call themselves devs taking money from the pool, either way it’s unfair to the devs who poured their heart and soul into a project nobody heard of.
Hopefully, by “stock” you mean available supply of games and not stock as in the stock market, since Valve is a private company and isn’t traded.
As for profit sharing… no. That would incentivise even more porn AI slop games to be dumped on there, as if that wasn’t already a problem. The “content farms” that are just going to churn out crap… would get all of the community share. And large companies would very likely ignore Steam going forward because again, potentially less profit. Unless it comes from Valves share, which that doesn’t make a lot of business sense to give up revenue in order to pay those who weren’t successful, a “participation award” of a paycheck.
Stock? They’re private bub.