• 0xDREADBEEF@lemmy.dbzer0.com
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    14 minutes ago

    Gamedev is a pipe dream folks, meant to create steady labor force for publishers to squeeze work from for profit because they fire you after your game gets released, even if it does well.

    By the way, Valve can do more here. This is something they can choose to invest more in. People don’t have to be satisfied with the effort Valve has made so far and can instead choose to expect more.

    Indie games pump Valve’s stock, popular or not—they should get some profit sharing even if they don’t sell IMO but that’s just me. Like a community dividend. Unfortunately, not too many people demand more from Valve.

  • pory@lemmy.world
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    3 hours ago

    And what percent of the “games that barely make anything” are asset flips and zero-effort slop? Like, “percent of new games that are trash” is going to be very high when the barrier to entry is “pay Valve $100 once”. This is a total junk statistic.

    Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.

      • Dyskolos@lemmy.zip
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        26 minutes ago

        AAA titles made by corporations are became the trashiest of them all

        Be fair. It was better many moons ago. And still valid for (many) non-US AAA.

      • pory@lemmy.world
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        2 hours ago

        And the smallest in volume. The number of games on Steam that cost a million dollars or more to make (owned by shareholder value generators) is much lower than other types. For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”. And for every real, good indie game there’s a hundred asset flips and ai slop “games”.

  • daniskarma@lemmy.dbzer0.com
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    5 hours ago

    I don’t see how that is “steam” economy.

    That’s just economy when you try to sell anything, specially anything art related.

    If you made any art and try to sell it in any store the most probably amount of money made is the same number in every currency.

    • brachiosaurus@mander.xyzOP
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      5 hours ago

      I don’t see how that is “steam” economy.

      Valve is a for profit company that decides which games to advertise.

      • matcha_addict@lemy.lol
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        1 hour ago

        Wouldn’t they just advertise whatever makes them the most money, which would be the games people want to buy? I don’t see this as being radically different from how games were before steam was popular.

      • daniskarma@lemmy.dbzer0.com
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        5 hours ago

        The advertisement algorithm is pretty much understood. It depends on wishlist and first day sales.

        It’s not like Gabe, or anyone, is sitting there deciding which game gets advertised and which game isn’t. As far as algorithms go, steam one is pretty straightforward and fair afaik.

        • brachiosaurus@mander.xyzOP
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          4 hours ago

          It’s not like Gabe, or anyone, is sitting there deciding which game gets advertised and which game isn’t.

          They are indeed in charge of the ads on their website, not only they can decide what gets featured in ads but they also design the website page and the ads placement as they like.

  • greedytacothief@lemmy.dbzer0.com
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    4 hours ago

    Like, lots of games just aren’t very good, and lots of games are pretty niche. If you want to make a lot of money in the games industry, selling an indie game on steam is not the way. make a preditory mobile game instead.

  • Hemingways_Shotgun@lemmy.ca
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    7 hours ago

    I’d argue that that is entirely a good thing overall.

    It means that Steam is very open to Indie devs (something we already know) that don’t make as much money but are passion projects for the creators.

    If they’re making enough from the…let’s call them prestige titles…to be able to afford to give indie devs a place to host their passion projects and maybe get more eyes on it, than I see no problem with that.

    No idie dev is going into it thinking they’re going to be next giant thing. They just want to share their work and maybe make a few bucks. And Steam gives them that, PLUS the chance that maybe they’ll be a Rimworld or a Hollow Knight; something that sparks a giant success for them.

    • verifiedbyme@lemmy.world
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      6 hours ago

      I’m not sure how they started, but Brotato came from a very small studio, and rose up to top-played on Steam Deck and some other charts. It made their creators a lot of money, because they were lucky, sure, but also because they made a very good game and had a platform to sell it from.

      As far as I know, Valve’s monetisation scheme for developers is also quite fair. I might be one of those fanboys, but I think they deserve it to some extent. There’s much worse players out there, and with the money Valve is making and the market share they have now, they could absolutely be one of the bad ones and not care.

    • brachiosaurus@mander.xyzOP
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      4 hours ago

      If they’re making enough from the…let’s call them prestige titles…to be able to afford to give indie devs a place to host their passion projects and maybe get more eyes on it, than I see no problem with that.

      Valve is a for profit company, you have to pay to upload your games there and they take a cut of any sale. The article literally say that most games don’t make anything.

      • Hemingways_Shotgun@lemmy.ca
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        2 hours ago

        Sure. You have to rent a stall at farmer’s market if you want to sell your corn, too instead of selling it to a larger distributor. No body is saying otherwise.

        The point is that having Steam as an option as an indie dev rather than having to connect to a larger publisher in order to get your work out there, is a good thing. The fact that some titles don’t make money isn’t part of it. It’s the fact that Steam at least allows these devs to cut out the middle man (the publisher). Maybe it’ll work and be a hit. Maybe it won’t. But at least they have the option to try.

        • brachiosaurus@mander.xyzOP
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          2 hours ago

          No dev should consider releasing their game on the private store/platform of an evil corporation that promotes gambling to kids and who’s ceo is a billionare with a fleet of megayachts. Many devs have no better option because they are trying to make a living and catch up with life (unlike valve ceo who makes billions through questionable practices). If the market is so much centralized around certain publishers and distribuition platforms you can thank greedy corporations that for decades shaped the system to be what it is.

          • Hemingways_Shotgun@lemmy.ca
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            1 hour ago

            So in your mind, no one who is self-publishing a book should put it on Amazon. No one who is trying to sell their product on etsy should use PayPal. No one who is just trying to get rid of a few things around the house should use Facebook Marketplace… etc…

            Welcome to reality. Sometimes the best of a bunch of bad options has to do. Should these companies all be put int he ground. Yes. But if we let perfect be the enemy of good, we never make any progress.

  • atrielienz@lemmy.world
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    8 hours ago

    Hey op, I see a lot of your arguments in the comments.

    I have a challenge.

    Name 5 things Valve could implement to change this that would not be to the detriment of indie devs.

    This is not a joke. You have opinions. I want to hear them.

    I’m also curious (since I see you pushing a decentralized market place in the comments), how you think a decentralized marketplace would function and what would be better about it.

    • architect@thelemmy.club
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      8 hours ago

      I’m one of those that makes most of the money off a different platform. I’m not making it because the platform is helping me. It’s inertia. I’m the best in my category and so I dominate. Same for these games.

      • atrielienz@lemmy.world
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        8 hours ago

        I believe that this is as much about game quality, over saturation, and marketing/inertia as it is about Valve in general, but I’m trying to understand what they think (based on the contents of the article) can be done to fix this problem for game devs.

    • brachiosaurus@mander.xyzOP
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      4 hours ago

      Name 5 things Valve could implement to change this that would not be to the detriment of indie devs.

      Valve is a for profit company and their main goal is to boost their profits to the roof (valve ceo owns an entire fleet of megayachts). They work to boost their sales not to help other people, when their salesmen lay down 5 things they could implement on the platform their main objective is to do business. Anything you implement that benefit users and devs rather than the already full valve wallet would be a positive change.

      The first thing you want to implement is a less greedy and profits drive mentality, the second thing they could implement is the source code of their platform. They could implement exact sales data for each game and transparency reports on their profits, they could implement a mastodon social page and they could implement disclaimers on AAA titles warning people they are buying games from evil corporations.

      • ExperiencedWinter@lemmy.world
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        3 hours ago

        So just to recap you want valve to become a non profit, and open source their platform? It seems like you’re really mad at capitalism, and just chose to lash out at valve.

        They could operate in a much more anti consumer way, like other game companies (Epic), they could remove user reviews, they could get rid of the ability for games to be added to the store without a publisher, but they don’t.

        • brachiosaurus@mander.xyzOP
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          2 hours ago

          You are on a free, open source and decentralized platform that share nothing with steam. This is indeed the right place where to lash out at evil corporations like valve and their billionaires ceos

          • atrielienz@lemmy.world
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            1 hour ago

            The main problem I see with this is that game devs are trying to use capitalism to make money. So what you’re saying is, it’s alright for game devs, but not for store fronts.

            That doesn’t make sense to me.

            Additionally though, of the major gaming retailers, Valve has the least predatory model (I’m not counting smaller game retailers in this because we need to be honest about the fact that they aren’t competing in the market with Valve as far as what they offer devs).

            Did you take into account the reasons that game devs choose Valve over other retailers like GOG? Or the fact that very often game devs will use Valve, GOG and other gaming retailers?

            You didn’t give any specifics in your answer to me and honestly I have to wonder if you even know where the majority of Valves money comes from.

            Follow-up question.

            How does the consumer benefit from and why should they switch to a different retailer than Valve’s Steam? What is the benefit of a fediverse style retailer and how does it work?

  • Furbag@pawb.social
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    7 hours ago

    Okay, but explain how consumer preferences are somehow Steam’s fault?

    If you told me it was that way because Steam was boosting AAA games and suppressing indie titles, then okay, you have a valid reason to criticize Steam for that, but that doesn’t seem to be the case.

    • brachiosaurus@mander.xyzOP
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      4 hours ago

      Okay, but explain how consumer preferences are somehow Steam’s fault?

      Valve is a for profit company, they make money by advertising games and selling them, their website is literally an ad shelf.

      doesn’t seem to be the case.

      It seem the case to me that they are advertising the shit out of certain games with ads as big as the entire screen.

  • yermaw@sh.itjust.works
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    12 hours ago

    Candy Crush makes about a billion dollars a year. GTA V makes about 500 million from selling shark cards. Whatever happening at the steam store to warrant an article like this isn’t on steam, its 100% on consumers being dumbasses.

    • RamRabbit@lemmy.world
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      1 hour ago

      It’s also just the fact that some games are better than others. For every Factorio and Hollow Knight, there are a hundred other games that aren’t as good that significantly less people buy.

  • AItoothbrush@lemmy.zip
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    14 hours ago

    I really dont get this, there have been and still are things you can very much criticise valve for but people come up with the most insane shit to criticise them for. “Uhh yeah this problem affecting the whole game industry is steams fault”. Also the top 1% are prolly aldo much much more expensive to produce so i dont think its as bad as it sounds at first but yeah.

  • 64bithero@lemmy.world
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    4 hours ago

    Try to say anything bad about the all-father and you will be flooded in downvotes …

  • lemmelemmy@feddit.org
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    15 hours ago

    Barely make anything compared to multi million companies

    Solo dev games can make a fraction of what those giant games and the dev can live a very comfortable life. Etc: balatro

    Very pointless article.

    • HereIAm@lemmy.world
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      13 hours ago

      But that’s the thing. It’s incredibly rare that a indie game becomes successful enough to sustain even a single developer. It’s like with every other entertainment industry. YouTube, OF, Twitch, TikTok, you are competing with millions of other people in exactly the same situation as you. I think it’s OF where you need to be in the top 25% to earn $1k per year.

      Hard work and clever marketing can improve your chances of a success, but you still need to be extremely lucky to be noticed enough to make a living out of it.

      I remember this talk about a developer making a living as a game dev. Not by making inspiring or “good” games, but by pretty much endlessly reskinning solitare games.

    • creamfresh@lemmy.world
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      14 hours ago

      Talking about statistics is not pointless, it’s quite interesting sometimes even.

      Games like Balatro or Stardew Valley are absolute unicorns. Most smaller teams and solo devs that have a constant stream of some revenue through Steam need to work on the side to earn a living.

      • lemmelemmy@feddit.org
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        11 hours ago

        The point they’re making is pointless. Should have clarified my self better. I think this is an issue of behemoth companies are eating the big chunk of market and not leaving anything for the smaller creators to make a living. Same like McDonald’s is everywhere squishing smaller burger shops.

        This a market problem not steam. The article points it like it’s steam’s fault. IMHO steam does its best to support indie devs. they even patch their games so they’d have a smooth release (sorry its a Reddit link)

  • teawrecks@sopuli.xyz
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    15 hours ago

    It would be weird if it didn’t follow a power law distribution.

    Aka the Pareto Principle. Aka “80% of everything is shit”.

    • creamfresh@lemmy.world
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      14 hours ago

      Aka “80% of everything is shit”.

      That’s Sturgeon’s law (originally 90%). If you want to condense Pareto, it’s “80% of value is created in 20% of the time”.

      • teawrecks@sopuli.xyz
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        2 hours ago

        Thanks, I knew I was forgetting yet another name for it. Lots of names for the same, very common underlying phenomenon. As it applies to this case, Pareto would be “80% of the value earned by 20% of the games”. But point being: it would be weird if that wasn’t the distribution we saw.