The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.

  • fabse@feddit.org
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    4 hours ago

    So traumatised by AI ads on YouTube that I think this post is a tai chi ad.

  • M137@lemmy.today
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    4 hours ago

    Not gonna lie, I’d try this in the same way I’ve tried AI for 5 minutes like a morbid curiosity thing. I’m also gonna admit that I can see it working with a very specific category of games, if it didn’t have a performance impact. Those games being the kind of games I have absolutely no interest in; sports games. I can see it for porn games too but I’ve not played more than a few and didn’t really see the appeal, but I can imagine it’d be a cool thing for some people.
    None of that has any effect on this being a purely bad thing though, I’d rather stop using technology completely than being forced to use AI in any way.

    • michaelmrose@lemmy.world
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      2 hours ago

      This comment is nonsensical AI hate. It’s a mechanical trick to produce interesting developer controlled detail that is hard otherwise to render directly. It might turn out to cost too much for much practical usage for years or forever or it might be sufficiently accelerated by hardware such that it becomes a mainstay this will be a function of what makes pretty graphics better not your hang ups.

  • M0oP0o@mander.xyz
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    8 hours ago

    Well its a good thing no one plays games anymore, its just benchmarking and dick measuring right? Right?

  • A_Random_Idiot@lemmy.world
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    12 hours ago

    i miss when GPUs just rendered the game, and that was all.

    None of this upscaling, AI graphics altering bullshit that is there ultimately to distract from the impotent promises of 4k gaming, which is unnecessarily ridiculous to begin with.

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      11 hours ago

      While I do agree, upscaling is nice when your primary monitor is 4k, because playing 1080 on a 4k monitor looks like a pixel art game.

      • michaelmrose@lemmy.world
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        2 hours ago

        This is kinda weird since 4K monitors have no trouble drawing at 1080p and don’t look worse than 1080 monitors doing so.

      • M0oP0o@mander.xyz
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        8 hours ago

        And I mean you bought the 4k monitor, so for it not to be a good choice for gaming needs to be addressed. Can’t have that money go to waste. Not your fault you fell for the marketing again.

        At least movies will look good on it.

        • michaelmrose@lemmy.world
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          1 hour ago

          4k monitors look fine rendering 1080p

          If you have a pixel

          1

          A 4K monitor can in the same physical space draw

          1 0 0 1

          Showing more real detail it can also display in 1080p mode

          1 1 1 1

          • M0oP0o@mander.xyz
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            1 hour ago

            Yes, thank you for explaining that. No I will not buy a 4k smart TV, as I don’t care and like my 1080p (and even old tube 480p tvs) the way it looks.

            This is just more “please buy our shit” sort of crap we have to deal with way way too much these days.

            • michaelmrose@lemmy.world
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              1 hour ago

              Given a reasonable amount of horsepower it makes sense to run your games in 4K. I was just pointing out that you CAN run a given game in 1080p if you don’t have enough juice and it won’t look worse than if it was running on a 1080p monitor. 4K is in fact great.

              Pretending that it doesn’t actually look better is just pure copium. It’s no more real than the flat earth.

              You don’t have to be wiling to spend on it but it makes little sense to pretend its not better.

        • KyuubiNoKitsune@lemmy.blahaj.zone
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          5 hours ago

          Pretty L sarcastic take tbh. I work on my pc, I also have 3 screens at my pc, 4k is invaluable as I can get so much more done more easily when I don’t spend my time scrolling through code. Working on anything below 1440 feels cramped.

          I guess movies could look good, I wouldn’t know tho.

          • M0oP0o@mander.xyz
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            5 hours ago

            Cool, yet my point on gaming still stands. Most places I installed screens at had us (mostly done by the roll up software) turn the res down (so people can read it). You can use 4k I am sure, knock yourself out, but we are in crazy land where your need to have 4k has left us all in a nightmare of shit performance and fake frames.

            “Such a L take” is funny from the people with more money then sense who always seem to revert to a “get gud” defense when confronted with the idea that maybe spending more is not always a good idea.

            • michaelmrose@lemmy.world
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              1 hour ago

              If you had to turn the res down so people can read it then you failed at basic computer usage. Resolution doesn’t dictate font size.

              • M0oP0o@mander.xyz
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                1 hour ago

                HA! But it does! try setting your 4k display to 1080p… Look! Bigger letters!

                Keep in mind this was also due to most places wanting the same settings with all pcs, so hey the shittiest res becomes everyones! YAY!

                • michaelmrose@lemmy.world
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                  1 hour ago

                  Your favorite desktop OS has scaling settings which uses more pixels to draw the same characters bigger whilst letting you enjoy a smoother and better looking desktop

            • KyuubiNoKitsune@lemmy.blahaj.zone
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              3 hours ago

              Eh, okay dude, sure thing, I usually have my browser set by default to 80% zoom on lower res screens and my font is quite small on the 4k, I also disable any kind of scaling.

              Believe it or not, not everyone sees the world like you do.

              It sounds like you made up your mind though, which is cool for you I guess.

              I appreciate advances in tech, especially stuff like display tech, you kind of remind me of my dad the time he told us we’d never need a hard drive bigger than 2gb, lol.

              I’m just gonna go be gud over here, you do you over there…

              I’ll also add that anti aliasing is not as important nowadays because realistically, it was a way to hide lower resolutions by smoothing edges, now edges can be smooth at native resolutions without it. (there’s nuance to that ofc) I’m not sure if you hated AA too.

              • M0oP0o@mander.xyz
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                3 hours ago

                Believe it or not, not everyone sees the world like you do.

                Heyyyyy look good advice!

    • Encrypt-Keeper@lemmy.world
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      8 hours ago

      4k is only ridiculous if you play games seated at a desk. Videogames are still ultimately a livingroom toy at their heart, and there are people who’ve graduated from game consoles to PCs and still want to play on the couch. That means distance from your TV, which means the TV has to be pretty large. Lower resolutions on a TV that size do not look good.

      • hardcoreufo@lemmy.world
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        5 hours ago

        Ummmm 4k is way less important at couch distance compared to desk distance. Most of us don’t have TVs that occupy the same field of view from the couch as a monitor does at the desk. For example I have a 32 inch monitor at my desk 1.5 feet away and a 65 inch TV about 10 feet away. Sure the TV has 4x the viewing area but my viewing distance is more than 4x so the picture is not as crisp.

        • michaelmrose@lemmy.world
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          1 hour ago

          You are almost right. It depends on viewing distance as you correctly noted the given viewing distance and screen sizes its pretty easy to tell the difference between 1080p and 4K in most people’s living room especially since big ass screens are cheap and big ass houses expensive.

        • Encrypt-Keeper@lemmy.world
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          2 hours ago

          If you were watching a movie you might be right, but that won’t compensate enough for how low that pixel density is on that size of a TV on a video game. The subpixel aliasing will be notably worse on the TV.

      • Nilz@sopuli.xyz
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        8 hours ago

        The relationship between screen size and distance to viewer decides at what resolution you won’t be able to notice more detail at a higher resolution. 4K on a desktop monitor can make the same amount of sense (or not) as on a TV (or phone, or any other device with a display really).

        • Encrypt-Keeper@lemmy.world
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          2 hours ago

          That’s not true at all. 1080p on an appropriately large tv at a proper viewing distance will be far worse as those pixels are stretched out. The subpixel aliasing on that would be absolutely brutal.

      • A_Random_Idiot@lemmy.world
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        8 hours ago

        Which is bull, because we’ve been playing games from our couches for like 40 years and there were beautiful, amazing, wonderful graphics long before the 4k propaganda.

    • Buddahriffic@lemmy.world
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      7 hours ago

      That’s if you even consider AI generated frames to be “good graphics”.

      I love beautiful graphics. I’m not picky about them and don’t insist on photorealism only (Valhala is a beautiful game and uses this strange mix of high and low fidelity graphics), but I do love me some good photorealistic rendering.

      I’m not interested in this “AI tries to predict the pixels between actual rendered ones”. It’s just a push towards average, like everything else big data, when it works well. And maybe this one does work well but I still dgaf because I don’t want slop frames.

      And I suspect that’s a reason you don’t see true frame to frame comparisons between AI upscaling and that same frame fully rendered at the higher resolution. It’s difficult for random reviewers to get the exact same frame rendered like that so I mostly see frames taken from the same viewpoint, but you can’t do apples to apples comparisons because the scene is dynamic and things other than the camera have changed. But nvidia could generate the same frame both ways for a direct comparison but only seem to want to show comparisons like DLSS off (at low res) vs DLSS on (at high res) or different DLSS versions against each other, which I think is telling.

      • M0oP0o@mander.xyz
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        8 hours ago

        Ehhhhh have you seen the numbers lately? People seem to be moving away from AAA titles more and more.

  • CtrlAltDyeet@anarchist.nexus
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    16 hours ago

    For fucks sakes, I don’t want “realistic” graphics, I want high and smooth FPS, they have been calling their games “realistic” for the past 20 years. Just make the game with a unique art style and optimise it.

    Every single “realistic graphics” game looks shit after 5 years while Mario is over here still looking great decades after release.

    • AnUnusualRelic@lemmy.world
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      8 hours ago

      I’m playing 10 year old games that go for realistic graphics, and they look just fine.

      They don’t look like a film, they look like generated graphics. It’s not really a problem for immersion anyway.

    • abigscaryhobo@lemmy.world
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      14 hours ago

      No the games have to look like real life don’t you get it? Nevermind that fortnite and Minecraft, the two biggest games out there have cartoonish graphics and literal pixelated cubes no! We need to be able to see the reflection in a drop of sweat! And more AI!

      Games should have “style” and “performance”? Bah. What poppycock I say, another billion to the AAAA games! For the investors! /s

  • floquant@lemmy.dbzer0.com
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    21 hours ago

    Wait, what is even the point of using an upscaling technology if it makes your game run slower than without it? Why wouldn’t I just run native res at that point? Is their only point that “it looks better” in their minds?

    • boonhet@sopuli.xyz
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      20 hours ago

      You can make black people look white in your games.

      Wonder if it could also make female protagonists look like men, might be useful for the sort of people who complain that a game is woke when there is a women

    • Tekdeb@lemmy.zip
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      21 hours ago

      Yes, their only point is that it looks better “in their minds”, as you say. This feature in particular isn’t meant to improve performance.

      Personally I think the more subtle application of it can look pretty good, but it seems hard to control and does more harm than good. And that is even ignoring the massive performance impact that almost guarantees it to be unusable. Nvidia published some performance numbers that looked impressive, but that was using pretty agressive upscaling and 6X frame gen which is stupid because for frame gen to be decent you need a high base frame rate, which they didn’t get on anything other than the 5090 and arguably the 5080, or by pairing the GPU with a lower resolution that doesn’t really make sense for them (like you wouldn’t normally buy a 5070Ti for 1080p).

        • boonhet@sopuli.xyz
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          20 hours ago

          Instagram filter for your games is a term I’ve heard to describe what it is. They put all their crappy new features under the DLSS brand now, little to do with supersampling. At least personally I wouldn’t call frame-gen supersampling either, but this is even worse.

        • Tekdeb@lemmy.zip
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          20 hours ago

          Yes, I think that’s a pretty accurate way to describe it.

    • PangurBan@lemmy.world
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      20 hours ago

      What’s the point of running 4k over 1080p?

      Yes. It does make the game look better at the cost of framerate…

      ???

      • AgentRocket@feddit.org
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        16 hours ago

        I think you’re missing the point of the question here. DLSS was meant to “fake” performance, i.e. you could have the game run at an upscaled 4k, when your PC can’t do native 4k. Now it’s reducing the performance at those upscaled 4k again, so you could just run native 4k at the same FPS.

        • MinnesotaGoddam@lemmy.world
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          8 hours ago

          is there a good guide to the different levels of dlss? what if I want to fake better performance to a degree because, i don’t know, maybe my potato got moldy and stardew is getting choppy

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    13 hours ago

    You know what AI reminds me of? That Xavier the renegade angel episode where the monks built that machine to do the monk chants for them and all but two monks remained afterwards and the two that were left in the monastery were playing video games and had put on weight. And the monks said something like: surely engaging in western luxuries will not make us lazy.

    Edit : ayyyyy full episode https://www.wco.tv/xavier-renegade-angel-episode-11-vibracaust

        • Hueristic_Autistic@lemmy.world
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          13 hours ago

          Okay so I figured it out a while back and an old manic-depressive friend always used to tell me there’s no point to that show, it’s a nonsense show; He’s so wrong and always has been, I always tried to tell him if you paid attention to the story line and not the trippy shit, you’ll realize season 1 is about Xavier trying to live the life that he has created for himself through his own previous misfortunes and follows the search for the father’s killer. Season 2, is about Xavier figuring out who he once was and is trying to connect to his past and is on the search for an ultimate connection to his past and inner self until he realizes he’s been insane the whole time.

          You’re welcome : https://www.wco.tv/anime/xavier-renegade-angel/?season=all

  • bigbangdangler@reddthat.com
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    1 day ago

    Stop supporting Nvidia. If you don’t see the writing on the wall, you’re part of the problem.

    Inb4 the flak from fanboys who think that a $5 trillion corporation is in their best interest: they certainly aren’t in your interests as a gamer, and they’re making money (in part) off of those who have forgotten what gaming is about.

    Also inb4: yes, losing some frames to not have to deal with Nvidia’s bullshit is worth it.

    Inb4^2: AMD is not a saint. But whataboutism has never fixed anything.

    • Hond@piefed.social
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      22 hours ago

      PhysX, G-Sync, HairFX, etc.

      The writing was on the wall for a long time already.

      I will never get how Nvidia got THAT popular amongst gamers. Like sure, Nvidia always had some benefits in certain usecases. But how many people were actually capturing game footage as a job and needed the best hw encoders? How many gamers also used their gaming rig also as a workstation for things where CUDA is essential? A lot! For sure. But not >90% market share a lot.

      • Nerdulous@lemmy.zip
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        21 hours ago

        I honestly blame AMD for consistently missing every opportunity to actually be competitive in the space. So much so that they’ve spawned a phrase. “AMD never misses an opportunity to miss an opportunity”.

        It’s not hard for Nvidia to capture the market when AMD doesn’t compete at all for anything other than the low end market except in a blue moon. Their name is synonymous with mid range at best cards. If you want high end you literally only have one choice and I say that as someone who owns a 7900 XTX. Even that card, which was designed to be competitive with the 4080, comes with a whole lot of compromises that make the card only competitive in pure raster performance, Linux compatibility, and literally nothing else.

        You mentioned some of the technologies that Nvidia cards have. You’re right that not everyone needs every feature but being on the other end of that spectrum also sucks. Not having compatible hardware encoders means you take a performance hit every time you screen share your game in discord. Not having CUDA means your card is basically ONLY good for video games (yes I know rocm exists but trying to use it is a frustrating experience compared to CUDA). Having Ray tracing performance that’s so far behind the competition means you’ll always be making a sacrifice in either quality or performance. Choosing AMD means consistently watching Nvidia create new technologies and waiting for AMD to reinvent them a generation later to lackluster support.

        • Damage@feddit.it
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          21 hours ago

          I’ve been AMD-only since forever, since before AMD cards even existed, my computer ran an ATi card when AMD bought them and when they went from being team green to team red. I swore off nVidia after they killed 3dfx, that’s decades ago.

          I never had problems running games except when they were infected by nVidia’s fuckery, and I never had to put much effort in avoiding them.

          Gamers just care more about big numbers and shiny things more than they care for the well-being of their hobby, and are directly responsible for part of the AI-shitshow we’re in nowadays.

          • Nerdulous@lemmy.zip
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            21 hours ago

            Not having problems is the bare minimum. But my point is that the reason we have such a skewed market is because despite AMD making good cards, Nvidia makes better cards. They’re more feature packed and more performant. The only thing they’re not is cheaper than AMD. Cheaper gets you some customers but as long as the goal is to eventually “upgrade” to an Nvidia card they’ll never be the market leader. People just want to play games and whatever is able to play games the best is what they’ll want. Politics be damned. AMD has had 20+ years to fight Nvidia and their own reputation but failed at nearly every turn. That’s why we’re here.

            Blaming consumers for AI doesn’t truly track to me when these companies feed into each other’s profits like some kind of snake of Ouroborus. Gamers never asked for ai. Games just became another place where ai is (unfortunately).

            • Dyskolos@lemmy.zip
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              17 hours ago

              Blaming consumers for AI doesn’t truly track to me when these companies feed into each other’s profits like some kind of snake of Ouroborus. Gamers never asked for ai. Games just became another place where ai is (unfortunately).

              But this is exactly what you get for “not caring for anything but raw performance and features”. You get features that noone asked for and especially features that’ll bind you into their ecosystem. They tried since forever. Hairfx, physx and now dlss/“ai”.

              You’re right though, I might sadly add. People don’t care. 5090 is fastest? Then 5090 it’ll be.

            • Damage@feddit.it
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              21 hours ago

              Yeah, you’re confirming that gamers people care more about numbers and shiny things than principles. Who cares if you’re destroying your hobby, when you can have slightly better lighting in a game?
              Gamers made nVidia’s fortune and nVidia is one of the main reasons for the crypto and ai messes. It’s not the only factor but it’s one.

              • Kaligalis@lemmy.world
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                13 hours ago

                The crypto mess isn’t Nvidia’s fault. The biggest crypto coin wasn’t even mined on GPUs anymore when the cryptocalypse happened and GPUs got literally unaffordable and unobtainable for a few years. The Ethereum devs made their mining algorithm require lots of VRAM in an attempt to make their blockchain more democratic because ASIC miners would not work as well. This backfired by suddenly making gamer GPUs the sweet spot for mining Ethereum. Nvidia profited a lot. But the Ethereum devs are actually to blame. They fucked this up hard and then dragged out the algorithm switch to from proof-of-work to proof-of-stake for years. After Ethereum switched to PoS, GPU prices were recovering slowly - until the AI rush started.

                The RAMpocalypse literally has been caused by Sam Altman buying the (western) world’s RAM production without even being able to put it anywhere. This is basically venture capital ruining it for everyone.
                Nvidia is a big player and their intel-style market segmentation sucks. But they actually make produce GPUs. The real fuckery is venture capitalists enabling OpenAI’s CEO to ruin the tech market for everyone.

                Capitalism has an Epstein class problem. Without those CEOs, the RAMpocalypse hadn’t happened. Nvidia couldn’t sell GPUs which have no place to actually get installed in. The AI company financing circle jerk had been busted by the US government.
                The current mess is literally the democrats fault. They could have done proper politics instead of their abstruse post-woke shit. Trump had never won. Musk had not gutted governmental oversight (there wasn’t much, but it at least existed).
                Fucking democrats wasting their power to do irrelevant shit to nag the rednecks into voting Trump instead of doing literally anything else.

              • Nerdulous@lemmy.zip
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                21 hours ago

                Just to be clear, I’m not arguing against your point. I’m largely agreeing with you. People do genuinely care more about enjoying their hobby than whatever principals they should be upholding to ensure it’s future. For most people the politics involved isn’t a consideration for something that’s usually an escape from reality. My goal was to explain why the status quo is the way it is and most of it does come down to whatever makes the games the prettiest. I can’t fault people for that. Everything in life shouldn’t require research and an ethics check. These kinds of issues are why we have elected officials and governing bodies and it’s their failures you should be upset at.

                • Damage@feddit.it
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                  20 hours ago

                  My goal was to explain why the status quo is the way it is and most of it does come down to whatever makes the games the prettiest. I can’t fault people for that.

                  You can and you should. Just blindly going through life chasing your own enjoyment at the expense of everything else is egoistical and detrimental to civil society. Egoism is what is destroying the world.

                  Everything in life shouldn’t require research and an ethics check.

                  Unfortunately it does, and while I agree we can’t fix everything at once, some things are easier than others.

                  These kinds of issues are why we have elected officials and governing bodies and it’s their failures you should be upset at.

                  Yeah, and that’s another thing where people should pay more attention, but they don’t because they care more about their immediate satisfaction, with hobbies and enjoyment, rather than long-term outlooks.

        • Hond@piefed.social
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          21 hours ago

          I agree. Especially the marketing department hyping up their upcoming products to an unhealthy degree really hurt their reputation. Because those promises always failed to deliver in the last >decade.

          But personally i’m now 12(?) years only on AMD cards and i was never plagued by all the famous downsides AMD GPUs supposedly and actually have. Which doesnt mean there are tons of valid criticism to be made against them.

          I get why Nvidia was and is the market leader. They offered the most feature complete and fastest products most of the time. Always with a bit of proprietary fuckery involved which personally always turned me off. There are a lot of valid reasons why somebody would prefer a Nvidia card right now or in the past.

          My point was that i dont get why they are so disproportionally more popular. If you wanted the fastest halo product… sure there wasnt a contest since the 290X(which still is debatable). But AMD had almost always pretty great midrange offerings which most consumer buy anyway. Especially in the last three generation they had their shit together and were IMHO pretty competitive in every price bracket besides the very high end. Still, they lost even more market share.

          • Nerdulous@lemmy.zip
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            21 hours ago

            Personally I think they’re recent losses are probably a result of the fact that Nvidia is so dominant and Intel entered the market. It’s hard to compete against someone who’s got ~70% market share while a new guy shows up and manages to only steal from your slice. The advantage Nvidia has of being the world’s most valuable company has got to be near insurmountable for AMD at this point. Even if AMD had an outright better product there’s a, not so small amount of people, who would probably still buy Nvidia just to be on the winning team.

          • boonhet@sopuli.xyz
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            20 hours ago

            But AMD had almost always pretty great midrange offerings which most consumer buy anyway. Especially in the last three generation they had their shit together and were IMHO pretty competitive in every price bracket besides the very high end. Still, they lost even more market share.

            In the US maybe. Any time I looked at AMD cards in recent years, they were more expensive than nVidia equivalents. And that was even before Lisa Su started courting Donald Trump and the AI industry. There’s a cult following around AMD and they and retailers both abuse that.

            • Hond@piefed.social
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              20 hours ago

              I’m not in the US and AMD has always been cheaper for me. Hardware Unboxed made a few videos about pricing in recent years and in the regions they covered AMD was also always cheaper than Nvidia. Aside from a few outliers.

              • boonhet@sopuli.xyz
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                16 hours ago

                Never seen that unfortunately. Nvidia cards are always sold a bit above MSRP while AMD cards are sold far above MSRP. And of course AMD itself targets an MSRP as close to nvidia as possible while still being a tiny bit lower. Gotta keep profit margins rather than increasing market share I guess.

                You know shit’s crazy when you’re rooting for INTEL to treat customers better than AMD or nvidia.

                • Hond@piefed.social
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                  16 hours ago

                  Yeah, okay that sucks. But makes comparisons easier i guess? Nvidia wins at default unless you want good open source Linux drivers. Which arent a lot of people to be fair.

                  I really hope Intel will still release consumer GPUs in the future. The B580 was a pretty nice GPU at MSRP. But i couldnt even recommend it to anyone because it almost always was 30% above MSRP where i live. With that price you could have gotten just a better card in every metric.

      • HereIAm@lemmy.world
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        17 hours ago

        I believe HairFX is Unity’s version of AMD’s TressFX, so not an Nvidia tech in this case.

      • psx_crab@lemmy.zip
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        21 hours ago

        I will never get how Nvidia got THAT popular amongst gamers

        It was the only gfx card maker back then that doesn’t sucks, and the only real competitor is AMD and they kinda sucked. Games made back then are mostly optimised for nvidia. And then they have shadowplay which capture footage from x second/minute ago with a press of a button, which popularised sharing funny clips. AMD only get better like a few years ago, then Intel enter the race. Today Nvidia doesn’t really offer much advantage for most people because of the price. If chinese gfx card maker catch up, Nvidia will probably have to fully pivot to AI company to survive.

  • thingsiplay@lemmy.ml
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    1 day ago

    I wouldn’t use it, even if it was adding performance. Nvidia really found a new technology that is even worse than Frame Generation.

    • jaycifer@lemmy.world
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      3 hours ago

      DLSS5 looks bad, but after using for a little while frame generation does have some use cases. It requires a high refresh monitor to be worth anything first and foremost to ensure there’s space for the interpolated frames between a high base frame rate. I use a 144hz monitor, so with 2x frame rate I still get a perfectly playable 72fps based latency.

      I found it to be good while playing Kingdom Come Deliverance 2 because it let me turn up the other settings while consistently looking smooth. It’s a slow enough game that the increased latency isn’t noticeable.

      It’s especially helpful for CPU bound games like Helldivers 2 and Victoria 3 because the interpolation happens after the main rendering. I could not get HD2 above ~90fps with my CPU, but with frame gen on the CPU only had to render 72fps. [EDIT: The latency was actually worse than 72fps for the reasons Juki listed below] It also meant I could turn DLSS scaling off, which meant the generated frames were based on native renders and everything looked better. Victoria 3 went from a painful 20-30fps to a much more tolerable 4-60.

      All that said it does have serious issues. The increased latency means I’ll never use it for a reaction time based shooter like Enlisted or Deadlock. A few games just don’t look good with it. Star Wars Jedi Survivor had poor performance anyway, but turning frame gen on both makes it feel like it plays worse while also adding terrible ghosting effects and artifacts.

      I’ve been interpolating movies and tv shows since 2015, so I think I was better able to set my expectations for the downsides of interpolation.

      • sakuraba@lemmy.ml
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        3 hours ago

        I’ve been interpolating movies and tv shows since 2015, so I think I was better able to set my expectations for the downsides of interpolation.

        why???

        • jaycifer@lemmy.world
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          2 hours ago

          Because when I do it on a dedicated GPU instead of a cheap TV processor to hide the artifacting I like how it looks.

      • Juki@lemmy.world
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        4 hours ago

        While I don’t disagree that frame gen at high refresh rates does look pretty decent, I feel the need to correct the input latency part… In your 72fps example you actually have the latency of effectively 36fps because the GPU has to hold back a frame in order to have two frames to interpolate between. It doesn’t (currently?) do extrapolation so this holding back a frame is a hard limit and applies pretty much equally from 2x frame gen all the way up to 6x. This isn’t exactly catastrophic for single player or PVE multiplayer but I would steer clear in PVP

        Nvidia reflex 2 should sorta kinda tackle this by taking the updated input => camera position and reprojecting the image before rendering but 1) this will require the game to support it (e.g. declaring UI, crosshairs etc to exclude) and 2) only serves to tackle the game feel portion of the problem - in pve you’ll still be working with old pixels and your response times will still suffer accordingly.

        Again, great tech but worth knowing the limits!

        • jaycifer@lemmy.world
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          2 hours ago

          Okay, thank you for describing that, I drew a couple charts to help me think through the situation. The lettered frames represent the image sitting on the gpu. It’s called B1 because it’s a frame that needs to be interpolated from frame B, so frame B needs to be rendered first before interpolation can occur. The numbers represent units of time, so in the first chart at time unit 2 Frame A is being displayed on the screen while Frame B is being rendered by the card.

          The first chart I drew I made an assumption that the interpolation is basically free due to my understanding that the DLSS functions use specialized cores that could be running in tandem with the rendering of frame B. Then I realized that was an assumption and went over it again assuming frame B needed to be fully rendered and so interpolation would need to take a unit of time before displaying.

          I think this illustrates what you’re saying.

    • burido@lemmy.world
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      16 hours ago

      AI frame generation makes sense on lower hardware but to turn your games into slop? Why the hell? Why not enhance the 3d rendering or ray tracing with this ** crap.

      • The Hobbyist@lemmy.zip
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        14 hours ago

        I would actually argue it does not. Frame generation requires a minimum of 45-60 FPS so with such a requirement it does not take a game from unplayable to playable. Additionally, those frames don’t lead to the same experience as if the GPU had natively rendered the game because it does not account for the user input for those frames. It literally delays the next frame to insert a fake frame in between, leading to an increase in latency, so the only experience improvement is a smoothing of the rendering but it makes the visual quality worse and the latency worse. To me, this does not make sense and has been very wrongly advertised by nvidia with claims such as an 5070 = 4090, so so wrong.

        Edit: frame generation is only appeasing the people for whom higher FPS = better, without looking at the real user experience such as frame pacing, latency, visual quality etc.

  • Knock_Knock_Lemmy_In@lemmy.world
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    18 hours ago

    If chopping people’s arms off to make them run faster is a strategy then this is equivalent to chopping of someone’s legs to make them prettier.

  • thingsiplay@lemmy.ml
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    1 day ago

    Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation.

    Let this sink in for a moment.

      • thingsiplay@lemmy.ml
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        23 hours ago

        Yes, pretty much. Each those diagrams and numbers Nvidia put on screenshots, look down at the bottom it says Multi Frame Gen 6x. It’s small, most people would miss.

        Edit: Removed explanation, it was a bit unnecessary complicated.

    • HarkMahlberg@kbin.earth
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      1 day ago

      I want to make sure I understand this right. The 6X here means that for every one real frame generated by the GPU, the next six frames that follow will be AI generated?

        • thingsiplay@lemmy.ml
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          1 day ago

          This is how I understand it too. 6x frame generation means 6 times the amount it had before. If it had 10 frames before, then 6x means 60 frames in total, which are 50 of them fake frames. Note to anyone reading this: Frame Generation is also adding lag. So anyone saying Frame Generation is increasing performance just because the numbers go higher, did not understand what it is. In fact Frame Generation is decreasing performance.

          Now imagine you use DLSS and RayTracing, and to feel good you add Frame Generation. What an abomination is this?

          • Kaligalis@lemmy.world
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            13 hours ago

            Frame generation is for when you can play at native 60 FPS but want more. More native frames don’t give you less noticeable input lag. But more (fake) frames still feel smoother. That’s the sweet spot for frame gen: playing at 120 FPS when your card can only do a little more than 60 FPS native (some native frames are sacrificed to the AI gods to get the fake frames to interleave with the real ones).
            The advertising is ridiculous though.

                • thingsiplay@lemmy.ml
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                  23 hours ago

                  In that answer, I forgot indeed. And the DLSS 5 image styling on top after upscaling… First Ai: Image upscaling, on top second Ai: DLSS 5 styling, on top third Ai: Frame Generation. And that assumes that the original input image from the developers was created without Ai. I mean Unreal Engine has some builtin Ai features and so on.

          • Zarobi@aussie.zone
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            1 day ago

            The article goes into this.

            Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation. So, while the little RTX 5060 can churn out a 258 fps result in NBA 2K27 at 1080p Ultra settings with ray tracing and DLSS 5 enabled, the game underneath will actually be running at around 43 fps.

            258 / 43 = 6

            I haven’t looked at the raw numbers, but if the A.I. is reducing performance by 60%, you can do some basic math and estimate that your game would have 110FPS normally. So the A.I. technically comes out ahead by a lot of frames. But, are those frames actually valuable? 60fps is enough for me personality, and 120fps is more than enough for almost everybody, so anything more than 120 is basically fluff.

            Also I don’t really want to play a game where 5/6 of frames are “fake”. Imagine just walking along in Elden Ring and you glitch through a wall, but the wall never existed, it was hallucinated by the A.I. based on surrounding geometry, and then you get hit by a random fireball the A.I. accidentally left out. I would be pissed. I can’t even imagine all the strange visual artefacts and glitches the A.I. would introduce. Like your character gaining and losing fingers in The Sims multiple times per second.

            • thingsiplay@lemmy.ml
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              1 day ago

              It’s not even just 1/6 frame, because there is upscaling with Ai before, plus the upscaled image is probably changed a bit with the new DLSS 5 imagery. So the one full frame isn’t even a full frame.

                • thingsiplay@lemmy.ml
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                  1 day ago

                  DLSS can upscale the image. Lets say from 1080p to 4k, with Ai. Then the DLSS 5 cosmetics are added, these new ones we see in the screenshots. That’s also Ai. And at last 6x Frame Generation with 5 generated images in between real images, with Ai.

    • turdas@suppo.fi
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      1 day ago

      Isn’t the input lag going to be insane if the game runs at, say, 10 fps? This would have to come with some kind of new render pipeline where the simulation can somehow still run at a higher framerate.

      • thingsiplay@lemmy.ml
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        1 day ago

        Exactly (we almost posted at the same time, where I explicitly talked about this in the other reply, lol, also with 10 fps as example. :D). There is a reason why Nvidia does not share the latency. I have no idea how this is legal.

    • Paradachshund@lemmy.today
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      1 day ago

      I don’t really get how frame generation works, but at what point are you extrapolating so much that it gets out of sync with the gameplay? Surely there’s a limit…

      • Fizz@lemmy.nz
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        1 day ago

        The game can pass movement vectors so they gen image can adapt.

        • Dnb@lemmy.dbzer0.com
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          22 hours ago

          The main images are fully rendered

          It delays the task frame from showing and then generates between frame, then more between frames and again more (6x 5 total frames)