• mohab@piefed.social
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    15 hours ago

    I currently have 5 early access games in my library and I’m happy with all:

    1. Genokids
    2. Spirit X Strike
    3. Counterclocking
    4. Kings of Hell
    5. Dead as Disco

    All 5 were a “proof of concept” when they started and are building on top of it. I bought these games understanding they may take years to get to 1.0, but I also was conscious of the 2-hour refund window when I bought them and decided they offered me enough to keep them and look forward to their full release.

    I also looked up everything I could about their developers and publishers and how they communicate with the community just to be safe.

    It’s not an ideal scenario for either: the developer, provided they’re honest, or the player; however, extreme conditions demand extreme responses. Not many developers make this kind of action game any longer, so if the player needs to shoulder some of the risk, that’s only fair.

    • dunyol@lemmy.blahaj.zone
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      11 hours ago

      I am very happy with having bought Paralives when it debuted in Early Access. I had followed their work online ever since the first videos the creator posted back around eight years ago and the team seems really dedicated on making a good game.

      Virtual dollhouse-style life simulators are full of moving parts and I understand that there’s still a lot to grow from what’s currently on the game (even more so considering the size of the dev team), and with the frequent game updates they’ve been shipping I can’t wait to see where they take it.

      (them wresting the life sim monopoly from EA’s hands is a nice bonus.)