Spec ops the line. White phosphorus.
Can I ask why? That’s where I gave up, but I keep having trouble articulating why.
The monestary in kingdom come.
How I Learned to Skate
At one point they make you control two characters at once. There is no way I’m doing that, not in a million years.
I tried playing Lorn’s Lure last weekend, it starts off pretty strong - you’re a robot that’s been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the “Silo” series from Apple) and had to slowly climb down to progress.
I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn’t break out of the map.
It’s just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.
Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D
God of war 1, rafters room. I rage quit that shit so many times.
The garbage tutorial in the Assians Creed for the switch
Also Hallow Knight is a game I did not enjoy
Celeste - wind physics, fuck dat. (Also me playing c-sides which took forever and I was already tilted and then the wind physics came.) Any multiplayer - kernel level anti cheat Pokemon - i lost all pokemon in my nuzlock grr… will play again soon tho Zelda, minecraft - i dont like exploring Civ - takes too long for one game
In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again…and like…shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol
There was an Arkham game (the first one, so Asylum?). I had to escape some locked rom under a timer.
I literally couldn’t leave the room or find anything to interact with. I was swinging the camera around, kept pacing back and forth between locked doors and bars(?)
Eventually I ran out of time and the Jokes just said “boom!” On yhe screen and nothing else happened. I guess the timer was fake tension.
But anyway after spending three fucking minutes pacing in a single room for a single intractable I rather lost my taste for trying again
Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.
“Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.
The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.
Octodad and the escalator. The effort of trying to move him up the down escalator was ridiculous.
The Arkham series was already an exercise in great story hiding behind bad gameplay. But I don’t even know if that held true for Arkham Knight, because 3 minutes into the thing you get put in a driving mini game that has absolutely shitty controls and is required to progress into the actual story. Since that proved impossible for me, I just wasted the price of the game and now I’ve gone from disdain for Rockstar as a studio to outright hate. Making the combat system in a Batman game into Dance Dance Revolution was stupid enough, but unskippable cross-genre skill gates are unforgivable.
Related, but slightly more forgiveable bcs it isn’t required to progress the main story, The Pitt DLC for Fallout 3 has a section where the designers suddenly felt like Fallout had an a engine capable of being a 3D Platformer, and that people who’d already spent 30+ hours in Fallout 3 would enjoy having to do precision platform jumps to get to the good loot.
Basically, if you suddenly have a mini game or section that belongs to an entirely different genre, don’t force people to engage with that, some of us hate driving games, some of us hate platformers, and I’m pretty sure nobody at all wanted a driving minigame in their Batman Rhythm-Soulslike.
Caveblazers: The object of the game is a treasure at the end of the cave. When you finally get to the end, it turns out that the “treasure” is a harem of bikinied women. The final boss is this goblin guy who spends his days raping them, and then when you defeat the boss, the women move into YOUR cave so that YOU can do the same. This is a roguelike game that otherwise has no story and was pretty fun, but the ending is just awful. I can’t find anybody else talking about how terrible it is except for one reviewer on YouTube, but the video disappeared years ago.
Persona 4: The whole game is about people accepting parts of themselves that they try to reject and becoming their “true self.” EXCEPT for Kanji who is gay and Naoto who is trans. Their arcs are the reverse of everybody else, they are forced to reject their true self in order to conform with what the other characters want them to be like. There’s a scene after Naoto’s dungeon where the team forces them to detransition on the spot. Start acting like a woman NOW NOW NOW. When I heard that the character’s voice actor change her voice to be more feminine in that scene, I quit the game. They force Naoto to say “I will never be a man.” This is also, by the way, one of the most fiercely debated topics on the Internet, I’ve seen people online get more heated about the “Kanji gay Naoto trans” debate than any other topic.
So you’re saying Kanji is gay, and Naoto is fake?
/s
No Mans Sky. I just wanted to fly about and explore new planets. No! You must repair you ship first; find 30 jizz crystals. Ok, there’s some. To mine jizz crystals you need a shart hammer. To create a shart hammer you need 13 arse nuggets. To mine arse nuggets you need a piss laser etc etc etc
Let me fly dammit!You chose the wrong gamemode.
Apparently so! I may revisit it soon
I’m not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to “earn” the right to enjoy the fun parts. But at least No Man’s Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.
Can you please go into further detail? Like it looked like a game I’d love but then like the above poster I just walked away from it.
One of the main ways you progress in the game is by obtaining blueprints and then finding the ingredients to craft them. But you also have to craft things like fuel, ammo, etc. and to repair things. It’s fun but can get tedious at times. Luckily the game lets you fine tune the experience at any time (it’s actually probably one of the games that does this best imo) and one of the options is free crafting which lets you craft ending immediately without finding the ingredients first. My rule of thumb was to mostly only use it to skip grinding for ingredients I’d found before but needed more of it finding them would be too annoying, but not to skip searching for stuff I hadn’t seen yet.
The game is worth it imo. There is lots of content and it goes on sale from time to time. And all the DLC is always free which is nice.
Fuck tuberculosis man










