I figured this would be notable enough to show here.

DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.

The people who say the game is far too easy may have a point.

  • SkunkWorkz@lemmy.world
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    1 day ago

    This is what happens when you design games by quantifying everything into a number for a spreadsheet so a manager can read a report. Bet they did a playtest with their “target” audience aka non-gamers Sony wants to convince to buy a PlayStation for this game remember execs and shareholders only care about growing the player base. And some manager looked at the playstest numbers, noticed that many people couldn’t finish the section. And then ordered the team to make sure 90% of non-gamer playtesters can finish the game.

    • Zahille7@lemmy.world
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      1 day ago

      Did this start because of the Cuphead gaming journalist memes, where the person literally couldn’t even finish the tutorial because their hand-eye-coordination was just absolute shit and they couldn’t jump over literally the first obstacle?

      • vaultdweller013@sh.itjust.works
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        15 hours ago

        Could’ve sworn there was an even earlier example of something similar with Doom 2016 where they played like they were just introduced to the concept of a video game. Like I know I play brutal doom and boomer shooters in general like an over hyped crackhead, I beat Boltgun at max difficulty with the clown vomit shader but that video was on the opposite side of the spectrum where they played like a toddler and got pissy about it.

    • alcoholicorn@lemmy.ml
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      1 day ago

      execs and shareholders only care about growing the player

      If this was true, the base version of the 6 year old console wouldn’t cost 650 and the pro 900 USD.