I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.

  • Katana314@lemmy.world
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    19 hours ago

    The only way I can see the industry of intellectual property - and hence all large-budget commercial games - surviving is if laws change to regard the efforts of AI analysis as breaching some of the established DMCA laws.

    I’m sure we often regard those laws as horrendous, though I sometimes wonder if people would agree if they saw Epic Games publish “Meincraft” 3 days after Minecraft gets its first major news article, and leave Notch in the dust.

    • popcar2@piefed.caOP
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      19 hours ago

      Games already have IP laws for their assets and patents, but the code is something we can’t really enforce. If someone reverse engineered Minecraft and released it with new graphics and trademarks, how are they going to prove this game is just a copy of Minecraft and not an original block game?

      Obviously if it’s too similar they’d rule against it but AI is really good at shuffling code and changing up minor things to make it legally distinct.

      • myyass@lemmy.world
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        5 hours ago

        This is kind of like the Palworld argument. Pokemon took their designs off of other games but yeah throwing a ball sphere is the best IP argument they could come up with. IMO, IP laws need to go to the shitter. I’m tired of the I did it first patented it first bullshit.