Not a shadowdrop, but it’s only two weeks away. Sweet.

  • pyre@lemmy.world
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    3 hours ago

    never got why they following is so massive. one of these super popular games that never really clicked for me. i mean it was fun but also felt run of the mill; i didn’t understand what’s so special about it.

    • chaogomu@lemmy.world
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      1 hour ago

      The gameplay loop was solid, but not completely original.

      But the lore of the world was interesting and was dolled out fairly well. Neat little chunks of lore that felt like a reward when you get them.

      Add in great art and music, and you have a game that you can build a fan base on.

      Add in the free expansions and fan friendly developer, and you get a robust fan base.

      Which leads to expectations for the sequel.

    • dinckel@lemmy.world
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      2 hours ago

      The atmosphere. The fluidity yet sharpness of combat. The emotional attachment to the story. The absolutely gorgeous level designs.

      No game will be for everyone, and it’s okay if this one isn’t for you

      • pyre@lemmy.world
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        2 hours ago

        of course. i commented mostly to hear what people specifically like about it.

  • fdnomad@programming.dev
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    9 hours ago

    The Eldenring and Silksong communities’ collective mental health deteriorating bottomlessly up to the release date announcements will forever be one of my favourite parts of internet history.

    • NuXCOM_90Percent@lemmy.zip
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      9 hours ago

      Nah. Us Soul Boy Beta… anyway the Souls fans had it easy. It was the Armored Core sickos that REALLY popped the fuck off when 6 was announced.

      • Quetzalcutlass@lemmy.world
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        9 hours ago

        If they ever announce a new Kings Field game, people’s heads (mine included) will explode from sheer shock and excitement.

        • NuXCOM_90Percent@lemmy.zip
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          9 hours ago

          You need more Lunacid in your life. It has a LOT of modern game design and sensibilities but feels like exactly what we remembered KF to be.

          And they did a demake/prequel using the actual King’s Field game creator.

          • Quetzalcutlass@lemmy.world
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            8 hours ago

            I’ve played Lunacid! It was good, but the limited equipment slots (just your weapon and two rings) meant it didn’t have the same feeling of gradual progression that Kings Field had. Haven’t played Tears of the Moon yet.

            • NuXCOM_90Percent@lemmy.zip
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              7 hours ago

              I would definitely have preferred armor but I found the weapon and spell progression to be really good up until it kinda just stops maybe 80% through ending A. Although I think making the “use it until it upgrades” explicit was a mistake since it encourages you to stick with one. Rather than learning, 10 hours in, that the starting sword was actually OP.

              And entering the catacombs from the wrong (right?) direction is the kind of bullshit From aspires to. Pitch black, invisible enemies that feel like they are respawning, all just constantly rushing you from every direction as they walk through walls. And you are just struggling to find the torches while feeling like you are getting smacked with a greatsword every step you take.

              I’ve heard REALLY good things about that short game where you play as a bug in a bug kingdom but haven’t gotten around to it yet.

    • popcar2@programming.dev
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      8 hours ago

      I was in both communities at the time… Only the OGs will remember when the only thing we had to go off of Elden Ring was a random rumor that called it Great Rune.

    • mnemonicmonkeys@sh.itjust.works
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      8 hours ago

      Waiting to see Silksong suck on release and their fanbase getting really pissed off about it.

      HK fans are really toxic to anything but absolute praise for the franchise

      • Coelacanth@feddit.nu
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        7 hours ago

        I don’t think it will suck. It will just be “more Hollow Knight” - which is perfectly fine and what people should have been expecting. Don’t think it will live up to the irrational hype though unless it’s literally the best game ever made.

    • Hadriscus@jlai.lu
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      4 hours ago

      Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers

    • dvlsg@lemmy.world
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      8 hours ago

      Nice, that’s where I bought Hollow Knight. Can keep them in the same place now.

  • popcar2@programming.dev
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    9 hours ago

    It looks fantastic, I’m glad they took their time with it and didn’t cave to release it early.

    Bloomberg also did an interview with the team which is a good read.

    • simple@piefed.socialOP
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      8 hours ago

      Apparently they have to notify Kickstarter backers in advance to prepare all the game keys, people are speculating that’s why it wasn’t a shadowdrop

      • taiyang@lemmy.world
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        8 hours ago

        I thought it was gonna be a shadowdrop to, but yeah that makes sense. Two weeks might as well be today given how long we’ve all waited!

  • Skullgrid@lemmy.world
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    8 hours ago

    OK, never played hollow knight. this seems to be a “sink one million hours into it and git gud” game, and I have an arcade stick that I’ve been dying to use constantly on a game with.

    Does hollow knight use both analog sticks? can this be played with a standard 1 stick, 8 button arcade stick?

    • dual_sport_dork 🐧🗡️@lemmy.world
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      2 hours ago

      It’s a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.

      I don’t know about you, but Hollow Knight’s main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see “save points.”

    • BunScientist@lemmy.zip
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      3 hours ago

      both sticks

      no

      1 sticks 8 buttons

      yep, actually I use 9 keys but one of those is quick cast which really good for quick combat but it’s not actually needed since you have the same thing on the regular spell button, just a tad bit slower

      • Skullgrid@lemmy.world
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        3 hours ago

        drPterodactylFromSpiderman.jpg

        But I don’t want to be a gamer, I want to feel like I’m playing a game at an arcade

    • CaptDust@sh.itjust.works
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      7 hours ago

      It uses the second analog to pan the camera vertically. It’s not critical, but sometimes you will want to look around before you jump off a ledge.

  • IndescribablySad@threads.net@sh.itjust.works
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    9 hours ago

    Even if they are bugs, this kingdom is ridiculously huge. I find it hard to believe that there are so many places that we never found in hollow knight, also an absolutely sprawling game.

    • tomkatt@lemmy.world
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      8 hours ago

      Of course there’s bugs, it’s a sequel to Hollow Knight. It was all about bugs.

  • Suck_on_my_Presence@lemmy.world
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    9 hours ago

    I guess it’s time to dump another 20 hours into trying to remember how to play Hollow knight and to see if maybe this time I can actually beat it

  • psx_crab@lemmy.zip
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    8 hours ago

    A Vast Handcrafted World

    What procgen/AI do to us

    Also wtf its only 2 weeks away!

    Edit: glad to see more npc around this time, HK is just too barren and depressing it’s always happy to run into Quirrel and Cornifer.

    • ampersandrew@lemmy.world
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      8 hours ago

      At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.

      • TheSambassador@lemmy.world
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        5 hours ago

        Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.

    • tcharney@lemmy.world
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      7 hours ago

      as someone who finally did that and am still playing through it, it’s great! i’m having a blast. sorry to the OGs since i won’t have the long wait you guys did, but im looking forward to it