Archived article: https://archive.md/HONwC

They’ll release one more update (my guess is whatever release-ready content they’ve already got), then the servers will shut down next Thursday.

“We don’t need player counts to be super huge in order to be successful” is starting to ring hollow.

  • Crozekiel@lemmy.zip
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    6 hours ago

    released […] on January 26, 2026. The studio has announced that the game will be shutting down on March 12, 2026.

    What the fuck is happening in “triple-a” game dev world?

    • Jako302@feddit.org
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      3 hours ago

      These games are build with a budged so high they either have to rival overwatch in its glory days or they get scrapped and written off as a loss since they will never be profitable.

      Triple A studios have arrived in the corporate world a while ago were long term profits are irrelevant if your quarterly earnings aren’t what the investors want.

    • Buddahriffic@lemmy.world
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      3 hours ago

      Gambling, pretty much. They go all in on a bet that it will explode and make tons of money, take out loans based on that expectation, setting themselves in a position where either it is a major success or it is an utter failure, no in between.

      The gaming market is so saturated these days that it’s kinda baffling this approach is still being taken. Like I hadn’t even heard of this game before this.

  • Dogiedog64@lemmy.world
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    11 hours ago

    “How could Gamers™️ DO THIS???” they’ll scream, as their mediocre slopfest crashes and burns. Maybe they should’ve read the room a bit better before releasing Generic Hero Shooter #846169592.

    • starman2112@sh.itjust.works
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      7 hours ago

      They should have learned from Marvel Rivals and used an already well-known IP and all the thighs and tits they can get their hands on. You can’t just make a shitty game and expect it to sell, you have to manipulate your players into thinking it’s more than just a shitty game

      • Jagarico@lemmy.world
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        1 hour ago

        Make one in final fantasy setting with its characters and I’m sold! Not a good things, but you’re 100% correct!

  • Solemarc@lemmy.world
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    12 hours ago

    Who could’ve seen this coming?

    Yet another live service game shooting for the moon and not even lasting a month.

  • kittykillinit@lemy.lol
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    11 hours ago

    “Why aren’t people dumping thousands of hours into our video game while the economy is in the toilet?”

  • sonofearth@lemmy.world
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    15 hours ago

    If it’s unsustainable for you, release the server and game source code for someone else to host it and patch it. Why waste developers’ time and effort into making of this game?!

    • Crozekiel@lemmy.zip
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      6 hours ago

      I’m convinced it is some sort of insurance fraud a la The Producers. They found a way to make more money by flopping HARD than getting middling success, and flopping hard is a LOT LESS work. If their choice is A) spend a lot of money and time making a really good game that will capture the attention of the entire market; or B) spend a bit of money and time making something that looks convincingly like a real attempt at making a good game to some corpo-fuckwits at an insurance company and then nuke it hours after release… Well. Yea, they’ll do the second one.

      • Crozekiel@lemmy.zip
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        6 hours ago

        That’s literally what the “stop killing games” movement was/is pushing for, at least in Europe. Really hope it goes somewhere, but it’s kind of stopped making noise lately (at least that I’m hearing), what with the US speed-running fascism more and more every single week.

          • Crozekiel@lemmy.zip
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            5 hours ago

            Ah, good point, it didn’t require source code release so much as self-hostability in some form.

      • kalpol@lemmy.ca
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        8 hours ago

        Whose requirement? Government game laws? Just don’t play this garbage.

    • Killer57@lemmy.ca
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      9 hours ago

      From how I understand it, TenCent pulled funding in the studio as soon as the game didn’t hit its metric goals, they fired all but 11 people working on the game last month. If they have time to Port it, that would be awesome to make it open source, but I have a feeling the skeleton crew left probably doesn’t have the ability.

  • chicken@lemmy.dbzer0.com
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    16 hours ago

    What a waste, make all these people spend years of their lives building a whole videogame and then immediately make it impossible for anyone to ever play it again. A company shouldn’t have the right to erase a game from existence, even if it is a bad one.

    • Bongles@lemmy.zip
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      8 hours ago

      Seriously, I didn’t even realize it was the name of the game. I thought maybe a dev studio was shutting down.

    • starman2112@sh.itjust.works
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      7 hours ago

      3.2 Concords almost sounds good. For comparison, Black Ops 2 is currently at 347 Concords, and Team Fortress 2 is at 480

      • I do feel slightly bad for the dev team. A lotta stuff outside their control spun things out of hand; but I also don’t think it would have had any success regardless of the whole situation. At least what happened got it some attention and gave it a chance.

        • rtxn@lemmy.worldOP
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          1 day ago

          By “dev team”, I’m guessing you mean the artists, designers, programmers, and testers; the people who spent the last five or so years actually creating the game. Yes, it sucks for them. Their years of work have effectively been thrown in the trash because of Wildlight’s management. I hope they find better work soon, and I hope the management become personae non gratae in the industry.

          • nfreak@lemmy.ml
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            1 day ago

            Honestly it’s the same thing with Concord, and it’s part of why it sucks to hear a lot of shit talk toward the devs of these games. Anyone who’s actually tried either game could tell the dev teams really did put their all into it and wanted to make something interesting and fun, but you can feel the c-suite decisions and live service bullshit weighing them down. Like if the game isn’t an instant hit, it gets shut down, and all that work thrown away. It really fucking sucks for the folks who actually put the work in.

            I feel like the exact same thing’s gonna happen with Marathon too. Playtest this week was met with pretty mixed results, people either loved it or hated it. The actual devs are incredible, and having spent far too much time with D2 before dropping it, I’ve gotten to know a few folks on the team and can really vouch for them. But I can’t vouch for their management whatsoever, and they’re the reason I dropped that game entirely and will never touch another Bungie game. I have zero faith in Bungie management keeping this one alive.

            • Railcar8095@lemmy.world
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              16 hours ago

              Playtest this week was met with pretty mixed results, people either loved it or hated it.

              Honestly, that shouldn’t be bad. Not all games need to appeal to everybody. Take ARMA, for example. It would do shit on a playtest, but the group who likes it does it for some of the reasons the rest would hate it. I think we need to switch a bit from “fuck this game, it’s not for me” to “I don’t care about it, it’s not for me. If it’s for you that’s fine”

      • RightHandOfIkaros@lemmy.world
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        1 day ago

        Even if Concord was free, it still would have had less players than Highguard. Nobody wanted to play Concord, at least some people wanted to play Highguard.

    • kalpol@lemmy.ca
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      8 hours ago

      Well apparently it didn’t pay out for them, so you aren’t the only one

  • Prox@lemmy.world
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    24 hours ago

    Honestly, I think gaming is done with new live service offerings.

    Live service used to be a way to get a core-complete, feature-limited games in front of players earlier than if they were fully baked. This was actually good for everyone, as player feedback often guided roadmaps and changes. But now everyone expects every new game to be better than Fortnite, Overwatch, etc. on day one. This just won’t ever happen.

    Also, the gaming community of today is OBSESSED with popularity numbers (steam concurrents and twitch view count, mostly), and if players don’t see that everyone else is playing a game then they won’t play either. This is fucking dumb, but we are where we are.

    And don’t even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It’s baffling.

    • froufox@lemmy.blahaj.zone
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      8 hours ago

      Elden Ring: Nightreign is successful so far. But it’s quite different from default live-service games, since a lot of content is available in single-player mode too.

    • kittykillinit@lemy.lol
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      11 hours ago

      “Player feedback” is part of what makes most live services shit.

      I don’t want reddit designing my game.

    • Supervisor194@lemmy.world
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      21 hours ago

      And yet Helldivers 2 comes out in 2024 and sets the world on fire. Seems to me that gaming is perfectly fine with live service as long as it’s in line with community expectations and not s soulless cash grab.

      • harrys_balzac@lemmy.dbzer0.com
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        10 hours ago

        Highguard’s leadership and at least one of their former devs said they were making this game in order to line their pockets.

        They really never mentioned wanting to make a great game because they love these type of games.

        It was they want a bigger piece of the pie and these games generate lots of revenue.

    • Pycorax@sh.itjust.works
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      23 hours ago

      And don’t even get me started on gaming news and influencers, who seem like they love to hate. They bitch about being stuck with CoD, then shit on anything that could someday compete with it. It’s baffling.

      Nothing gets more “engagement” like that. It’s not even isolated to games, any other section of news gets the same treatment. It’s a shit show of journalism that we have today.

    • RightHandOfIkaros@lemmy.world
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      21 hours ago

      And don’t even get me started on gaming news and influencers, who seem like they love to hate.

      Literally every gaming news media outlet and “influencer” when the topic is Xbox:

  • Tempus Fugit@lemmy.world
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    1 day ago

    That’s crazy. I guess it’s good practice to never pick up live service games because you’ll be rolling the dice. I’m glad I pretty much play single player games exclusively.

    • CosmoNova@lemmy.world
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      1 day ago

      I genuinely wouldn‘t say so. The game shuts down because nobody played it anyway. The chances you pick up a game no one plays is pretty slim by nature. But even if you have been burned in the past you can just pick up one that is already popular.

      Pre-ordering on the other hand is rarely a good idea and that goes for any game, not just live service.

      • ampersandrew@lemmy.world
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        1 day ago

        Every live service shuts down because not enough people were playing, eventually. Even ones I loved. I’ve got multiplayer games from 25 years ago that I can still play, but I can’t still play the ones from 10 years ago.

        • CosmoNova@lemmy.world
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          15 hours ago

          On one hand developers should always give players a way to play their games indefinitely. That should be a basic consumer right and I hope Stop Killing Games can change something.

          But on the other hand I would lie if I said I‘d actually use it. I never had the desire to hop into a dead online game out of curiosity and I think at least 99.9% of players feel the same way. Because what makes these games great is the active community.

          These things came and went after popularity faded. They need people to stay invested to legitimize their own existence. Pure nostalgia is not enough to preserve games even if developers release the server code. It‘s simply not that easy. I think it‘s important to be aware that communities make online games great and when there is no community then there is no game.

          Highguard could release their server code tomorrow, but more people would mock them for it than applaud them. Virtually nobody would play it still.

          • ampersandrew@lemmy.world
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            12 hours ago

            Virtually nobody is still not nobody. Being able to continue to play it is important not just as a failed piece of art that we can all learn from but also as something that gives it value in the first place. We had the ability to spend money in Highguard, but the value I might get out of that spend depends on the game’s continued existence. If that existence is guaranteed in some way, then I no longer have that barrier. Every live service game has this conundrum, which might explain why they either immediately die or become the next big thing, with very little in between.

          • deafboy@lemmy.world
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            15 hours ago

            And have one more competing product if they ever decide to try again? How dare you! :D

            disclaimer: I know nothing about the game, the studio, or their future plans, I’m just pulling stuff out of my ass

          • ampersandrew@lemmy.world
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            1 day ago

            They’d still have to patch out their anti-cheat. And I’m guessing neither of those things are going to happen.

    • Leon@pawb.social
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      24 hours ago

      All live service games will end eventually but a two month run is ridiculous, hahaha.

    • Prox@lemmy.world
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      24 hours ago

      That’s becoming my takeaway here as well. Don’t jump into any live service game early, because it might get rug-pulled right as I’m getting into it.

      Of course, if everyone took this approach then no live service game will ever take off, which kinda feels like where we are anyways.

    • Pycorax@sh.itjust.works
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      23 hours ago

      Considering that this was just a PvP, you’re not losing much in picking it up as long as you don’t spend money on it. It was kinda cool to try it out for one game and realise it wasn’t ever gonna be my cup of tea.

    • rtxn@lemmy.worldOP
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      1 day ago

      Marathon is probably life or death for Bungie. Sony can’t exactly afford to put out a mid game after spending so much on the studio… and “mid” is exactly what Marathon felt like. Just like so many copycats during the battle royale boom.

      I don’t think it will fail (or if it does, not as hard as Highguard), but unless it manages to stand out from the Tarkov/Arc Raiders/Hunt: Showdown oligopoly, it won’t bring in the numbers to please Sony.

      • dellish@lemmy.world
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        17 hours ago

        To be honest at this point toppling Embark Studios is pretty tough in my book. The games they make have the same feeling of passion that Bungie used to have. Great gun play, fantastic audio design and interesting ideas. I really hope for the best for Marathon, if for no other reason than competition drives creativity, but Bungie has had the soul sucked out of them unfortunately.

      • Sanctus@anarchist.nexus
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        1 day ago

        Idk I played the play test and it was easily one of the better extraction shooters. Bungie has gun play locked in. But they shot themselves in the foot with BattlEye linux support and my new linux build is literally being put together this week. So regardless, I won’t be buying it when it launches cause it wont run on linux.

          • Sanctus@anarchist.nexus
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            1 day ago

            Case: O11 Compact Board: MSI 870e Edge TI Wifi
            CPU: Ryzen 9 9950 x3D
            GPU: XFX RX 9070 xt
            PSU: Lian Li EG1000G
            Cooler: Lian Li Hydroshift 2 LCD

            It took me over a year to get it all together and all of the expensive components were gifts

      • ThunderWhiskers@lemmy.world
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        1 day ago

        Mid is exactly how I have seen Marathon described by the server slam feedback. People vasalating between whether or not they like it immediately after starting to play it is not a great look.

        • Luxyr@lemmy.blahaj.zone
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          5 hours ago

          I was expecting mid/boring but quite enjoyed it. Not normally an extraction shooters player, though, so we’ll see how it fairs with the target audience.

      • doublah@sopuli.xyz
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        17 hours ago

        Marathon seems pretty good imo, it’s problem is it’s trying to be a more hardcore extraction shooter than the ones that already exist which is gonna make it too niche to sustain a large US-based studio like Bungie.

        • very_well_lost@lemmy.world
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          24 hours ago

          People who enjoy hardcore pvp and extraction shooters are hyped… but the important question is whether or not those people represent a large enough niche to sustain a game with such a massive budget.

          I’m guessing no, but who knows.

        • rtxn@lemmy.worldOP
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          1 day ago

          Not a lot, just enough to get the feel of the game, but also to realize that I’m not the target audience. In some ways, it’s similar to Counter-Strike 1.6 or Team Fortress 2 back in high school: if I have a group of friends and an hour of free time, then sure, I might hop on. But I won’t be investing the time and long-term effort that an extraction shooter expects of me.

          The moment to moment experience is good. Bungie haven’t forgotten how to create a tight FPS experience. But the game needs both longevity and a healthy playerbase, that’s what concerns me. Fans of hardcore extraction shooters already have Tarkov and Hunt, and casual players already have Arc Raiders. It takes something exceptional to move players out of their “home” game.

    • SalamenceFury@piefed.social
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      10 hours ago

      Marathon is the complete opposite of ARC Raiders in the fact that it essentially forces/encourages you to fight. I give it like 2 months before all the casuals go back to ARC because of spawn rushers (they were already doing that during the server slam). And while Delta Force Operations kinda behaves similarly, they do have some ways to reign in the sweats by having multiple maps, multiple difficulties with gear caps, and a ton of other things that prevent bad players from getting farmed 24/7.

    • red_tomato@lemmy.world
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      1 day ago

      Given how boring it is to watch others play it, I don’t think it will see any huge success. It will probably find a loyal fanbase, but probably not enough to sustain it long term.