• circuitfarmer@lemmy.world
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    2 hours ago

    Sony eventually has to see that the console model is not functioning like it used to. There are many reasons for it, some up for debate, but the writing is on the wall.

    Question is: will they adapt and stop with their console exclusive nonsense in time, or will every studio they own slowly get shut down?

    I hope for the former, but I expect the latter.

    Nintendo will be next up as consoles fall away. Their fans are rabid, but you can’t expect reselling 30-year-old games on cheap-ass hardware to last forever as a business model, especially when no one has as much disposable income anymore.

  • DamienGramatacus@lemmy.world
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    6 hours ago

    I will definitely play this at some point. Returnal is up there in my like, top 5 games of the past few years. I will happily wait for sale.

  • Prox@lemmy.world
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    10 hours ago

    I would be all over this if it were available on a platform I actually owned. But I’m not about to pay $1k to play it (or whatever it costs after Sony’s latest round of price hikes on aging hardware).

  • DupaCycki@lemmy.world
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    13 hours ago

    Hold on… Okay, so what you’re saying is… Locking games behind one platform, especially a dying one, leads to significantly fewer copies sold? I’m speechless. How is that even possible? If only we could figure out a way to foresee such events…

    • joelfromaus@aussie.zone
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      2 hours ago

      This is what blows my mind too. I think of if Helldivers 2 was exclusive, pretty much all of my friends own it and (as far as I know) none of them own a PS5. Locking it out of platforms is just saying that they down like money imo.

  • mrfriki@lemmy.world
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    19 hours ago

    It’s ok, Sony doesn’t like PC money anyway so 300k copies must be perfectly fine for them.

  • thingsiplay@lemmy.ml
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    19 hours ago

    Looks like an interesting game. Where is the link to the Steam page, so I can buy and give my money to Sony, so Sony becomes more rich?

  • YoFrodo@lemmy.world
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    20 hours ago

    Release it on PC and watch it sell more, almost as if releasing it on more platforms allows more people to access it.

  • Doc_Crankenstein@slrpnk.net
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    19 hours ago

    Geez after the debacle with their new DRM shit for digital purchases and rolling back their pledge to release to PC, I wonder fucking why people aren’t climbing over themselves to throw money at 'em.

    Not to mention general economics issues plaguing the world right now. Can’t imagine many people have the disposable income to throw at video games to begin with.

    • MrScottyTay@sh.itjust.works
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      2 hours ago

      Just so you’re aware the DRM issue was just that they now have an expiry during the return window because they had people buying a game, downloading it, taking their console off the network, refunding on the website, finishing the game in their own time and then reconnecting to the internet when they no longer want it which then locks you out of the game. The licence is perpetual once it’s past the return window. I don’t quite know what a better option in solving this other than the fact they should’ve just been up front with the changes to begin with.

  • Katana314@lemmy.world
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    19 hours ago

    Is this some Hollywood accounting, where they set the game up to fail? I’ve literally never heard of it until this post.

    • ampersandrew@lemmy.world
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      11 hours ago

      I’m not sure we can help you if you’ve never heard of this game. It’s been in every major gaming news site’s release calendar, reviewed very well, and it’s been in several of Sony’s showcases.

      EDIT: Folks, I don’t care if you also personally never heard of it. That wasn’t the point. This game had a marketing budget and was not set up to fail.

        • ampersandrew@lemmy.world
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          18 hours ago

          What sites do you follow for gaming news? OpenCritic aggregated 129 different outlets that reviewed it, and it’s a front page sort of deal for any of them.

          • Cybersteel@lemmy.world
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            9 hours ago

            I mean I’ve even heard of the specrcular failure that is Highguard but not Saros. The internet is definitely much more fragmented even within gaming niche.

          • Katana314@lemmy.world
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            17 hours ago

            I just go to YouTube, Lemmy, BSky, maybe a few others. I don’t go directly to any major gaming news sites, since they’ve had declining track records for decades.

            And of course, Steam. Criticize the monoculture if you like, but when Sony and MS have killed their community features in favor of EpsteinNet, it’s not surprising people will go to platforms designed to discuss games.

            • commander@lemmy.world
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              9 hours ago

              Your media sources aren’t really indictive of monoculture. More the opposite and that’s the problem for marketers. It’s hard as shit to reach people because everyone can form their own niche media community. If people still treated IGN and like award shows as their mainstream trustworthy source, we’d still be in the pre-youtube monoculture

            • ampersandrew@lemmy.world
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              17 hours ago

              At the same time, that’s not them setting the game up to fail; that’s you purposely excusing yourself from everywhere that people normally hear about games. I’m not sure by what metric you’re basing declining track records on, but wherever you hear about games on Bluesky or YouTube is probably still one of these outlets. Right here on this Lemmy community, we cite those same outlets for news, and Saros has been posted here four times on its own, as well as in a Sony State of Play mega thread.

                • ampersandrew@lemmy.world
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                  14 hours ago

                  Several million hits across Saros’ trailers there. It definitely comes up on all the biggest gaming podcasts. So I’m not sure what the other poster’s blind spot is, but Saros is definitely there.

          • Ashtear@piefed.social
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            13 hours ago

            I mean, if I didn’t have a standing appointment to watch game showcases with some friends, I could definitely see a scenario where I missed this. It’s not the kind of thing that would pop up at all in my regular gaming feeds.

            The funny thing is that I was genuinely tired of seeing it at every single State of Play for however long it’s been now. It was heavily marketed within a specific media channel, and didn’t stir up any controversy or buzz that reached my eyes or ears.

            • Katana314@lemmy.world
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              2 hours ago

              I’m definitely upset that influencers are more likely to talk about bombs and high profile failures than games they have moderately positive interest in. There’s a weird incentive to celebrate failure that makes game development less appealing.

          • Zahille7@lemmy.world
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            14 hours ago

            I mean I only know about it because I saw a couple ads on Instagram, then I watched the sponsored (by Sony/Saros devs mind you) Iron Pineapple video.

            It looks cool visually and seems like it’d be fun once you get into the flow of the game, but it’s PlayStation exclusive and I’m not really a bullet hell person.

  • Thorry@feddit.org
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    15 hours ago

    I fucking loved this game, it’s a shame it didn’t sell better. The performance was bad in some places on my pleb PS5, but mostly fine. It would go from fine to absolute shit, only for it to go back to fine when I went further into the level. So I think it was just bugged, I hope they can fix it.

    Returnal for me was the better game tho, I liked the level design better in that one and the guns felt better. Saros was still very very good.