Today’s game is Assassin’s Creed 2. I started this up today, and did a little tinkering with reshade. I still want to mess with it a bit because i feel it’s way too saturated, but it’s definitely got less of that ugly filter games of that era had. So, just consider this a disclosure that mileage will very if someone decides to replay this and sees my pictures.

I first wanted to start off by saying that the soundtrack to this game is absolutely amazing to me. The piece earth alone absolutely captured me with it’s calm opening followed by the (what i assume) to be the electric bass.

Ezio’s performance can come off a bit flat at times, but despite that there’s something about him that has captured me in the same way my other favorites have. I think it’s similar to Arno and how he goes from this almost cocky individual to something more reserved and at times furious. With my only other brush with him as a character being Revelations, it makes for a fascinating character arc. Especially since he gets a full 3 games to grow, something as far as i remember no one else gets.

This game really feels like they took the flaws of AC 1 and refined them. The parkour feels far nicer. So does the combat and the story. The characters feel like they have far more depth too. I suspect this will be as short as Assassin’s Creed 1, but i’m hoping i’m wrong and we get a little more time. Obviously nothing crazy like Shadows but a Shorter game feels perfect, especially for a trilogy.

  • mursejoy@lemmy.zip
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    2 days ago

    This is my problem with almost all 7th-generation games. They are largely muddy, brown, and dark. I almost never go back and play 3d games from this era.

    • dustyData@lemmy.world
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      2 days ago

      Ahoy on YouTube did a statistical analysis on this question. And he found that there were some very brown games but overall there were just as colorful games as in any other time period. The trend actually comes from the sixth generation and the seventh actually ended it.

      It is mostly a feeling that comes from the over exposition of a couple of popular games that were indeed browner at some parts. But if you look at all the games released, there was no significant change. It’s statistical cherry picking.

      EDIT: essentially, a few popular IPs experimented with post processing shaders and got a bit browner at some parts, some other IPs aimed at a more mature and adult audiences and were more de-saturated in visual design for some parts of the game. If you only show those parts it may seem like the entire 7th generation was brown, but it wasn’t, not anymore than any other video game generation.