• CosmoNova@lemmy.world
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    1 day ago

    It‘s so funny to me that Nexon is now known as the Arc Raiders owner. They threw money at Embark Studios and had nothing to do with development otherwise so don‘t expect anything great coming out of this.

    • chunkystyles@sopuli.xyz
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      18 hours ago

      They will forever remind me of Shattered Galaxy and how there has never been anything else like it.

    • thatKamGuy@sh.itjust.works
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      9 hours ago

      This is a slight historical re-write.

      Blizzard’s parent company since ‘98 (Vivendi) was the larger of two companies at the time of the merger in ‘08, and put forward $2b towards the merger vs. Activision’s $1b.

      Vivendi remained the majority shareholder of the new entity, and chose to appoint Bobby Kotick as the CEO.

      Activision-Blizzard didn’t buy-out majority control until ‘13 - well after the enshittification began.

    • zipzoopaboop@lemmynsfw.com
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      17 hours ago

      The first 2-3 or so years of overwatch was good. Role queue ruined it and ow2 was the final nail in the coffin. Arguably to your point, it wouldn’t have been so bad if they weren’t pushing for OWL so hard with balancing.

      Otherwise, yeah

    • rtxn@lemmy.world
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      2 days ago

      Something needs to fill the gaping hole left behind after Concord’s death.

    • atomicorange@lemmy.world
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      1 day ago

      Let’s take everything the fans love about Starcraft and throw it away. Once we have a soulless aesthetic husk remaining we can slap it in to any piece of shit and count on nostalgia to bring in the buyers!

      • Sciaphobia@sh.itjust.works
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        2 days ago

        Not at all! I think StarCraft: Ghost is a reinforcement of what I said in my response to Makhno.

        I thought Ghost was a great idea, but the context surrounding it was fundamentally different. Ghost was a spin-off alongside an active RTS series. Starcraft was still a core Blizzard product, and StarCraft II was already an expected continuation. Nobody thought Ghost was replacing the genre identity of the franchise.

        • Endymion_Mallorn@kbin.melroy.org
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          2 days ago

          I was never expecting an SC2 after Brood War, honestly. I was hoping that if Ghost succeeded, either they’d expand their 40K ripoff into other genres and let the WHFB knockoff fizzle out, or they would see that people did want games other than RTS games that are obviously GW properties with the serial numbers filed off, and maybe look back at old games like Blackthorne or The Lost Vikings. Maybe they could even have created a Rock N’ Roll Racing 2.

          Instead, we got a “not-WHFB” game in the EverQuest mold and more click-wait-click games with cow levels.

    • Makhno@lemmy.world
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      2 days ago

      Why would branching out with a successful IP be bad? Are you mad at all the Warhammer games? Does Vermintide’s existence cheapen the Total War games?

      • Sciaphobia@sh.itjust.works
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        2 days ago

        You’re arguing against a position nobody stated. My criticism isn’t that an IP ever appears in another genre. It is the pattern of publishers repurposing established strategy franchises into monetization-friendly live-service shooters because that market is larger and more predictable.

        Warhammer is a poor comparison. Games like Vermintide didn’t replace or redefine Warhammer; they existed alongside a still-supported core genre identity. The RTS space around StarCraft has effectively been abandoned for years. So when the first meaningful revival rumor turns out to be a shooter, I read it less as expansion and more as substitution.

        If Blizzard announced a new RTS and also a shooter spin-off, I would not be critical. The reaction is about genre displacement, not genre diversification.

        • Goodeye8@piefed.social
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          1 day ago

          So you would rather get no Starcraft games than get a Starcraft game that is not an RTS?

          Because I don’t know if you’ve looked at the numbers but RTS is pretty much dead. One of the biggest RTS-s of the past 5 years was a remaster of Age of Mythology and that sold less than a million units. Starcraft 3 would have to sell something like 3 million units at launch and have an estimate of hitting at least 7 million in 2 years, because ActiBliz has certain expectation for sales and those expectations far exceed what Starcraft 2 sold in its entire lifetime. Starcraft would have to sell Diablo numbers.

          I’d be very surprised if we ever saw another mainline Starcraft RTS. I don’t think we’ll be seeing another Warcraft RTS either.

          • chaonaut@lemmy.4d2.org
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            20 hours ago

            So you would rather get no Starcraft games than get a Starcraft game that is not an RTS?

            This is such a wild take. We are absolutely drowning in bland games built on IPs that the new devs had no care for and were simply cashing in on. In what world are you thinking we need more blatant cashgrabs with a coat of StarCraft-tinted paint? And that we’re hoping for good things from Microsoft at this point? Nah, I’m good, thanks.

            • Goodeye8@piefed.social
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              19 hours ago

              I wasn’t saying that we need another blatant cash grab. I was actually implying that if you want the IP to stay even remotely relevant you need to start looking beyond the RTS genre because that genre doesn’t pay the bills.

              But since you went there, yeah I’d absolutely take who knows how many cash grab attempts if it means even a chance of getting some great games. I’m going to point at Warhammer because the other person also brought it up. Warhammer 40k franchise is also full of “cash grabs”. But between those cash grabs are absolute gems like Space Marine 1 and 2, Dawn of War series, Darktide, Rogue trader. If we rejected all Warhammer games as “blatant cash grabs” we’d actually be worse off. I’m not saying whatever shooter they’re working on is going to be great or anything of the sorts, but I’m not going to instantly dismiss it because it might be a cash grab. I’ll form that opinion when I’ve actually seen something more than an industry source stating they’re working on a shooter.

  • RainbowBlite@piefed.ca
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    2 days ago

    I want an awesome RTS, like Wings of Liberty, but I would absolutely play a StarCraft shooter with a really good story and gameplay. I have zero interest in another Overwatch or extraction shooter. I expect another low-effort reskin.

    • ameancow@lemmy.world
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      1 day ago

      Firing up the new Starcraft shooter, the female voice in your coms says: “Run down this hallway, you’re going to need to prove you know how to crouch and jump over obstacles before you can learn how to switch weapon modes!”

      yeah, I am gonna need something really special to get excited about another FPS shooter no matter what the wallpaper looks like.

    • dai@lemmy.world
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      1 day ago

      You can play it on the original Xbox, there was a leak maybe 2020 of a prerelease / wip.

      I should grab some screencaptures of the ingame, but I’m sure there are plenty out there.

  • washbasin@sh.itjust.works
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    1 day ago

    StarCraft Brood War pro scene is still going strong! I encourage anyone curious about SC to dip back into the active pro scene. A new season of ASL (GSL of old) is going to start in the next month, or so. And for the sickos, Artosis has a daily YouTube of matches. His enthusiasm is unmatched.

    • SCmSTR@lemmy.blahaj.zone
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      1 day ago

      Wait a sec… Brood war is the expansion for sc1.

      Are you telling me that there’s still a competitive sc1 scene? Holy fuck. What are the metas even like in that game now? What level is the meta even at??

  • gravitas@lem.ugh.im
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    2 days ago

    So are they going to do another game thats pretty much just a reskin like when they turned that chinese mobile game into a diablo game?

  • network_switch@lemmy.ml
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    2 days ago

    Question will be if there’s going to be a single player component. Back then StarCraft had a beloved universe and characters. Post StarCraft 2 - the universe and those beloved characters aren’t so beloved anymore. SC2 and expansions may have been worse than Veilguard for their fanbases in terms of universal disappointment over the stories

    • Dupelet@piefed.social
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      2 days ago

      I’m just glad I got a tiny bit of closure for Raynor and Kerrigan before Blizzard went full enshittification

    • bishop@lemmy.world
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      19 hours ago

      Was it really so poorly received? I gotta admit I enjoyed SC2 and was happy to finish out the story, but was much less critical of games etc in my younger years, and have not gone back to play it again since. The ending on diablo 3 though, boy was I unimpressed.

      • network_switch@lemmy.ml
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        20 hours ago

        People, myself included disliked the star crossed lover turn 2 went with following Brood War. Sharp shift from Raynor pledging to kill Karrigan to then being a depressed drunk wanting to save her. That added to the tone being way lighter. Protoss became maybe too high elfy

        Terrans, I feel like they flanderized around a basic cowboy western aesthetic rather than anything the confederacy or UED were like in Brood War. A lot more competitive politics for the Terrans in the first game. A bit off that the UED didn’t return.

        Zerg became a lot less interesting in my opinion. Kerrigan was redeemed. No overmind or cerebrate intrigue. I think many had way higher expectations for a hybrid/xel’naga faction

        I remember a lot of complaints about the first 2 games story being long treks to make kerrigan not Zerg and then Zerg again. I don’t mind the end or what the Xel Naga ended up being, just the journey not having the weight of the first game. A lack of anger. Faction politics didn’t match up the anger of the first game. Felt more high fantasy to me than sci-fi

        • bishop@lemmy.world
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          19 hours ago

          Yeah you’re totally valid in all of that, can’t argue with any of it.

          There may well have been a subconscious reason I didn’t go back and play it through again.

          Blizzard were clearly on the decline by that point and seem to have basically jumped off a cliff rather than just increased the gradient on which they were sliding. Sad times.