Edit: don’t really get the hate. No, I don’t like AI and all the bullshit with datacenters and the corporations either, but I find myself ok with this. It’s not like it’s stealing jobs in this case. And if you just wanted to play it locally offline, I’m not terribly worried in and sort of security respects either. Just sandbox it. At least I can play it without buying a ps4 or 5…
Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it’s still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn’t about a hundred people combing through this one with a fine-tooth comb right now.
You’d have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you’re definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don’t remember if there was law enforcement involved or anything though.
Anyone can go through the code. And maybe find things, if they’re not too subtle and not successfully obfuscated. But not everyone will.
I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There’s plenty of malware posing as game cracks out there, and it’s only easier to do that with AI tooling.
But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.
That’s totally a thing people do. You can hide code in open source projects. You’re either hoping nobody cares enough to check, or you hope people don’t listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It’s not like this is an established user with a reputation.
We have a known compiled output. Simply make sure the decom recompiles to the original game with identical binary, then it can’t be that wrong.
And from there you port it to pc by hand. Auditing the patches for the porting also should be manageable.
Even if the people who made it didn’t intend to, an AI writing a bunch of code that (obviously) isn’t being vetted beyond “does it run” could very feasibly inject a backdoor/virus of some kind surreptitiously, just because it erroneously thought that was the goal at some point during generation.
This is why open weight models are not good enough. The AI could have been trained to take the right, niche opportunity to inject malicious code, and is also trained to otherwise never behave like that is the case.
Remember how the OpenAI/HuggingFace hack happened. The agents context poisoned other agents by leaving messages in a shared package manager. This has now happened multiple different times under different contexts.
This thing doesn’t even have to have malware, there’s no telling that it doesn’t have a poison pill intended to flag other agents. This isn’t even some paranoid conspiracy theory; it literally already happened, multiple times, and it was done in-spite of the agents own system prompt.
This software has proven that, given a shared information substrate, it has the capacity to paper-clip optimize into prompt injecting other LLM’s.
I fundamentally do not trust AI generated code. I shifted to OpenBSD because of it. I try my best to prevent AI in any of my software and sandbox anything that may have been compromised.
What difference does it make? Malware is malware, regardless of how or why it got there. And unofficial copies/releases of software are always prime targets.
It’s difficult to verify that the software does the desired thing in all cases. It’s also difficult to verify that it’s not also a keylogger or other unwanted thing.
It may also have some AI generated code path that, say, nukes your home directory because the AI determined that was the appropriate error handling. Maybe no one reviewed it so they don’t even know it’s there. It might not even be malicious.
That’s all true of any software, but rapidly created AI generated code for legally dubious efforts, by unknown agents (no pun intended) is real hecking risky.
With open source decompilations before AI, considering there are often a dozen collaborators working on the project publicly with their work done out in the open I can generally trust that multiple people went over most changes made to the project. With a vibe coded project, it’s easy for one person to push 500,000 lines of changed code with a single update that would make the review process impractical at best.
I’d rather trust the dozen people who’ve been working on a project over 5 years than someone who got a Claude subscription, hammered out something in 2 weeks, got it working well enough for their own satisfaction, then abandons the project.
Yes, with intent, hence community vetting and reputation. Intent is irrelevant with slopcode so it’ll need to be examined line by line by a shit load of trusted people before anyone that isn’t an idiot will run that shit.
Transparent use of sock puppets make it seem like your take isn’t insane. Slopcode is malware until and unless it is fully audited by trusted sources. Nobody, including the slopcoder, knows what’s in the slopcode. Until it’s vetted multiple times over you’re a fucking moron if you run this shit.
Claude-Cuck-Coded.
No thanks.
Sure but if it works it works right?
Edit: don’t really get the hate. No, I don’t like AI and all the bullshit with datacenters and the corporations either, but I find myself ok with this. It’s not like it’s stealing jobs in this case. And if you just wanted to play it locally offline, I’m not terribly worried in and sort of security respects either. Just sandbox it. At least I can play it without buying a ps4 or 5…
Verifying that software does the intended task and only the intended task is not trivial.
It kind of is now, with AI
Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it’s still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn’t about a hundred people combing through this one with a fine-tooth comb right now.
You’d have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you’re definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don’t remember if there was law enforcement involved or anything though.
Anyone can go through the code. And maybe find things, if they’re not too subtle and not successfully obfuscated. But not everyone will.
I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There’s plenty of malware posing as game cracks out there, and it’s only easier to do that with AI tooling.
But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.
Code review is difficult.
That’s totally a thing people do. You can hide code in open source projects. You’re either hoping nobody cares enough to check, or you hope people don’t listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It’s not like this is an established user with a reputation.
We have a known compiled output. Simply make sure the decom recompiles to the original game with identical binary, then it can’t be that wrong.
And from there you port it to pc by hand. Auditing the patches for the porting also should be manageable.
What are you implying in this context?
It could be a virus.
Even if the people who made it didn’t intend to, an AI writing a bunch of code that (obviously) isn’t being vetted beyond “does it run” could very feasibly inject a backdoor/virus of some kind surreptitiously, just because it erroneously thought that was the goal at some point during generation.
This is why open weight models are not good enough. The AI could have been trained to take the right, niche opportunity to inject malicious code, and is also trained to otherwise never behave like that is the case.
It’s even worse than that.
Remember how the OpenAI/HuggingFace hack happened. The agents context poisoned other agents by leaving messages in a shared package manager. This has now happened multiple different times under different contexts.
This thing doesn’t even have to have malware, there’s no telling that it doesn’t have a poison pill intended to flag other agents. This isn’t even some paranoid conspiracy theory; it literally already happened, multiple times, and it was done in-spite of the agents own system prompt.
This software has proven that, given a shared information substrate, it has the capacity to paper-clip optimize into prompt injecting other LLM’s.
I fundamentally do not trust AI generated code. I shifted to OpenBSD because of it. I try my best to prevent AI in any of my software and sandbox anything that may have been compromised.
I mean, certain free copies of games have historically always included the risk of viruses, so what’s your point?
Did you only read the first sentence?
What difference does it make? Malware is malware, regardless of how or why it got there. And unofficial copies/releases of software are always prime targets.
Along the same lines as the other guy said.
It’s difficult to verify that the software does the desired thing in all cases. It’s also difficult to verify that it’s not also a keylogger or other unwanted thing.
It may also have some AI generated code path that, say, nukes your home directory because the AI determined that was the appropriate error handling. Maybe no one reviewed it so they don’t even know it’s there. It might not even be malicious.
That’s all true of any software, but rapidly created AI generated code for legally dubious efforts, by unknown agents (no pun intended) is real hecking risky.
Does it work? Has anybody completed a playthrough with it?
You first!
Sorry, I’m allergic.
Because nobody can know what’s in there. It could have any number of viruses or trojans or miners and no one would know.
Same as any pirated games. I don’t get how AI changes that.
With open source decompilations before AI, considering there are often a dozen collaborators working on the project publicly with their work done out in the open I can generally trust that multiple people went over most changes made to the project. With a vibe coded project, it’s easy for one person to push 500,000 lines of changed code with a single update that would make the review process impractical at best.
I’d rather trust the dozen people who’ve been working on a project over 5 years than someone who got a Claude subscription, hammered out something in 2 weeks, got it working well enough for their own satisfaction, then abandons the project.
Same as with any other emulator (or really any other OSS-project on the git forges)?
Only the slop coded ones.
Professional/hobbyist coders can also hide malware???
Yes, with intent, hence community vetting and reputation. Intent is irrelevant with slopcode so it’ll need to be examined line by line by a shit load of trusted people before anyone that isn’t an idiot will run that shit.
This argument has more plotholes than slopcode has bugs.
Transparent use of sock puppets make it seem like your take isn’t insane. Slopcode is malware until and unless it is fully audited by trusted sources. Nobody, including the slopcoder, knows what’s in the slopcode. Until it’s vetted multiple times over you’re a fucking moron if you run this shit.
Reeeeeeeeeeeeeeeeeee AI.
Lemmy is dumb about it as a whole.
So does your mum, every Friday on the corner.
Tis the season for a dead woman to be wandering around, I suppose.
Have you ever used Claude?
I use Claude every day for work. I’m not touching this project with a ten foot rifle spear.
Why and what do you use it for?
Software engineering and because it’s basically impossible to find a job in tech that doesn’t require it now. I wouldn’t use it if I had a choice.
Stabbing things inside the range of your rifle, I would guess.
I meant the claude but yea makes sense
“Have you ever ate poison?” No, but i can tell its poison by the way people are being poisoned.