The battle between those creating AI and it being ethically immoral to use it/support the companies building it by exploiting the public vs using the immoral tool to provide greater access to the public in retaliation to the big evil corporation trying to exploit and extract wealth from the public.
Me:🍿

🤡🤡🤡
Is this slop? Yes. Am I going to play bloodborne on my pc? Also yes.
A third party did a full port of a ps4 Game?
The tHiRD ParTY was Claude.🤡
How do you all know this is vibe coded?
It’s hosted on Github, it has claude as a contributor
Is this better or worse that the emulation option that already existed?
Potentially much better since emulation has heavy performance penalty
As someone who has played seemless coop for multiple games… I welcome any of this type of work. Ty.
Doesn’t seem to run on linux with proton ge 11-7.
https://github.com/ayozetr/bloodborne_linux
I saw somewhere else that there’s a linux build for it. I haven’t tried it, but it exists.
Did Claude just make a PS3 emulator?
This feels like a trap. Anyone confirm it doesn’t just drain your crypto wallets?
If it drains crypto wallet I can’t confirm but the game runs at 100fps on my PC
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…. crypto wallets. lol.
Can’t drain a crypto wallet if you don’t have one in the first place.
I’ve never heard of a virus or malware from a FitGirl package.
Okay but did they vibe coded this port by themselves or did they even check the code base for this? This is different from repackaging a legit game with a crack. Like a crypto miner could be hidden inside the code base that even a virus scanner might not even find. Since then there is a good chance the compiled binary won’t show any patterns that match with known malware.
Why do you have such little faith in the scene? Anytime a torrent contains something nasty in it, the community lets everyone know about it almost immediately. I’ve been downloading cracks, hacks, keygens, and repacks since the 90s, and I’ve never had an issue with a virus/trojan/crypto miner/etc. Use common sense and you have nothing to worry about.
This doesn’t answer the question.
I am willing to risk all my Luna.
I’ll risk my Trump coin
All my apes gone.
gasp not my good boy points!
Yawn, more cuck coded bullshit. No thanks
I feel like there are two things
- People with limited knowledge using AI to achieve things that they personally aren’t able to do
- People with knowledge using AI to achieve things human brains can’t do
I’m not smart enough to know which one of these actually applies in this situation, but I feel that they are distinctly different and justify a use case. My layman understanding is reverse engineering software like this is completely not feasible with just sheer human willpower
If you are informed on this subject please enlighten me which of these apply if any
This would likely have been a multi-year effort if done manually by experts on hobby time, and impossible if the person using AI didn’t know what they were doing.
The LLM would have gotten stuck for sure without proper guidance.
cuck
Meaning, they code anything they want while you can’t and just stand aside and look?
EDIT: Perfect

And thats why you either do a vibecoded project or you do a regular project. You will not feel any loss if the vibecode gets ripped off. So don’t mix the two.
Bad meme. It’s not their project!
Good meme, just doesn’t fit this specific scenario perfectly.
But that’s kind of the point, isn’t it? The code cuck forfeits authorship.
Yeah, I mean usage of the meme, not the meme itself.
It’s their project that was based on existing game.
They did nothing aside from the instructions. So their project is setting the agent, not the result of the agent.
So when I use Photoshop that’s filled with AI tools or After Effects with AI 3D tracking to accelerate my project, it’s not my project because the work was made easier because of modern tools?
It’s a yes or no question.
It’s a false equivalence, and so clear I can’t believe you don’t know it.
Prompting an AI agent is not the same as using photoshop. It is more comparable to commissioning something (art, code, writing, etc). You don’t have authorship, the LLM does in this case. That doesn’t mean you can’t own the piece that gets created, that’s what commissioning is, you just can’t claim you authored it. Though whether you or the company that runs the model owns the output is still not a settled question legally speaking.
No, this is pretty settled. Generative outputs such as these are not owned by anyone. As you said, the AI “authored” it similarly to a commissioned work and cannot hold a copyright so there was nothing to assign to the prompt writer.
Last I checked, AI creations cannot be copyrighted if human work was not involved (no human - no copyrights). This means that if you had to do something by yourself, even compiling, then there was human. While for AI generated images it’s quite clear you will not own it, but software tends to be more advanced, ChatGPT doesn’t just send you an exe file, you have to put it together by yourself.
Honest question to help me identify with all the constant ‘new decomp!’ spam - How can you tell on this one?
Check the github linked in the post, (nearly?) every commit is “coauthored” by Claude.
It’s even faster if you just block Claude.
Thanks! That site never feels user friendly. TIL - I could just click on commits.
GitHub isn’t for users it’s for devs.
Then why is it widely used to distribute software to users?
Because it’s free hosting, and if you use it for code, you already have your project on there.
Part of the issue is that doing anything more involved requires the developer to now put work into setting up another solution, and usually the developer wants to work on the project, not on making a website or launcher for the project.
Also worth noting is the typical Linux ideology, where the developer isn’t in charge of getting software to users, they’re expected to set the project up so it compiles consistently, and the distribution maintainers are then expected to package it for their distro.
The same reason people use Discord for their software comms, devs are notoriously lazy.
True, but for new dev onboarding and general use (especially with the rise of Linux) it SHOULD be more user friendly. Ive been saying this for years.
Literally all the modern recompilations are AI-driven.
There are various levels of involvement of human actors in the loop, but if you don’t want to use any AI project, just ignore them all.
My largest gripe is they all feel like they’re just tossed out there en mass like a speedrun and lord only knows if they’d have any post support.
This is my major gripe with any new tool that makes life easier. It enables even more lazy people to do something and you won’t know if you’re the victim of someone else’s laaziness until it’s too late.
I’m sorry but this increasingly an “old man yells at cloud” take. This is not going away, and will just get more common.
It’s not an “old man yells at cloud” take at all, sweetie. It’s just the truth. Your overgrown autocomplete isn’t a substitute for actual knowledge and skill.
Well it kinda is because nobody else managed to get this running on PC in all those years before AI.
Knowledge and skill didn’t port Bloodborne to the PC tho
got us an actual ps4 emulator that documents and studies console behavior and works
It did tho, I remember a project working way before AI.
Claude-Cuck-Coded.
No thanks.
Sure but if it works it works right?
Edit: don’t really get the hate. No, I don’t like AI and all the bullshit with datacenters and the corporations either, but I find myself ok with this. It’s not like it’s stealing jobs in this case. And if you just wanted to play it locally offline, I’m not terribly worried in and sort of security respects either. Just sandbox it. At least I can play it without buying a ps4 or 5…
People are saying “who cares”, until they go to a KFC in the USA, and the chicken is pink on the inside. I think the same about vibe coding.
We are talking about a videogame that the publisher won’t release on PC. Not food.
People still should care about quality.
Sure but if it works it works right?
Verifying that software does the intended task and only the intended task is not trivial.
Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it’s still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn’t about a hundred people combing through this one with a fine-tooth comb right now.
You’d have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you’re definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don’t remember if there was law enforcement involved or anything though.
Anyone can go through the code. And maybe find things, if they’re not too subtle and not successfully obfuscated. But not everyone will.
I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There’s plenty of malware posing as game cracks out there, and it’s only easier to do that with AI tooling.
But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.
Code review is difficult.
That’s totally a thing people do. You can hide code in open source projects. You’re either hoping nobody cares enough to check, or you hope people don’t listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It’s not like this is an established user with a reputation.
It kind of is now, with AI
We have a known compiled output. Simply make sure the decom recompiles to the original game with identical binary, then it can’t be that wrong.
And from there you port it to pc by hand. Auditing the patches for the porting also should be manageable.Reproducible builds are hard to do and require thought being put in the original build. Even something like setting the time and date string to a different one will produce a different binary, so to get all the variables that went into the original compilation just right to be able to land on the same binary from the same code sounds very impractical. Imagine using that as a strategy to check another version of the whole source code…
I’ve recently seen a suite that has a ready made setup to compare sections of asm to the original.
Perfectly matching the full game or even binary isn’t necessary, when you already split the original apart into finer chunks, since you want some better feedback on exactly what sections are wrong.For a basic example though, if you compile to an elf for example you can take out the code section and there’ll be no metadata. Actually gcc already builds reproducibly by default, even with the metadata section. It doesn’t add any timestamps nor version info.
What are you implying in this context?
It could be a virus.
Even if the people who made it didn’t intend to, an AI writing a bunch of code that (obviously) isn’t being vetted beyond “does it run” could very feasibly inject a backdoor/virus of some kind surreptitiously, just because it erroneously thought that was the goal at some point during generation.
This is why open weight models are not good enough. The AI could have been trained to take the right, niche opportunity to inject malicious code, and is also trained to otherwise never behave like that is the case.
It’s even worse than that.
Remember how the OpenAI/HuggingFace hack happened. The agents context poisoned other agents by leaving messages in a shared package manager. This has now happened multiple different times under different contexts.
This thing doesn’t even have to have malware, there’s no telling that it doesn’t have a poison pill intended to flag other agents. This isn’t even some paranoid conspiracy theory; it literally already happened, multiple times, and it was done in-spite of the agents own system prompt.
This software has proven that, given a shared information substrate, it has the capacity to paper-clip optimize into prompt injecting other LLM’s.
I fundamentally do not trust AI generated code. I shifted to OpenBSD because of it. I try my best to prevent AI in any of my software and sandbox anything that may have been compromised.
are you on the openbsd mailing list? the reason their code is better has a lot less to to with a lack of AI-generated code and a lot more to do with rigor. I’ve been watching them for a while now, they accept whatever code is coincise that meets their exacting standards
They don’t have the ability to detect if you’re using AI to code, no one does. they only know if you’re vibe coding, because they are incredibly experienced and intelligent, and they are pretty polite at the people who obviously are, more polite than i would be.
It’s correct that, at this point, I cannot 100% guarantee that code in the kernel did not pass through an LLM. However, having a policy that prohibits AI generated content, in an already pretty niche project, gives me reasonable assurance that every line of code passed through a human brain at some point, preferably several times.
I would much prefer to live in a world where I had a 100% guarantee that no LLM even saw the code being written but that’s life I suppose.
I mean, certain free copies of games have historically always included the risk of viruses, so what’s your point?
Did you only read the first sentence?
What difference does it make? Malware is malware, regardless of how or why it got there. And unofficial copies/releases of software are always prime targets.
Along the same lines as the other guy said.
It’s difficult to verify that the software does the desired thing in all cases. It’s also difficult to verify that it’s not also a keylogger or other unwanted thing.
It may also have some AI generated code path that, say, nukes your home directory because the AI determined that was the appropriate error handling. Maybe no one reviewed it so they don’t even know it’s there. It might not even be malicious.
That’s all true of any software, but rapidly created AI generated code for legally dubious efforts, by unknown agents (no pun intended) is real hecking risky.
Does it work? Has anybody completed a playthrough with it?
You first!
Sorry, I’m allergic.
Because nobody can know what’s in there. It could have any number of viruses or trojans or miners and no one would know.
Same as any pirated games. I don’t get how AI changes that.
With open source decompilations before AI, considering there are often a dozen collaborators working on the project publicly with their work done out in the open I can generally trust that multiple people went over most changes made to the project. With a vibe coded project, it’s easy for one person to push 500,000 lines of changed code with a single update that would make the review process impractical at best.
I’d rather trust the dozen people who’ve been working on a project over 5 years than someone who got a Claude subscription, hammered out something in 2 weeks, got it working well enough for their own satisfaction, then abandons the project.
Same as with any other emulator (or really any other OSS-project on the git forges)?
Only the slop coded ones.
Professional/hobbyist coders can also hide malware???
Yes, with intent, hence community vetting and reputation. Intent is irrelevant with slopcode so it’ll need to be examined line by line by a shit load of trusted people before anyone that isn’t an idiot will run that shit.
This argument has more plotholes than slopcode has bugs.
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Tis the season for a dead woman to be wandering around, I suppose.
Have you ever used Claude?
I use Claude every day for work. I’m not touching this project with a ten foot rifle spear.
Why and what do you use it for?
Software engineering and because it’s basically impossible to find a job in tech that doesn’t require it now. I wouldn’t use it if I had a choice.
The mandatory AI usage makes me wanna become an electrician instead.
Stabbing things inside the range of your rifle, I would guess.
I meant the claude but yea makes sense
“Have you ever ate poison?” No, but i can tell its poison by the way people are being poisoned.
all sony had to do was release bloodborne on pc
Maybe this will force From to bring it to
pcSteam so they can make some money off it? 🤞FromSoft doesn’t have a say in this. I mean, they’re not making Duskbloods, a new IP, just for funzies, Sony is literally keeping Bloodborne chained up in the basement and won’t allow anyone to touch it.
Can’t wait for Duskbloods. NS2 fam be feasting on games this year.
My understanding is that they’ve always wanted to port it to PC since it was an incredibly successful title, but they had licensing issues with Sony thay prevent them from doing so.
In other words, don’t blame From Software, blame the suits at Sony for thinking that keeping Bloodbourne as a console exclusive forever will somehow translate to selling more Playstations.
Would make a little more sense if it wasn’t still locked to a console they replaced 13 year ago and discontinued entirely 10 years ago.
Even though it came out on the PS4, it’s backwards compatible with the PS5. Keeping it exclusive still means that the game can sell a system if someone really wants to play it bad enough.
Of course, that probably accounts for less than 1% of people who purchase a PS5 at this point, but you and I have probably put more thought into this in this one single thread than the entire board of directors at Sony did. To them, games are transactional and old games are not worth bothering with at this point.
For some reason I was thinking it was PS3, not PS4, which would have had it stuck on the older console.
the suits at Sony
Would make a little more sense
See, that’s the problem right there.
Nothing corpo executives do makes sense to rational human beings unless you’re only considering the next quarter, but Sony executives don’t even make sense in that particular case.
They just seem to be trying to bring down the company by making the worst possible decision at any point in time.
That makes a lot more sense and explains a lot.
There’s already emulators that run fine. This seems extremely sketchy.
Can you use online features with the emulator?
It’s good to know this alternative mentioned by OP. I don’t play online, and pretty sure that’s not only me.
I don’t believe so, but I imagine people are working on that.
There’s absolutely no way this is fully playable start to finish without game breaking bugs.
If it’s all vibe coded, couldn’t be that hard to make this work in Linux or with proton? I don’t use windows.
The Linux version is here, you still need to obtain the original game files to play it though.
Fuck yeah, thanks. I was playing this briefly on shad4 or whatever the emulator was on my deck. Ran a bit rough. Can’t wait to try this out!
Also the windows version works via heroic including online play
Workaround is installing the game(if need to be installed) with Bottles(preferably in a location you can access), then add it to Steam as a non-steam game, change the compatibility layer to “experimental” or anything, then launch. I did this to the OG GTA:SA just a few days ago, and it works like a charm. You can also try using Bottles to launch it but i haven’t tried it.
I’m too lazy for installing bottles, I just launch the game installer directly with the steam compatibility. One less piece of software to update.
…i can do that? I didn’t know i can do that.
I just tried it a while ago after fucking up somewhere with the installation of bottles because I figured that there was a chance it might work and until now I never had a problem with it. The only annoying thing for me was that I have to remove the installer from steam if I don’t want to clog my list of games with them and that I need to manually make the game’s page look good on steam afterwards. The only thing I miss on linux for gaming is playnite that one at least found the metadata for you.
Just add it as a non-Steam game in the Steam library.
I usually use Lutris; it automatically uses whatever GE wine version but you can direct it to use whatever Proton version youd like.
For sure, same here, but my heads at this was vibe coded to work on windows. It’s bound to have quirks and because if that, I feel it increases the chances of glitches using compatibility layers.




















