• ObtuseDoorFrame@lemmy.zip
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    1 day ago

    The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.

    • Jerkface (any/all)@lemmy.ca
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      3 hours ago

      What do you expect a roguelike (in the most classical sense) to look like??? It’s like complaining about all the numbers in spreadsheets.

    • Regrettable_incident@lemmy.world
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      3 hours ago

      Yeah I feel the same way. I grew up with 8 bit graphics and every time I pick up my steam deck I’m amazed at how things look today, how far we’ve come. I have no desire to go back to the way things were. I know this means I may miss out on some cool experiences, but there’s so much other stuff to play and so little time. It’s great that people enjoy the retro look but it’s not for me.

      • ObtuseDoorFrame@lemmy.zip
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        3 hours ago

        People are sensitive about this. I didn’t think our opinions were controversial but you got a downvote within a few minutes of leaving your comment. That was fast.

        We’re not even criticizing it, just saying it’s not for us. I was born in 85 and used computers in the computer lab at school in the 90s that were too old to even have mice, they were keyboard only. We played educational games on them like Oregon Trail and lots of math games. These graphics remind me of those. I’m just not interested in going back that far.

    • LousyCornMuffins@lemmy.world
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      22 hours ago

      okay i hadn’t played it yet. you had me worried it was

      kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud


      it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective

    • prole@lemmy.blahaj.zone
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      1 day ago

      The game was in development from 2007 to December 2024 so not that far off…

      It’s surprising how quick you can get used to the graphics with the amazing world building. I wasn’t sure at first, but now I love the visual style.

      Obviously not for everyone though.

    • False@lemmy.world
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      23 hours ago

      It’s a traditional roguelike with tiles…

      Honestly yeah, graphics snob. I agree that if you played it for a few hours you’d get used to it.

    • Typhoon@lemmy.ca
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      23 hours ago

      this looks like something that came out 35 years ago.

      Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.

      • radiouser@crazypeople.online
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        51 seconds ago

        The “excuse” is it is appealing to some and not you, which is fine. I personality love the art style (it’s what got me interested in Qud in the first place).

      • brsrklf@jlai.lu
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        22 hours ago

        Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.

    • NocturnalMorning@lemmy.world
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      1 day ago

      Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.

      And the constant text updating you on what is around you bcz the graphics are so primitive.

      Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.

      • lunarul@lemmy.world
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        23 hours ago

        developed on windows 95 when only ascii art was available

        There was never such a time…

        • NocturnalMorning@lemmy.world
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          23 hours ago

          Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.

          • lunarul@lemmy.world
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            23 hours ago

            If only ASCII art was available, then Windows 95 itself wouldn’t have been possible, being a graphical OS. Games in the 70s and 80s had non-ascii graphics.

            I’ve played hundreds of games before Windows 95 came out and I’ve never actually played an ASCII art game. Not even text adventures that I’ve played used ASCII art.

              • lunarul@lemmy.world
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                21 hours ago

                developed on windows 95 when only ascii art was available

                Nowhere did I ever imply that ascii art was the only thing available

                k

              • LousyCornMuffins@lemmy.world
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                22 hours ago

                in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically

                i mean i still have my old 3.5 and 5.25 floppy collection of sierra games published in DOS, pre-windows (since you obviously weren’t around then), that doesn’t use any ascii art. you’re the one throwing out wild anachronisms to make a point you don’t have.

          • humanspiral@lemmy.ca
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            18 hours ago

            windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, in mechanics, but you have to die 1000 times to actually learn.

        • NocturnalMorning@lemmy.world
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          23 hours ago

          What’s your point? The game isnt my cup of tea. That’s all I was saying. If you like it, thats fine.