FIFA, NBA, Madden or any popular sports game, really. Just to start off, I don’t like sports games in general, but that’s on me. The part I don’t understand is the level of hype for each new iteration when for the last decade it’s been the same game with the same engine, same effects, slightly different roster and sometimes even missing features. Like, what are people excited for exactly? More of the same?
I can’t speak for the other games, but as a former player, FIFA did change a lot each year, usually its changes to physics, game speed, skill moves, mini games, and ofc graphics. Not $60 worth of game changes, but I’d argue it’s similar with things like call of duty. Best value was always to skip every other year.
Also gambling. Doesn’t get talked about enough but FIFA YouTubers are more or less payed by EA to shill packs and get people (usually teens) addicted to opening them. I probably bought $200 a year on packs from 2016-2020, usually money I didnt have too. Mostly why I stopped buying the games. (Stopped playing CounterStrike for the same reason)
These days, I just casually play mods of older games and get football manager every other game.
Also gambling.
I can’t believe I completely forgot about the gambling aspect, good call. The trailer for NBA 2k20 was especially disgusting in this regard.
I had an aggressive gambling problem as a teen. 2016 would have been my worst because I was still gambling on counter strike skin sites. I’d save up every dollar mom would give me to run to the store or whatever (I’d lie and say things were more expensive than they were), throw it onto prepaid visas and just waste it.
I can’t even begin to describe the amount that I spent.
I’m sorry to hear that. I hope you’re doing better now.
Mobile games that have a cooldown timer when you play too much. Oh you don’t want me to play your game anymore? Cool. Uninstalled.
I do get those, but not that I think they’re good. You have to understand the design philosophy is not to make a good game. It’s to make a game that’s addicting and wallet draining.
The timer does two things. It makes you plan your time around it, always coming back as timers end (often with notifications when they finish). It also creates an obstacle they can sell you the solution to. Its pretty antithetical to good game design, but it’s profitable game design.
Elder Scrolls and Fallout. This style of game is just super hard to get into. I get super bored after a few hours
I get super bored after a few hours
You would’ve beaten another game in that period of time.
True, I often feel games are far too long for my taste. I would love more games in the 3-5hr length
Which have you played? There are multiple eras for them. I’d say Morrowind is easier to enjoy personally, but you have to be OK with reading. The later you go the more brain dead they become.
Tried Oblivion, Skyrim, FA3, and FA New Vegas.
Morrowind looks like an objectively good game but, I suspect once again I’d fail to enjoy/finish it
If you don’t like any of those, odds are you won’t like Morrowind either.
Bethesda has been making the same game since Daggerfall. It’s not for everyone.
Anything with PvP.
Final Fantasy.
Music is good, but the story seems drawn out and repetitive, and a little too “edgy”, mainly with Cloud’s story.
Edgy was the style at the time. That might be a case of needing to adjust expectations to the time it was created in.
Final fantasy 7 came out 2 years before the matrix movie for example. Edgy was huge.
Final fantasy 8 starts out similarly, but turns into a much better romance story with all the same zaniness.
Final fantasy 9 is a more classical fantasy from that era. After final fantasy 9 it gets more modern, but that one at least loses the edge that you didn’t like in seven.
I honestly couldn’t imagine beating 3 final fantasies.
The only one I’ve ever finished was Dirge of Cerberus.
Try the old ones. I played III in 2016 and still felt it was a great game.
Not a series but I tried playing Witcher 3 because of the meme about how much redditors loved it. I played for about 10 hours and got bored and never bothered playing again. I wouldn’t say it’s a bad game but I didn’t understand the hype. Also, despite playing it years late with a decent graphics card, I had regular issues with frames. That is not a performant game.
I will say Witcher 3 kind of forced AA/AAA games to up the quality of their writing. It still stands up as some of the best writing in games, but maybe a little less obviously so after a decade of other competent game stories.
What’s really exceptional is how pretty much every sidequest is also very well written, with believable characters and compelling situations. Many games, again especially before W3, might have pretty good main plots, but the sidequests would just be endless dross with maybe one or two standouts.
As for performance, you probably enabled some silly options. Both Witcher 2 and 3 pushed the envelope in crazy ways for PC graphics; there’s an ultra setting on W2 that was still bringing GPUs to their knees a decade later as well. The game still looks great if you turn it down a little.
Its one of those games that felt cheap at full price back when it launched, i can’t say that for 99.9% of the stuff coming out nowadays.
You mean you didn’t spend a month playing gwent?
It’s a 2015 game that is straight up relevant to this day, also maybe there was something wrong with your settings because it ran flawlessly for me on a rx6600 and its a game made for nvidia.
Yet unmentioned: Halo. I remember being introduced to the first one and being completely unimpressed. It just wasn’t that much technically better than the competition, and the world as far as I could see was super boring.
Halo was one of the few decent games xbox fans had to themselves.
Most of the top-tier developers made sure to release on PS2.
I’ve always liked that in Halo games you survive long enough to react, unlike in most FPS games where it’s basically whoever sees the other first wins.
You were probably a PC player. Halo was designed for the console experience, which is why (on top of massive marketing) it did so well. It really dragged shooter design into the mud for years, arguably we’ve never recovered.
Halos multiplayer was revolutionary. I’m not defending it though. I never liked it either but you have to admit it was a game changer.
What was revolutionary about it? It was just a mid arena shooter.
For the average person, it was the first experience with a multiplayer shooter. Yeah, there were many available on PC for much longer, but most people had no contact with them. Halo was the one to bring the internet to mainstream gaming.
Other than that, yeah, it didn’t change that much. It did revolutionize controller shooter controls though, more than any game since Goldeneye probably. Gameplay is just standard arena shooter though —maybe a little (or a lot if you’re looking at the likes of Quake) slower to accommodate controllers.
Literally everything about it was revolutionary. One of the first games to have primary/secondary weapons. One of the first games to have vehicles and special weapons in an “open world” map. Regenerative shields.
A lot of games had these elements but no one had all of them in an online multiplayer game for console. Console gaming was still growing and Halo set a standard for literally every fps shooter after it.
Yeah the “for console” is doing a lot of heavy lifting here.
Having never owned an Xbox, I never really played any Halo besides when I had a go with my brothers. But I have to say, the co-op multiplayer on Halo 2 (I think it was) was incredible.
Going into a room, he’d go left, I’d go right, and together we’d clear it out before moving to the next. It was great.
Balatro.
The first one was good though.
Hollow Knight. I know the new game is coming out tomorrow (?) but I just couldn’t get into the way the game feels. I love Metroidvanias but something about Hollow Knight and it’s gameplay just didn’t make me come back for more.
That’s crazy… The only complaint I ever hear about the game that I have to begrudgingly accept and move on is from people who just detest any amount of backtracking, i.e. people who hate metroidvanias.
Everything about the game’s feel, from the controls and movement to the art and atmosphere, I would rate as best-in-class. Unless you get creeped out by bugs or cannot stand anything animated, I cannot fathom what your complaint is.
I’m curious how much you played – I will say that the game does bury the lead a bit, both artistically and mechanically. The first area seems almost monochrome and until you get the dash your prime form of locomotion is walking. But once you’ve been to a few different areas you start to realize how much bigger the game world is than you initially thought.
I think one issue with the game is that you should probably play largely unguided. Most gamers today can’t play games without a guide up though. Yeah, the game is going to suck if you aren’t engaging with the main premise of exploration and discovery.
It seems like more reddit indie shit. It would make sense there are people who can’t comprehend how others wouldn’t like it.
Reddit is a bubble.
I put about 10 hours into the game. I think the way hits and getting hit feels. It’s been a while but doesn’t the screen pause slightly when it happens?
I know people complain about the difficulty but I was fine with what I experienced in it. I grew up in the 80s playing the original Mega Man games hahaha.
Mmm, there is a bit of knockback. There’s a trinket you can equip that basically eliminates that, but learning to deal with it is just part of the combat flow.
This is what I’m talking about. There’s a pause when you take hits. It reminds me of how Zelda games makes combat feel in the 3D titles.
Oh okay yeah on big hits there is a bit of hitstop.
I played it, but I just found it mind-numbing.
Metroidvania always do that to me.
It’s the walking and movement for me. Getting to places takes ages. Compared it most other metroidvanias, which have denser fast travel and/or more movement options, HK is lacking, the dash is marginally faster and the ultra dash is situational, basically only for dedicated spots. This isn’t as much of an issue in most Soulsborne games, which HK was going for, but you don’t go back to old areas as much there. Even Elden Ring’s open world throws a shitton of fast travel spots and has everything you need in a small hub.
I will admit the combat didn’t gel with me too much either, despite being a FromSoft fan. Not sure about that one, maybe it’s the precision of movement required.
Maybe Silksong will do better with Hornet’s faster movement, but I won’t be buying it now.
For fast travel, part of the design is about shortcuts, which I prefer. It’s closer to the Dark Souls 1 philosophy instead of the later games. One cohesive world that makes sense that you exist within and learn, instead of fast traveling every 10 meters.
I agree with the dash though. Spamming it to move a little faster was so annoying. I’m playing Silksong and the new dash you can hold to sprint, and it’s much nicer.
The thing is that even Dark Souls 1 had the decency to put the main blacksmith near a warp bonfire (and still decently close to the hub before you get warp, Blighttown being the only stretch far from one. You can reinforce anywhere, mind you, but Andre’s the main source of Titanite shards), and letting you redeem your currency items at any moment.
Hollow Knight has you dragging your feet to both for what felt like 5 minutes, and then another 5 minutes to get back to the fast travel point, and then maybe some 5 more to get to wherever you might want to spend that currency on, because few of them are in what’s supposed to be the hub of the game. Actually, just fuck the currency items in particular. Technically it makes currency more precious than Souls’, where you can pull 30k at any moment if you want, but it’s just a pain the ass in practice.
I remember the merchant in the brown toxic place taking time in particular. Maybe there was some skill issue there where I should have ignored them and went on shopping sprees only every 5 hours or so, rather than trying to make things easier regularly, but in either case I didn’t like it.
Well, Hollow Knight you upgrade what, like 3 times, maybe 5. I don’t remember. It’s not many. Dark Souls is designed such that you do it much more frequently. If you want to do the spelty upgrades though, you’re in for a trip. That and many shops are total pains in the ass to reach in DS. HK does include a shop near the main base, as well as a lot of other important characters. (Also, it definitely isn’t 5m each direction. Maybe if you fight everything on the way, but not if you just run.)
It’s fine to not like it though. I think you’re misremembering how bad it was, but it isn’t as easy as most games make things. In my opinion that’s good. It makes things feel more real and earned. If everything is just conveniently at the hub or in your menu then it would just feel far too gamey and simple. There’s already plenty of games like that. HK is something different.
Zelda: Breath of the Wild.
It was my first Zelda game, and I did not know anything about the characters or the world. Any story bits that give the characters any personality are collectibles that you find out of order.
The game just could not make me care about the world or the characters.
By the time I finished the game, I was just glad it was over. Though I did finish it.
Yeah… TotK is better, but I felt like I already burned out on how repetitive BotW was so I stopped after a couple hours. If I had only played the second game I bet I would have a more favorable opinion.
CoD i reamber being a kid and playing it tried it again now and its the same game
Pretty much anything really plot driven or with prescribed paths to victory. I like a bit of room for creativity and decision making.
FNAF. Just a cheap jump scare game popularised by shitty youtubers. I literally don’t understand how it got so big other than children being easily amused.
Fight me.
I only find the theory/lore for the first few games to be kinda interesting and even then, it felt shallow and later on just felt like it was jumping a shark.
FNAF is so overrated, it’s not even funny.
I dont care too much about the games but the lore is fun
I think you mean the back stories and personalities of the different animatronics? I don’t know anything about the lore.
So in the earlier game there was a lot of sub plot. If you’re familiar with the game theorists they did go a bit overboard about it but they dove deep looking into the clues of said sub plot and it was just good listening material. I dont play the games, I like to watch playthroughs and then video essays about its lore
No, I am Spartacus!
Call of Duty. I had fun for the first few and Modern Warfare, but then it just kept going.
I haven’t enjoyed a CoD since the first MW2.
Same! I could just never get into it even though I enjoy first person shooters
I really liked World at War but that was the last one where it felt like they had an actual story to tell.
Dark souls and the like. It just feels tedious and boring. Monster Hunter is the same for me
Are you too skilled for Dark Souls, sir? The process of killing enemies and being afraid of dying thus losing 20 minutes of progress is the game itself.
Nah definitely not too skilled, I just got burnt out on ds2 and blood borne. Felt like the same thing over and over again in a new pretty area.